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{{mod sub-page}}<!--DO NOT REMOVE THIS LINE! It is required for Mod sub-pages to work properly.--> Jetshift Mod adds new music tracks to the game. Almost every track in the OST has been composed by [https://soundcloud.com/shadow-figure Shadow Figure], while a few were made with help by [https://soundcloud.com/universe_music Universe], [https://soundcloud.com/charliedebnam charliedebnam], [https://soundcloud.com/musicman655 musicman/forty big legs] and [https://soundcloud.com/spicyspacesnake SpicySpaceSnake]. There are currently 26 tracks in the OST, as some are currently under development. Currently, the mod doesn't have any music boxes, meaning the entire OST can only be heard in [https://soundcloud.com/shadow-figure/sets/jetshift-ost the official SoundCloud playlist]. == Soundtrack == === Pre-Hardmode === [https://soundcloud.com/shadow-figure/jetshift-ost-march-of-crystuligur-theme-of-the-crystulica-cavity-ingame-version March of Crystuligur] An ambient orchestral theme that plays while the player is in the Crystulica Cavity. [https://soundcloud.com/musicman655/jetshift-mod-ost-serpentine-scourge-new-theme-of-serperannus Serpentine Scourge] A theme alternating from a subdued, jungly style to heavy synth-metal that plays during the battle with Serperannus. It was composed by musicman. [https://soundcloud.com/shadow-figure/jetshift-ost-2-death-bell-toll-theme-of-torva-mes-the-grim-reaper Death Bell Toll] A dark orchestral theme that plays during the battle with Torva-mes. [https://soundcloud.com/shadow-figure/jetshift-ost-3-korupted-lend-theme-of-collin-master-of-evil Korupted Lend] A synth-based orchestral theme that plays during the battle with Viyilblud. This theme contains static sound effects as well as Giygas breath sounds from the Earthbound soundfont. [https://soundcloud.com/shadow-figure/possibly-a-new-jetshift-track Haunted Depths] An upbeat arpeggio-based theme that plays during the battle with The Possessor. Unlike the other themes, this theme was made entirely with arpeggio loops. === Hardmode === [https://soundcloud.com/shadow-figure/the-fall-of-the-wall-interlude-track Fall of the Wall] A celebratory orchestral theme followed by feelings of danger. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Wall of Flesh for the first time. [https://soundcloud.com/shadow-figure/jetshift-ost-4-the-depths-of-hell-theme-of-wall-of-voices-ost-version The Depths of Hell] A gritty orchestral theme that plays during the battle with Murus. [https://soundcloud.com/shadow-figure/jetshift-ost-5-dethroned-madman-theme-of-king-edrol-ingame-version Unheavenly Sight] An upbeat synth-based orchestral theme featuring chiptune leads that plays during the battle with Arlenon. [https://soundcloud.com/shadow-figure/jetshift-ost-6-dime-dropped-theme-of-athazel-ingame-version-remastered Dime Dropped] A rock-orchestral theme that plays during the battle with Athazel. [https://soundcloud.com/shadow-figure/jetshift-ost-8-static-shift-theme-of-shift-defender-of-space-ingame-version Static Shift] An orchestral theme accompanied with chiptune leads that plays during the battle with Shift, Defender of Space. [https://soundcloud.com/shadow-figure/jetshift-ost-75-unknown-depths-theme-of-the-sunken-isles-ingame-version Unknown Depths] A dark orchestral theme with chiptune leads that plays when the player is in the Sunken Isles. [https://soundcloud.com/shadow-figure/jetshift-ost-7-bloody-suction-theme-of-polypus-the-great-oceanic-beast Bloody Suction] A dark and sinister orchestral theme that plays during the battle with Polypus, The Great Oceanic Beast. === Post-Moon Lord === [https://soundcloud.com/shadow-figure/jetshift-ost-0-it-came-from-the-sky-theme-of-the-mysterious-object-ingame-version It Came From The Sky] An ethereal theme that plays when the player is near the Mysterious Meteor. The version of this theme in-game is edited slightly. [https://soundcloud.com/shadow-figure/wall-of-the-deities-interlude-track-2 Wall of the Deities] A dark, spine-chilling theme accompanied with feelings of dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Moon Lord for the first time, when The Great Darkness starts to spread. [https://soundcloud.com/spicyspacesnake/ruin ruin] A spooky orchestral theme that plays while the