Polarities Mod/Update history

This page contains all updates and patches in the history of the Polarities Mod's public releases.

v0.9 (June 6, 2021)

 * have been reworked
 * Buffed the equipment associated with the Polarities, and increased their rarities and sell values
 * is no longer consumable
 * Fixed 's hitboxes disappearing when the player gets too far away

v0.9.0.1 (June 7, 2021)

 * Improved/nerfed ' predictive deathrays attack
 * Fixed a few minor visual bugs with the Polarities' circular deathray waves, and a bug where the lightning telegraphs remained in place and fired after the boss died or despawned
 * tentacles now teleport to the player if they get too far

v0.9.0.2 (June 8, 2021)

 * Updated the sprites of ' map icons, masks, and minions, and the Polarities
 * Electromagnetic vortices now disappear when the Polarities are defeated, Fixed Magneton using a blue telegraph instead of a red telegraph in the anticipating deathrays attack, and Electris' lightning attack should now cause less lag
 * The can now only shoot up to 20 fallen stars at a time
 * Fixed the rockets of the pointing backwards
 * Added fractal fishing junk
 * Improved the visuals of the projectiles of the, , , and
 * Fixed s being consumed on use even when not placed successfully

v0.9.0.3 (June 9, 2021)

 * Buffed the damage of some of ' attacks, and slightly increased the delay between the Magneton deathray attack and the Electris deathray attack
 * Significantly nerfed the and its components, and gave the  separate i-frames
 * Nerfed the length of the 's critical strike guarantee to 3 seconds
 * Buffed the and
 * Buffed the
 * Nerfed the 's damage bonuses, but it now increases the player's mining speed
 * Resprited the and, their respective , and the

v0.9.0.4 (June 18, 2021)

 * Hopefully made it so the mod doesn't crash in multiplayer (though it still isn't made with multiplayer in mind)
 * Fixed a bug with ' death animation
 * Fixed a bug with clouds during ' background fading in and out
 * Polished the sprites of, their map icons//the , their and , and the
 * Resprited the and gave it a glow effect
 * Resprited the, , , and s, and
 * Changed the 's jump height boost to be less extreme, and it now only takes effect if the player lacks wings, but it also now grants fall damage immunity and a defense boost
 * The 's bees now have a cooldown on being spawned in, and its bees now use custom i-frames
 * You are now immune to fall damage while Stoned

v0.8.11 (May 9, 2021)

 * Reworked and resprited
 * Resprited 's map icon and recolored its
 * Lowered the health values of enemies
 * Added the
 * and are no longer expert-exclusive; the former is now craftable from Corruption and Crimson materials, and the latter's cost has been reduced significantly
 * Increased the sell value of the
 * Resprited the, , , , and
 * Slightly recolored just about everything associated with
 * Dungeon Guardians are now immune to and the debuffs associated with mod's weapons which stick to enemies, and the  no longer affects enemies which don't take damage

v0.8.11.1 (May 11, 2021)

 * Increased the health of s
 * Updated the gores of s
 * Resprited the
 * Recolored the 's projectiles and the 's lasers, they now glow in the dark, and limeshells can now descend through platforms
 * and are now shinier
 * Resprited the and its corresponding pet and buff, and slightly recolored the  and, , and

v0.8.11.2 (May 12, 2021)

 * Buffed the HP of, buffed the velocity of its claw slashes attack, decreased the amount of time its capsids take to get into position, and increased the aggressiveness of its fireballs when they're further away from you
 * now use separate immunity frames
 * now looks infinitely cooler if you're wearing Sunglasses

v0.8.11.3 (May 14, 2021)

 * Added Bubby's, including the
 * Improved the behavior of the
 * Fixed a bug with 's hitboxes

v0.8.11.4

 * Fixed some issues with the rendering, and the 's saw projectiles now emit pink sparks

v0.8.11.5 (May 22, 2021)

