Leveled Mod/Attributes

Attributes are the determining factor in an entity's overall power. The higher these numbers, the stronger they are.

The current formula for the damage and defense multipliers are: 0.5 + (Attribute * (0.04 / (1 + Attribute / 250f)))0.85

Stamina
Stamina effects the character's life points. 1 point of stamina equals about 1% of base life. Stamina starts at 62 at level 1.

Mana
Mana effects the character's mana pool. Mana starts at 25% at level 1.

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Strength
Strength effects melee weapon damage. Starts at 2 at level 1.

Agility
Agility effects throwing weapon damage. Starts at 2 at level 1.

Dexterity
Dexterity effects ranged weapon damage. Starts at 2 at level 1.

Intelligence
Intelligence effects magic weapon damage. Starts at 2 at level 1.

Spirit
Spirit effects summon weapon damage. Starts at 2 at level 1.

Resistance
Resistance effects defense and also reduces damage. Starts at 2 at level 1.

Armor
Armor is the base defense from equipment. Resistance uses this attribute to calculate defense. Back to Main Page