|Damage||60 / 120 Contact |
72 / 120 Anchors
38 / 72 Water Orbs
44 / 80 Droplets
|Max Life||24,000 / 36,000|
|Defense||26 / 30|
That Ship Phantom must have been really happy to see the ocean again after so long.
Minamitsu alternates between a movement phase and a stationary phase. During the stationary phase, she attacks using one of four spellcards, depending on her remaining health.
- Capsize "Sinking Anchor": Minamitsu throws an anchor at the player. Water orbs are created in the anchor's wake, which move outwards. After impacting a tile, the anchor will
- Drowning Sign "Deep Vortex": The player is surrounded by droplets, which will begin moving after a short delay.
- Harbor Sign "Phantom Ship Harbor": Similar to Stage 1, but Minamitsu throws anchors in multiple directions. However, the wake of water orbs generated by each anchor is reduced.
- Phantom "Dipper Creeping Close": Minamitsu becomes intangible (making her invulnerable to damage) and teleports to the players location, shooting droplets in all directions in the process. She repeats this multiple times before becoming tangible for a duration. While tangible, her defense is significantly lower than during earlier phases, increasing the amount of damage she takes. During this stage of the fight, her movement phase is skipped entirely.