Mod of Redemption/0.6

Changes

 * Fixed stuff
 * Girus' Dagger can be crafted into a thrown version
 * Fixed the Xenomite Glaive & Girus Lance not spinning the right way
 * Changed Girus Heavy Armor
 * Ancient Gold Coins will now give a hint of what they're used for (So you don't trash them)
 * UV Armor is actually crafted from Ultra Violet Plating instead of Martian Conduit Plating
 * 10 Starlite will be crafted instead of 1
 * Nerfed Flak Cannon and requires Hallowed Bars now
 * Pirate Cook banner will work now
 * Changed back Terra Ball and Mini Thorn Ball so they don't bounce off platforms
 * Nerfed Corrupted and Vlitch Weapons
 * Nerfed some op post plantera druid accessories
 * Fixed a bug with hair and alt hair showing when wearing certain helmets
 * Fixed crit on Druid projectiles
 * Visually improved the Angelic Stave a little bit
 * Fixed spear hitboxes
 * Nerfed Warden's Bows and Silverwood Bow
 * Removed the Empowered Buff
 * Nerfed Nestori's Violin
 * Changed spawning of Bosses (Keeper always spawns to the right of you)
 * Renamed Acorn Staff to Acorn Stave
 * Girus Armor for Melee, Magic, Ranged and Summon
 * New way of getting Lost Souls (They are passive enemies that spawn after certain enemies are killed)
 * Increased defence of the Keeper armor set a little
 * Changed hit and death sound of The Keeper her death a little
 * Custom sounds are back, Keeper will actually shriek when 2nd phase is reached
 * New animation for The Keeper when shrieking
 * Nerfed King Slayer III's damage... A little.