Fargo's Mod/1.3.96.1

Fargo's Soul Mod v1.3.96.1 served to adjust balance and polish changes introduced in the recent update, as well as tweaks for various aspects of Eternity Mode.

Additions

 * Added


 * Birds now deal summon damage correctly
 * / synergy improved, Tin can now use minion crit chance as base crit if it's higher than other classes
 * pumpkins glow for better visibility
 * recipe fixed
 * graves glow for better visibility
 * bug where it prevents running has been fixed, but dash speed reduced
 * bug where it works while mounted has been fixed

Soul Accessories

 * Builder Mode now grants infinite range instead of always having it
 * Fixed not being usable to return to death point like

Other Accessories

 * damage nerfed, projectiles obey piercing invulnerability frames, improved multiplayer sync, spikes persist longer but fewer shot at once, and balls have mild prediction
 * balls damage nerfed
 * visuals improved and easier to distinguish

Weapons

 * ,, prices all corrected to be in line with other weapons on tier
 * damage marginally nerfed
 * damage nerfed to 70 (was 75)
 * visuals adjusted, balanced: slot scaling adjusted, projectiles can now bounce off walls but only split on hit
 * visuals improved to have a more solid stream of flame
 * down-right click spear no longer has a trail, denoting that it can't reflect projectiles
 * Dash nerfed to have less damage and not spawn projectiles if it collides with a surface, can no longer achieve double DPS of other modes by mashing your face into a corner
 * Dive lasts much longer, minimizing scenarios where you fail to explode upon hitting the ground at certain intervals
 * Improved collision detection to prevent going out of bounds
 * Fixed multiplayer sync issue where dashing caused Penetrator to appear in someone else's hands
 * right click sickle visuals adjusted

Other Changes

 * Fixed crashing
 * Fixed preventing hostile projectiles from harming town NPCs
 * Improved click detection code for the soul toggler UI

General Changes

 * Cosmetic change to tooltips, all Eternity Mode buffs are denoted with green text instead of red
 * Fixed Space Gun and Demon Scythe tooltips not displaying properly
 * Slime Staff buffed, spawns two slimes per slot
 * The Bee's Knees nerf is now -33% (was -25%)
 * Beenade nerfed -33% damage and speed
 * Bee Gun nerfed -33% speed
 * Snowman Cannon buffed, nerf reduced to -15% (was 33%)
 * Razorpine nerfed, -33% damage and -50% speed
 * Raven Staff nerfed, -15% damage
 * All summons do -66% damage when player is using another weapon
 * Aura visuals adjusted to scale up and down with the radius of effect
 * formula adjusted, lower base damage over time but much faster scaling
 * Fixed not stopping you from blowing up traps in the temple

Enemies

 * Eater of Souls cursed fireballs no longer have unintended wall-bouncing property
 * Sand Elemental has a longer cooldown on spawning Dune Splicer
 * Celestial Pillars have 66% damage reduction but only 50 kills to break shields, are much better at detecting when player is outside radius, and regenerate life quickly while player isn't fighting them
 * Stardust Cell no longer has buffed defense on split
 * Dungeon Guardian debuff immunity fixed to work properly and actively strips all invulnerability frames upon touching player

Bosses

 * Spike rain no longer glows inside tiles
 * Spike rain no longer glows inside tiles


 * Head and fireball damage buffed to 64, was 48
 * Vile Spit damage nerfed to 48, was 64
 * Vile Spit damage nerfed to 48, was 64


 * Fixed oversight where illusions used old recolor map icon instead of resprite
 * Fixed lasers not always firing in multiplayer
 * Fixed lasers not always firing in multiplayer


 * Hive toss made easier to see and doesn't convey its speed to enemies spawned from it since it caused them to fly away at huge speeds
 * Buffed bee swarm damage slightly
 * Buffed bee swarm damage slightly


 * Now drops Brittle Bones when the Bone Zone is dropped
 * Now drops Brittle Bones when the Bone Zone is dropped


 * Light ball attack buffed, now sweeps rays instead of splitting
 * Light ball attack buffed, now sweeps rays instead of splitting


 * Significantly improved visual for ichor attack
 * Significantly improved visual for ichor attack


 * Buffed, has 50% resistance to Nimbus Rod and 33% resistance to Life Drain
 * Buffed, has 50% resistance to Nimbus Rod and 33% resistance to Life Drain


 * Limbs return to normal behaviour while despawning and limbs shouldn't despawn independently of prime
 * Limbs return to normal behaviour while despawning and limbs shouldn't despawn independently of prime


 * Phase 2 Dicer mines buffed, no longer has delay between waves
 * Projectiles buffed, inflict one additional second of Ivy Venom
 * Projectiles buffed, inflict one additional second of Ivy Venom


 * Buffed to spray reverse gravity spiky balls in temple
 * Buffed to spray reverse gravity spiky balls in temple


 * Fixed some attacks not inflicting Oceanic Maul correctly
 * Buffed non-contact damage attacks to inflict -25 life instead of -10
 * Buffed non-contact damage attacks to inflict -25 life instead of -10


 * Phantasmal Dragon has 100% damage reduction for 3 seconds when spawned
 * Phantasmal Dragon has 100% damage reduction for 3 seconds when spawned


 * Adjustment behaviour of sun slightly
 * Adjustment behaviour of sun slightly


 * Fixed time stop causing other NPCs to freeze for over 10 minutes per use
 * Fixed time stop causing other NPCs to freeze for over 10 minutes per use


 * Minor visuals adjustment for nuke and giga ray
 * Minor visuals adjustment for nuke and giga ray