 * Added the, and significantly nerfed the rate at which the 's stardust weavers hit enemies
 * Fixed 's lasers and 's scythes not rendering properly at low light levels, and fixed the sound during eclipxie's ancient starlight attack playing at the wrong time
 * Decreased the aggro range of s
 * Decreased the damage of the, the staff now summons two minions at a time, their AI has been tweaked a little, and the minions now teleport to you if they're too far away
 * Buffed the 's knockback and the 's damage, and the Brood Staff sentries no longer attempt to attack enemies while in the air and are spawned slightly higher when placed
 * Slightly tweaked the shade of orange used in
 * The background now doesn't draw if backgrounds are turned off
 * Fixed a bug where you could summon a Solar Eclipse in the
 * Fixed a bug where s would occasionally ascend indefinitely
 * Minions no longer attack

v0.8.11.6 (May 28, 2021)

 * ' projectiles no longer deal damage while spinning in place
 * 's projectiles no longer cut tiles
 * Fixed the not working

v0.8.10 (April 30, 2021)

 * Added the set
 * Fixed a bug where the and  buff tooltips would break if their hotkey wasn't set but the electrodynamic tunnel hotkey was
 * is now post-Eater of Worlds/Brain of Cthulhu
 * Decreased the sell value of the

v0.8.10.1

 * Buffed the 's normal state and buffed its mecha mayhem state even more, and the pieces now provide small boosts to movement speed and endurance
 * Fixed a bug where the slashes from the remained after the player died, they now emit a small amount of light, and their animation is now faster

v0.8.10.2 (May 5, 2021)

 * now only triggers its attacks when within a certain range of the player, the hook chasing attack now anticipates some player motion and causes the construct to hop upwards slightly when it detaches, and now summons the dormant form again
 * now allows the player to teleport a short distance by pressing the movement keys
 * The arm slashes of the now make sound
 * Added the expert-exclusive, , and , and the now drops from  with a 25% chance in Expert Mode rather than being crafted, and has a different rarity, tooltip, and buff tooltip (these will be made Master Mode-exclusive once the mod moves to 1.4)
 * now always points upwards
 * Added the ray of sunshine and to boss checklist, and moved the flawless items to the collectibles section
 * Resprited the, , , , ' , and

v0.8.9 (April 24, 2021)

 * Reworked and moved it to be fought after one mechanical boss
 * Improved the, , , and , made some tweaks to the 's trajectory to make it easier to aim, buffed the , improved the trail of the , and adjusted the values of most of these
 * Added the
 * s now drop
 * Decreased the light level of the 's projectiles
 * Improved the telegraph of 's Swarm Jet attack, and the boss now only does contact damage during its dashes
 * now waits for very slightly longer after using Ancient Starlight before using its next attack
 * Fixed the mod's wall-mounted tiles not breaking when the walls behind them break
 * Fixed an issue where critical hits could sometimes cause 2 damage

v0.8.9.1 (April 25, 2021)

 * 's roars have been replaced with deep squeaks
 * Fixed the inflicting On Fire! instead of Shadowflame
 * Improved the trails of the projectiles and  minions
 * projectiles now create small dusts when they die
 * s now home less effectively when further away from targets
 * Improved and  projectile visuals, and buffed the latter's damage and range
 * now cause small explosion effects on hitting enemies
 * projectiles now look sandier and can no longer cut tiles
 * The 's projectiles now last for significantly less time and produce fewer bullets on hitting enemies, but the weapon's damage has been increased
 * Auras produced by the now last for much less time
 * Buffed the range and damage of the
 * s now follow the player's cursor
 * 's bloodsplosions now produce extra blood spray projectiles like those of the
 * Improved the damage and the projectile and explosion visuals of the, and the explosion collision is now circular
 * and projectiles now have trail effects
 * now produces fiery poof effects when firing
 * Projectiles from the now vary in speed in addition to in angle
 * Improved the projectile visuals of the
 * Lightning from the is now jagged
 * Fixed some issues with the legs of the minion syncing up and passing through the body when the minion turns around
 * Resprited the and its, the  pet, and the
 * now has a new attack

v0.8.9.2 (April 29, 2021)

