Psychosis is a resource consumed by the player when using telekinetic weapons. Most telekinetic weapons while in use drain psychosis at a rate of 1 per second, while those that don't return to the player on use (like boulders) drain at 3 per second. A visual warning on the meter and a custom sound is played once psychosis goes below 0. Once psychosis hits -2 (the numbers won't show below 0), the player gains the Psyched Out debuff. Telekinetic weapons can still be used during this state, but drains health at a rate of 20 (15 with Desert Wanderer set bonus) per second, which can lead to death, triggering one of five unique death messages. There is an upside of gaining 20% increased telekinetic crit chance during this state.
Psychosis is shown by a meter and number display below the player when Psychosis isn't full. Players start with 10 max psychosis and can be permanently increased by 1 with different Lotus Petals throughout game progression. The player must be at the max amount of psychosis increases from previous tiers of Lotus Petals before the next tier can be used. Tainted Lotus Petal or Sanguine Lotus Petal can increase max psychosis up to 15. Ancient Lotus Petal up to 20, Hallowed Lotus Petal up to 25, and Solar Lotus Petal up to 30.
Boost gear[ | ]
These are equipment that can temporary boost max psychosis and/or psychosis regeneration rate.
Item | Maximum psychosis increase | Psychosis regeneration increase |
---|---|---|
Cobalt Headwrap (set bonus) | 8 | |
Myhtril Headwrap (set bonus) | 10 | |
Adamantite Headwrap (set bonus) | 12 | |
Hallowed Headwrap (set bonus) | 12 | 50% |
Chlorophyte Headwrap | 10 | |
Enchanted Rune | 3 | |
Night Rune | 6 | |
Hallowed Rune | 9 | |
Beetle Rune | 12 | |
Gravity Rune | 15 | |
Enchanted I-Ching | 20% | |
Night I-Ching | 40% | |
Hallowed I-Ching | 60% | |
Spectre I-Ching | 80% | |
Gravity I-Ching | 100% | |
Enchanted Charm Necklace | 3 | 20% |
Night Charm Necklace | 6 | 40% |
Hallowed Charm Necklace | 9 | 60% |
Terra Charm Necklace | 12 | 80% |
Gravity Charm Necklace | 15 | 100% |
Restoring Psychosis[ | ]
Psychosis can be restored by using psychosis potions. However, using them will cause the user to take damage equal to the amount of Psychosis recovered. Psychosis regens after a second of not using telekinetic weapons. Psychosis regenerates by 3 per second (1 every 20 frames), relative to base max psychosis. For example, 20 max psychosis, with no additional regeneration increase, would be a rate of 6 psychosis regenerated per second. The regeneration rate can be increased with armor and accessories.
Item | Instant psychosis restoration | Notes |
---|---|---|
Psychic Eye | 5 | Can drop from enemies when at least one nearby player has below max psychosis. These never enter a player's inventory. |
Lesser Psychosis Potion | 10 | |
Psychosis Potion | 20 | |
Greater Psychosis Potion | 40 | |
Super Psychosis Potion | All |
Trivia[ | ]
- The max psychosis the player can have is 87. 30 base psychosis, 12 from a full set of Hallowed armor with the Hallowed Headwrap, 3 from an Enchanted Rune or Enchanted Charm Necklace, 6 from a Night Rune or Night Charm Necklace, 9 from a Hallowed Rune or Hallowed Charm Necklace, 12 from a Beetle Rune or Terra Charm Necklace, and 15 from a Gravity Rune or Gravity Charm Necklace.
- The max psychosis regeneration the player can have is 450%. On top of 100% base psychosis recovery, 50% from a full set of Hallowed armor with the Hallowed Headwrap, 20% from an Enchanted I-Ching or Enchanted Charm Necklace, 40% from a Night I-Ching or Night Charm Necklace, 60% from a Hallowed I-Ching or Hallowed Charm Necklace, 80% from a Spectre I-Ching or Terra Charm Necklace, and 100% from a Gravity I-Ching or Gravity Charm Necklace.