Fargo's Mod/1.3.96.2

Fargo's Soul Mod v1.3.96.2 served to make a variety of bug fixes and balance changes.


 * bug fixed, sentry was previously considered not actually a minion
 * nerfed, enemies are only debuffed while they remain in aura (previously lasted 2 seconds after they left)
 * bug fixed, previously ignored any crit modifiers from below the accessory's slot
 * Removed nerf to synergy with, no longer halves max crit (was originally implemented to mitigate minions being balanced around not critting back when Tin granted 100% max crit cap always)
 * buffed, grants minions increased movement/attack speed
 * Nerfed damage of minion to 20/50/150 (was 30/100/250)
 * bug fixed, now allows minions to spawn bees
 * multiplayer spore bug fixed
 * nerfed, lightning hit rate reduced and uses x1 damage when absorbing piercing projectile (x3 like before for non-piercing)
 * nerfed, procs less often, uses 40 base damage (was 50), uses 25% of enemy's contact damage (was 50%)
 * nerfed, has 20/40/100 damage with Enchantment/Force/Soul instead of using the damage of the projectile that spawned it
 * bug fixed, now works on many minions it didn't before including but not limited to
 * Retinamini lasers
 * Pygmy spears
 * Imp fireballs
 * Hornet stingers
 * Stardust Cell shots
 * Sharknado sharks
 * bug fixed, buff now disappears when you toggle Monk Dash off
 * sword visual improved
 * nerfed, reduces summon weapon use speed while you're benefiting from its effect
 * Fixed oversight where it uses your number of minions instead of actual minion slots, which allowed a bug where you can summon more minions than you have slots before they begin disappearing if the minions took up more than one slot each
 * mushroom hit rate nerfed

Other Accessories

 * nerfed, inflicts reduced life regeneration
 * buffed to give 10% damage and crit (was 5%)

Weapons

 * has improved multiplayer sync
 * use speed nerfed to be in line with other summon weapons
 * Retirang nerfed, does 25% less damage
 * has improved multiplayer sync and internal refactor for how empty minion slots are calculated
 * damage nerfed and fixed sell price being far too high
 * sell price corrected (was too low before)
 * visuals improved and hit rate nerfed
 * damage significantly buffed
 * damage buffed
 * has internal refactor for how empty minion slots are calculated
 * sell price corrected (was too low before)
 * has improved multiplayer sync and internal refactor for how empty minion slots are calculated
 * visuals improved and bolts despawn earlier to reduce lag
 * dive lasts longer, allowing you to dive from top to bottom of large world without spear despawning mid-dive
 * right click has internal refactor for how empty minion slots are calculated

Other Changes

 * A variety of internal changes to how projectiles are identified as minions to be more consistent with recognizing them
 * buffed, offense mode grants 10% more damage, 5% more crit, 10 more armor penetration
 * buffed, minion punches faster in minion phase and fixed bug where phase switch visuals appeared on other players in multiplayer
 * Rabies Vaccine recipe reduced to 30 shots (was 60)
 * Champions drop more or less Enchantments based on difficulty
 * Champions besides Eridanus have slight scaling in multiplayer

General Changes

 * Mutant's Gift only spawns Deviantt once per world to mitigate infinite Deviantt exploit and fixed spawning multiple Deviantts per use in multiplayer
 * Deviantt's Gift includes the new
 * Reduced use speed of all Old One's Army sentries to reduce effectiveness of resummoning
 * Updated tooltip of all summon weapons to reflect class lock nerf
 * Sky Fracture nerf, -25% damage
 * Snowman Cannon nerf, -25% (was -15%)
 * Razorpine buff, -33% damage, -33% speed (was -33% damage, -50% speed)
 * Spider Staff buff, higher hit rate
 * Deadly Sphere Staff buff, higher hit rate
 * Optic Staff buff, higher hit rate
 * Fused explosion damage is 66% of your current life or max life before modifiers, whichever is higher, also has a visual appearance, can hurt enemies, and ignores most defense and damage reduction
 * Unstable bug fixed where it pretends to teleport other players in multiplayer
 * Bloodthirsty now causes x3 max spawns and x100 spawn rate (was x20 max spawns, x20 spawn rate)

Enemies

 * Fixed naturally spawning Probes having increased life, now only boosted during boss fights
 * Martian Probe and randomly spawning Lunar Event enemies are immune to Suffocation
 * Fixed Celestial Pillars auras not working in multiplayer