 * Fixed a bug with getting stuck in its chasing AI if the player is not near any solid tiles, allowing it to be cheesed with a Rope
 * 's bonuses now apply to all classes
 * Fixed the not dropping properly
 * Resprited the and

v0.8.8 (April 16, 2021)

 * Reworked
 * Increased the speed of s when not targeting the player, and fixed a minor issue with Kraken hitboxes
 * s now shoot fewer boiling fluid projectiles, and they do less damage

v0.8.7 (April 5, 2021)

 * Added the, and
 * Added the and
 * Decreased the damage of stalactites significantly
 * Fewer tiles are now needed for an area to count as a limestone biome (500 instead of 1000)
 * can now propel themselves much higher out of the ground
 * Decreased the stack sizes and increased the damage of the and, decreased the drop chance of the twisted tendril, and increased the amount of  in the scab stabber's recipe
 * no longer does contact damage except for during the starfall attack again
 * is now guaranteed to drop both types of world evil Solution, but it drops less of each
 * The is now non-consumable, its recipe is now more expensive, and the Fargo's compatibility summons for esophage and  have been removed
 * Hemorrphage's blood spray projectiles now have small sprites to help increase their visibility
 * s are now invincible for a short duration after being spawned
 * Added information on the 's removal of to its tooltip
 * Updated the mega menger's gores
 * Fixed the water's splash effects not matching the water
 * The now has the blue rarity

v0.8.7.1 (April 8, 2021)

 * Added s and s
 * heads now have a chance to drop s
 * The heads of a now share their immunity timers
 * The Stoned debuff now increases the player's defense by 100 in addition to its other effects
 * Dust from the now uses the player's wing dye shader
 * Fixed the debuff not working properly with minions that shoot projectiles

v0.8.2.7 (April 12, 2021)

 * s now have a new sprite, a custom hitbox, improved tentacle drawing, and a new ink attack, can now descend through platforms, do less damage, and have had several bugfixes
 * Resprited the and, and improved the flailing kraken's visuals
 * The no longer allow the player to hover
 * Fixed some issues with some of the mod's furniture not having the correct names on the map
 * Fixed an issue with s not turning into properly in multiplayer
 * Fixed some multiplayer bugs
 * Fixed 's music cutting out during the expert mode splitting phase
 * Fixed the minion being unable to teleport through blocks, and increased its attack cooldown

v0.8.6 (March 25, 2021)

 * Added backgrounds to the
 * Sky light in the fractal dimension now changes color and brightness as you descend to match the changing sky color
 * Added, s, and
 * has been resprited and is now a placeable tile
 * Changed the recipes involving
 * Fractal enemies now drop other fractal materials instead of, and now generates instead of it in s
 * Added s and flooded caves to the edges of the dimension
 * Added made of dust and duststone
 * Added hyphae and
 * Fixed a bug where would generate much more on the left side of the world
 * The debuff tooltip now changes at the 5 minute and 12 minute marks to reflect its effects
 * The is now crafted with s instead of Hallowed Bars
 * no longer requires s to craft, but requires slightly more
 * Tweaked 's lightning attacks to look more organic, the lightning barrage now ignores tiles, and the boss now causes it to rain when it gains access to its empowered attacks

v0.8.6.1 (March 27, 2021)

 * Added s, miniature s which spawn on the surface of the that occasionally teleport short distances
 * s now have less health and do less damage, and they can spawn at any amount of, but only in the
 * Using the in the  now resets, and despawns enemies and non-pet projectiles
 * Fixed an issue with the 's trail effect
 * no longer generate in the
 * Hyphae now emit colored light
 * Fixed an issue with the background not drawing fully
 * Fixed a bug where s could not spawn
 * enemies no longer drop hearts, and Heart Statues no longer work in the dimension

v0.8.6.2 (March 29, 2021)

