Damn, that thing is huge! Hang on, it's jammed. *POP* There we go! Here, try not get us all killed.
It can be charged for up to 12 seconds to unleash a gigantic and powerful skull that destroys all tiles with a hardness level equal to or less than Obsidian; the radius of this fully charged shot is 16 blocks. While charging, the users mobility will decrease while still being able to aim the attack.
The longer the charge, the greater the damage. A fully charged shot can exceed up to over 1000 damage or more.
You can cancel charging an attack anytime by right clicking.
The charge time cannot be decreased by Use time bonuses.
- If the player dies while charging up this weapon, it will fire. If this weapon is fully charged, it can occasionally lead to unintentional destruction of terrain or a player's build.
- 0.7: Introduced.