Type | Armor – Set |
---|---|
Defense | 32/28/23/27/26 |
Set Bonus | Helmet: When hurt 50% chance to greatly increase damage stat temporarily.
Antivisor: Reduces chance to consume ammo by 20%, Hitting enemies with ranged projectiles might heal 2 to 3 hp. Overmask: Reduces mana cost by 10%, When in critical health, immunity to mana sickness Crest: Insects are discharged upon being hit, dealing summon damage. Blindfold: When airborne, deal more damage to enemies in ground. When on ground, deal more damage to airborne enemies. |
Rarity |
The Durendial Armor is craftable Pre-Hardmode armor set. Which requires 29 Durendial Bars and 60 Bones to craft.
A full set gives varying amounts of stats based on the helmet the player is wearing, however the the Chestguard and Leafings will always give the player +1 life regeneration, 12% increased movement speed, 8% damage reduction, a permanent but weaker Thorns potion effect and slightly increased wing flight time.
With the Helmet on a full set gives 32 defense, 12% increased melee damage, 10% increased melee speed, +20 max health and the set bonus which causes the player to have a 50% chance of getting a large damage boost for short time after getting hit.
With the Antivisor on a full set gives 28 defense, 12% increased ranged damage, 8% increased ranged critical strike chance, +20 max health and the set bonus which increases ammo reservation by 20% and causes ranged weapons to have a lifesteal effect.
With the Overmask on a full set gives 23 defense, 18% increased magic damage, +20 max health and mana, 12% increased damage reduction and the set bonus which reduces mana cost by 10% and makes the player immune to Mana Sickness when low on health.
With the Crest on a full set gives 27 defense, 12% increased summon damage, +3 max minions, +25 max health and the set bonus which causes a swarm of insects to be released when the players gets hit that damage enemies.
With the Blindfold on a full set gives 26 defense, 12% increased throwing damage, 8% increased throwing velocity and the set bonus which causes the player to deal more damage to enemies on a ground while they are flying and deal more damage to flying enemies while they are on the ground.
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