 * The 's size now scales with the size of your world
 * The now generates more caves, but their average size has been decreased
 * Fixed s not dropping fractal strands properly
 * Updated the 's gores
 * now only does contact damage during its dashes
 * Projectiles from the mod that use local immunity frames now use terraria's normal system for that
 * Fixed a bug where the minions would slow down enemies on hitting them rather than slowing down themselves, and reduced the weapon's damage to compensate
 * The now uses local immunity frames, so both the aura and the main yoyo contribute damage, but its damage has been reduced to compensate

v0.8.6.3 (March 30, 2021)

 * Added the and the
 * s now drop 1-2
 * Added a unique background for the
 * The dendritic background objects in the can now appear reflected
 * Fixed an issue with fractal clouds 'closer' to the foreground sometimes rendering behind clouds 'further' from the foreground
 * Fixed an issue with fractal clouds behaving weirdly when zooming in and out
 * Fixed an issue with the rendering of the
 * and now provide their defense boosts once every three minutes rather than when at full health

v0.8.6.4 (April 1, 2021)

 * s now have a 50% chance to generate in small shrines
 * Added and s
 * The mage armor now increases max mana by 60
 * The now actually deals knockback, and its damage has been slightly decreased
 * Changed the rarity of to match s
 * Improved the trail of the
 * Melee weapons from the mod that don't shoot projectiles no longer turn the player when used
 * Fixed an issue with the 's ammo consumption from the inventory
 * Fixed a bug with the 's spawning behavior, and fixed a bug where 's hooks would rarely fail to die properly in expert mode
 * Fixed an extremely minor bug that occured when using the Lunar Hook with the
 * Changed the way rarities are handled internally, which should fix bugs associated with reforging flawless items
 * Fixed a bug with hooks other than the not resetting player flight time

v0.8.6.5

 * Added the
 * Added s and s, and es
 * Added the, , , , , and Bud Fish
 * Added the, , and
 * Added Salt and Limestone Torches
 * Resprited the

v0.8.5 (March 19, 2021)

 * Separated out the into a seperate music mod
 * Made some tweaks to the new
 * The boss now has a bit more health and does contact damage at all times
 * The boss now chases the player with its hooks slightly faster and for longer, and the hooks now adjust their positions to pursue the player
 * The starfall attack now moves faster, anticipates player motion, descends through platforms when above the player, creates downwards-moving stars on impact with tiles, and the stars it creates do more damage
 * The boss can now descend through platforms when above the player
 * Fixed a bug where the boss would attempt to use its hooks in expert mode even with all of them detached
 * Hook health now scales properly in multiplayer
 * Detached hooks now move slightly faster but charge less frequently, and occasionally shoot star bolts at the player
 * Star bolts now go through tiles
 * Added the and
 * Added s
 * now drop for each player in multiplayer, similarly to treasure bags
 * no longer resets player flight time
 * Fixed some weird behavior with the mod's sentries and minion projectiles
 * The no longer summons two minions per sentry slot
 * s no longer pierce enemies
 * Nerfed the slightly
 * Nerfed s
 * The now consumes as much ammo as it fires
 * Projectiles from the and 's rockets now require line of sight to target enemies
 * The now produces puffs of cloud where its arrows appear
 * Increased the drop rate of s
 * Added banner recipes for rare drops if Fargo's Mod is enabled
 * Fixed a minor Boss Checklist issue with content added to vanilla events
 * Resprited the, , , 's projectiles, , , , , and , and recolored the placed and  laser

v0.8.5.1

 * Fixed Fargo's Mutant Mod compatibility not working

v0.8.5.2 (March 21, 2021)

 * now spawns twice as many lasers during its hook swinging phase, and they no longer have random angle variation
 * Nerfed the a bit
 * Added craftable s, added various ambient tiles to the s, and resprited most of the existing salt tiles
 * Decreased the damage of the and, and slightly decreased the duration of  inflicted by salthoppers
 * Fixed an issue where the music from would cut out when you left the biome with enemies from the event still active
 * Resprited s and s

v0.8.4 (March 10, 2021)