Bosses

 * Drops more Life Crystals
 * Drops more Life Crystals


 * Drops more Fallen Stars
 * Drops more Fallen Stars


 * Drops more Demonite Ore
 * Drops more Demonite Ore


 * Drops more Crimtane Ore
 * Drops more Crimtane Ore


 * Drops more Herb Bags
 * Drops more Herb Bags


 * Fixed bone spray sharing invulnerability frames with Skeletron itself, allowing you to facetank Dungeon Guardian form by taking damage from the bones and not Skeletron
 * Phase 2 attacks scale as life decreases
 * Phase 2 attacks scale as life decreases


 * Light ball delay increased and acceleration reduced making it easier to dodge, but drastically buffed to burst into rays that cannot be avoided from outside
 * Fixed multiplayer glitch with the visual sprite overlay causing lag
 * New Yet Another Boss Health Bar boss health bar
 * New Yet Another Boss Health Bar boss health bar


 * Nerfed hitbox of Crystal Leaf ring slightly
 * Fixed minor offset issue where Crystal Leaf hitboxes didn't align properly with their sprite
 * Crystal Leaf visuals improved
 * Drops more Chlorophyte Ore
 * Drops more Chlorophyte Ore


 * Low Ground disables mounts
 * Fixed bug where head would use enraged laser spread after deathray if it started its attack in temple but finished outside
 * Fixed bug where head would use enraged laser spread after deathray if it started its attack in temple but finished outside


 * Nebula Sphere behaviour adjusted, periodically speeds up and slows down
 * Nebula Sphere behaviour adjusted, periodically speeds up and slows down


 * Fixed being immune to Stardust Cell, Pygmy, and Sharknado in stardust phase because the projectiles shot by those minions technically aren't minion damage
 * Drops more Luminite Ore
 * Drops more Luminite Ore


 * No longer takes full damage on all segments from projectiles that use non-standard invulnerability frames
 * No longer takes full damage on all segments from projectiles that use non-standard invulnerability frames


 * Spirits use a non-dust visual trail to avoid issue where they became extremely difficult to see on low quality and/or with too many other dust effects on screen
 * Hallowed reflector makes a visible effect when it reflects your projectiles to better denote what's happening
 * Buffed desert spirit attack below 66% life, drops bones that fall up
 * Buffed desert spirit attack below 66% life, drops bones that fall up


 * Uses deathray bomb as first attack instad of dashes
 * Fixed visual bug where wings dissociated from body when game zoomed
 * Fixed visual bug where wings dissociated from body when game zoomed


 * Fixed timestop causing devastating multiplayer lag
 * Timestop Flow Invaders have accelerating startup, increasing reaction window
 * Reduced damage reduction to 10% (was 20%)
 * Phase 2 solar dashes nerfed, only does 3 dashes (was 4)
 * Phase 2 vortex dust reduced, should improve clarity of attack
 * Phase 3 moons do more damage, use separate invulnerability frames from other attacks, and are now three (was two)
 * Phase 3 nebula attack buffed (should hopefully also make the safespot slightly clearer)
 * When killed, moons drop to the ground and explode (harmless)
 * Drops loot per player in multiplayer
 * New Yet Another Boss Health Bar boss health bar
 * New Yet Another Boss Health Bar boss health bar


 * Fixed multiplayer glitch with the visual sprite overlay causing lag
 * Fixed handle of Styx Gazer sword desyncing in multiplayer
 * New Yet Another Boss Health Bar boss health bar
 * New Yet Another Boss Health Bar boss health bar


 * Added support for reimplementation of old theme in Fargo's Music Mod v1.0.1.1
 * Spear sphere trails explode
 * Added visual trail to True Eyes for increased distinguishability and improved Mutant trail visuals
 * Fixed multiplayer glitch with the visual sprite overlay causing lag
 * Fixed True Eye not firing its deathray in multiplayer
 * Fixed True Eye not throwing Phantasmal Spheres in multiplayer
 * Fixed Destroyer attack only having a head in multiplayer
 * Fixed Crystal Leaf ring major desync issues in multiplayer
 * Fixed lighting issues in multiplayer
 * New Yet Another Boss Health Bar boss health bar
 * New Yet Another Boss Health Bar boss health bar