player is in the Fortitudo Dei. It was composed by SpicySpaceSnake [https://soundcloud.com/spicyspacesnake/despair despair] A spooky, ambient-orchestral theme that plays while the player is in the Deep Fortitudo Dei, composed by SpicySpaceSnake. [https://soundcloud.com/spicyspacesnake/darkness darkness] A spooky, higher-energy orchestral theme that plays while the player is in the Fortitudo Dei at night, composed by SpicySpaceSnake rather than Shadow Figure. [https://soundcloud.com/shadow-figure/jetshift-ost-14-mors-sanitas-est-new-theme-of-the-annihilation Mors Sanitas Est] An experimental, terrifying theme that plays in all three battles with The Annihilation. [https://soundcloud.com/shadow-figure/jetshift-ost-14-frostbite-frenzy-theme-of-frezyn-the-ancient-ice-dragon-ingame-version Frostbite Frenzy] A rock-orchestral theme that plays during the battle with Frezyn, The Ancient Ice Dragon. [https://soundcloud.com/shadow-figure/jetshift-ost-12-sight-not-worth-seeing-theme-of-oculus-ingame-version Sight Not Worth Seeing] A chiptune-based orchestral theme that plays during the battle with Oculus. This is the one of the most unique tracks in the OST, made in a way to try and replicate the style used to make the default Terraria tracks. [https://soundcloud.com/shadow-figure/jetshift-ost-11-portal-to-oblivion-theme-of-mortalos-ingame-version Portal To Oblivion] A dark orchestral theme that plays during the battle with Mortalos. [https://soundcloud.com/shadow-figure/jetshift-ost-12-constant-shift-theme-of-shift-final-ingame-version Constant Shift] A chiptune, rock and dark orchestral theme that will play during the battle with Ascesa Shift. [https://soundcloud.com/shadow-figure/jetshift-ost-11-death-of-the-multiverse-theme-of-crystal-conflict-ost-version Death of the Multiverse] An uplifting climactic orchestral theme that will play during the battle with Crystal Conflict. This was made with help from charliedebnam, one of the former composers of the mod. This song contains lyrics. {{collapse top|Song Lyrics (click to reveal)|Song Lyrics (click to collapse)}} Adrenaline is pumping.<br/> Your beating heart is jumping.<br/> The foe absorbs your power,<br/> This is your final hour!<br/> Your weapons are so sour!<br/> She will kill, but will you allow her<br/> To undo everything that you've done,<br/> To revoke your right to say you've won?<br/> With such energy your power fades,<br/> After which your paranoia invades!<br/> Are you willing to just let it go,<br/> To a being who will deal the final blow?<br/> {{collapse bottom}} [https://soundcloud.com/shadow-figure/deities-of-the-cosmos-interlude-3 Deities of the Cosmos] A drafty orchestral theme accompanied with feelings of accomplishment, followed by dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Crystal Conflict for the first time. [https://soundcloud.com/shadow-figure/jetshift-ost-19-interstellar-impotence-theme-of-the-cosmic-duo-daeitus-feat-charliedebnam Interstellar Impotence] A dark and uplifting orchestral theme that will play during the battle with Daeitus, part of the Cosmic Duo. It was composed with some contributions from former composer charliedebnam. This song contains lyrics. An instrumental version of the theme song can be found [https://soundcloud.com/shadow-figure/interstellar-impotence-instrumental?in=magnumarcanum/sets/all-jetshift-mod-music-in here] {{collapse top|Song Lyrics (click to reveal)|Song Lyrics (click to collapse)}} The final battle begins<br/> We're in the endgame now<br/> Striving together in groups<br/> To try and down the cosmic gods<br/> Doom awaits either side now<br/> Ready to strike them down<br/> Sacrifices will be made<br/> But the loser will meet their fate!<br/> {{collapse bottom}} === Unused === [https://soundcloud.com/shadow-figure/cosmos-of-the-end-final-interlude-track Cosmos of The End] A celebratory orchestral theme. The intentional use of this track is currently unknown, but it is most likely going to be used for when the player has defeated the Cosmic Duo. [https://soundcloud.com/shadow-figure/jetshift-ost-final-a-memory-to-last-theme-of-the-whitespace A Memory To Last] A relaxing ethereal theme. Currently, this has no intentional use, but is supposedly used for a new zone called The Whitespace.
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