 * Made some significant changes to
 * It is now slightly slower
 * The hooks now target tiles in the player's vicinity rather than simply being launched at them
 * The jump ability now has a short cooldown and no longer occurs randomly
 * The boss has a new attack where it leaps into the air, turns into a star form, and launches itself at the player, releasing a burst of stars on impact with the ground when below half health
 * The boss no longer does contact damage except during this star form
 * The boss has a new attack where it swings its arms rapidly around itself before releasing star bolts from its hooks
 * Detached hooks are now slower
 * s now have a map icon and only require the player to have 200 max health in order to spawn
 * Resprited just about everything associated with
 * s and s are now much less tanky, and they now spawn in small swarms that try to stick together
 * Zombats now drop the Depth Meter instead of the Shackle and Chain Knife
 * Added the, a weapon dropped from zombats which summons mini zombats to fight for you
 * Nerfed the
 * Updated 's gores to match the new sprite
 * Fixed a bug with the colliding with tiles when retracting
 * should now work in multiplayer
 * Fixed a mistake in the tooltip of 's
 * Enemy spawn prevention from bosses no longer applies to the Martian Saucer
 * Nerfed
 * Fixed 's boss checklist image

v0.8.4.1 (March 11, 2021)

 * Fixed being completely broken
 * Updated 's boss checklist image

v0.8.3 (March 1, 2021)

 * Made a number of significant changes to
 * Its health has been increased slightly
 * Eclipxie now remains still during its ancient starlight attack, and moves into position for it much more quickly
 * Eclipxie now teleports directly above the player prior to its eclipse flare attack, and the flares are now slightly closer together
 * Planet Pixies no longer deal contact damage, but they now shoot mini lasers and scythes during eclipxie's laser and scythe attacks
 * The boss now has a sweeping deathray attack
 * In expert mode, rather than permanently splitting into Sol Moth and Luna Butterfly, Eclipxie will instead temporarily split at certain health values; the behavior of the two is also reworked
 * Sol Moth and Luna Butterfly are now invulnerable
 * Sol Moth and Luna Butterfly now stick close to each other and perform synchronized attacks:
 * Orbit each other (around a fixed position), Sol shoots solar lasers while Luna shoots lunar crescents
 * Orbit speeds up and slows down
 * Luna charges the player (possibly using the aura) while Sol hovers a distance above them and shoots eclipse flares to the sides to wall them off
 * The two go to either side of the player before doing sweeping deathrays in opposite directions
 * The two go above the player and reform into Eclipxie
 * Added the, , , , and
 * Resprited the, , , and
 * Changed the sell values of all the to make them more consistent
 * Increased the damage of the, added 'Flawless' to its description, the bees it creates no longer pierce enemies, they now use the Hive Pack's standard damage increase method, and it now has a short cooldown between releasing bees
 * The now summons six cloudfish per minion slot instead of eight
 * now always starts off with its dash attack, and swarm bats now flee more quickly after gigabat's defeat
 * The now creates its bloodsplosion at the position of the struck enemy rather than at the position of the bullet, meaning it works properly with s
 * now always drops exactly one weapon rather than dropping each weapon independently

v0.8.3.1 (March 3, 2021)

 * now has a unique visual effect when reforming, and it now emits different-pitched sounds on spawning, reforming, and being defeated
 * 's map icon no longer shows up during the Luna Butterfly/Sol Moth phase
 * and now start their orbiting subphase at a fixed angle relative to the player rather than at a fixed angle
 * now chases the player slightly more aggressively
 * 's deathray now properly disappears when the boss dies
 * s now form specifically after the second Luna Butterfly/Sol moth Phase rather than when is below half health, and they now do a bit more damage
 * 's damage has been increased across the board, its legs now jump faster when doing midair jumps and don't require the player to be quite as low before beginning to fall through tiles, and its tentacles are now immune to all debuffs
 * Fixed a bug where the angle between 's blood sprays in expert mode was wider than intended
 * rarities now continue to be animated while the game is paused

v0.8.2 (February 20, 2021)

