The Tenebrae Mod adds a couple dozen new weapons in different stages of the game, most being the new Sledgehammers and Spiky Balls.
Melee Weapons[ | ]
Swords[ | ]
Swords are melee weapons which can be divided into 2 basic categories: shortswords and broadswords. Shortswords have very limited range, and they attack with a horizontal stabbing motion instead of an arc.
Pre-Hardmode Swords
Sledgehammers[ | ]
Sledgehammes are large melee weapons that swing over the player's head like a broadsword, but emit a special shockwave effect when swung that pierces through terrain to deal long-ranged damage to any enemies in its path.
Pre-Hardmode Sledgehammers
Hardmode Sledgehammers
Yoyos[ | ]
Yoyo are flail-like melee weapons that follow the player's cursor when thrown.
Pre-Hardmode Yoyos
Boomerangs[ | ]
Boomerangs are melee weapons that return to the player after being thrown. Together with yoyos, they provide the earliest distance attacks that benefit from melee bonuses.
Pre-Hardmode Boomerangs
Hardmode Boomerangs
Flails[ | ]
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.
Hardmode Flails
Ranged Weapons[ | ]
Bows[ | ]
Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, most arrows do.
Pre-Hardmode Bows
Hardmode Bows
Launchers[ | ]
Launchers are Hardmode-exclusive ranged weapons that fire rockets and similar explosive ammunition.
Hardmode Launchers
Magic Weapons[ | ]
Others[ | ]
Hardmode Others
Throwing Weapons[ | ]
Spiky Balls[ | ]
Spiky balls are throwing weapons. They are characterized by lingering on the ground after being thrown and acting as a passively damaging trap for enemies to run into.
Pre-Hardmode Spiky Balls
Hardmode Spiky Balls
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