Jetshift Mod adds new music tracks to the game. Almost every track in the OST has been composed by Shadow Figure, while a few were made with help by Universe, charliedebnam, musicman/forty big legs and SpicySpaceSnake. There are currently 26 tracks in the OST, as some are currently under development. Currently, the mod doesn't have any music boxes, meaning the entire OST can only be heard in the official SoundCloud playlist.
Soundtrack[ | ]
Pre-Hardmode[ | ]
An ambient orchestral theme that plays while the player is in the Crystulica Cavity.
A theme alternating from a subdued, jungly style to heavy synth-metal that plays during the battle with Serperannus. It was composed by musicman.
A dark orchestral theme that plays during the battle with Torva-mes.
A synth-based orchestral theme that plays during the battle with Viyilblud. This theme contains static sound effects as well as Giygas breath sounds from the Earthbound soundfont.
An upbeat arpeggio-based theme that plays during the battle with The Possessor. Unlike the other themes, this theme was made entirely with arpeggio loops.
Hardmode[ | ]
A celebratory orchestral theme followed by feelings of danger. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Wall of Flesh for the first time.
A gritty orchestral theme that plays during the battle with Murus.
An upbeat synth-based orchestral theme featuring chiptune leads that plays during the battle with Arlenon.
A rock-orchestral theme that plays during the battle with Athazel.
An orchestral theme accompanied with chiptune leads that plays during the battle with Shift, Defender of Space.
A dark orchestral theme with chiptune leads that plays when the player is in the Sunken Isles.
A dark and sinister orchestral theme that plays during the battle with Polypus, The Great Oceanic Beast.
Post-Moon Lord[ | ]
An ethereal theme that plays when the player is near the Mysterious Meteor. The version of this theme in-game is edited slightly.
A dark, spine-chilling theme accompanied with feelings of dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Moon Lord for the first time, when The Great Darkness starts to spread.
A spooky orchestral theme that plays while the player is in the Fortitudo Dei. It was composed by SpicySpaceSnake
A spooky, ambient-orchestral theme that plays while the player is in the Deep Fortitudo Dei, composed by SpicySpaceSnake.
A spooky, higher-energy orchestral theme that plays while the player is in the Fortitudo Dei at night, composed by SpicySpaceSnake rather than Shadow Figure.
An experimental, terrifying theme that plays in all three battles with The Annihilation.
A rock-orchestral theme that plays during the battle with Frezyn, The Ancient Ice Dragon.
A chiptune-based orchestral theme that plays during the battle with Oculus. This is the one of the most unique tracks in the OST, made in a way to try and replicate the style used to make the default Terraria tracks.
A dark orchestral theme that plays during the battle with Mortalos.
A chiptune, rock and dark orchestral theme that will play during the battle with Ascesa Shift.
An uplifting climactic orchestral theme that will play during the battle with Crystal Conflict. This was made with help from charliedebnam, one of the former composers of the mod. This song contains lyrics.
Adrenaline is pumping. Your weapons are so sour! With such energy your power fades, Are you willing to just let it go, |
A drafty orchestral theme accompanied with feelings of accomplishment, followed by dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Crystal Conflict for the first time.
A dark and uplifting orchestral theme that will play during the battle with Daeitus, part of the Cosmic Duo. It was composed with some contributions from former composer charliedebnam. This song contains lyrics.
An instrumental version of the theme song can be found here
The final battle begins Doom awaits either side now |
Unused[ | ]
A celebratory orchestral theme. The intentional use of this track is currently unknown, but it is most likely going to be used for when the player has defeated the Cosmic Duo.
A relaxing ethereal theme. Currently, this has no intentional use, but is supposedly used for a new zone called The Whitespace.