 * Added, a new pre- event, summoned by using a in the Evil biomes
 * Added the, , , , , and
 * Added the, , , and
 * Added, the , , , , and
 * Changed the recipe of the
 * Completely reworked several of 's attacks
 * now has a unique soundtrack
 * Increased 's health and defense
 * Decreased the distance at which teleports to the player, and it teleports more quickly when it gets too far
 * 's normal teleport is now preceded by the boss leaping into the air
 * Fixed a bug where would always tend to move to the left after a teleport due to the order in which its legs try to jump
 * Fixed a minor visual bug with 's tentacles, and a minor visual bug with the
 * Fixed tentacles from the remaining after the player dies
 * Reworked the and
 * Resprited the buff icon,, , , and
 * projectiles now make squeaking noises upon hitting enemies
 * Projectiles from the, , and are now considered homing

v0.8.2.1 (February 23, 2021)

 * Added the
 * Resprited and just about everything associated with it
 * Enemies from now drop various materials associated with the world evils
 * now emits a deeper roar on being spawned, there's now a delay of ten seconds between the defeat of the Pestilence and its spawning in, and it now drops slightly more
 * Decreased expert drop rate of s to 62.5%
 * The damage reduction of the and the Worm Scarf no longer stack
 * Fixed shadow clones freezing in place when the Pestilence ends
 * Increased the animation speed of the
 * The 's bloodsplosions now make noise
 * Added custom display images for boss checklist
 * Fixed Skeletron and Skeletron Prime's not behaving properly when using a Lifeforce Potion

v0.8.2.2 (February 26, 2021)

 * Added the, , and
 * The can now be used like a spear with right click
 * 's tentacles now attract homing projectiles
 * Increased the sell value of the
 * Resprited the wooden and pre-hardmode metal, the , , and the
 * Updated 's loot in boss checklist

v0.8.2.3

 * Fixed  being aligned incorrectly

v0.8.1 (January 28, 2021)

 * Added, a much stronger version of fought during the Blood Moon
 * Added the hemorrphage, , and
 * Added the, , , , , , , and
 * Added the, , and s
 * Fixed smaller leaving the player's hand when used as spears
 * Changed 's map icon
 * Projectiles from the now turn more quickly
 * Changed the tooltips of the and  to reflect the hotkey the player is using

v0.8.1.1

 * Added proper boss checklist and Fargo's mutant support for
 * Hemorrphage now uses its deeper roar sound when summoned, rather than the standard roar
 * s no longer stack
 * Slightly decreased the damage of the

v0.8.1.2

 * Slightly decreased the angle between 's secondary blood sprays
 * Hemorrphage's bloodsaws now last slightly longer
 * can now get further from the player before teleporting to them

v0.8.1.3 (January 29, 2021)

 * Added the
 * Changed the tooltips of the and  during the Solar Eclipse and Blood Moon to be more interesting
 * and can no longer switch the number of projectile streams while using their projectile stream attacks
 * Decreased the size of the 's tile collision hitbox
 * Fixed a crash related to the tooltip

v0.8.1.4

 * Fargo's compatibility summons for and  no longer require them to be spawned in the correct biome, and the  summon now spawns the boss the same way it normally spawns
 * Increased the defense of s to 45
 * 's bullet pattern has been tweaked a tiny bit to make the 'chaos' part more evident
 * Attempted to fix the bug with the tooltip
 * The, , and now play boss roars and the text for their respective events when used, can no longer be used during said events, and work properly in multiplayer
 * The should now work in multiplayer properly

v0.8 (January 25, 2021)

 * Added the, , and
 * Added a new weapon type:, channeled summon weapons which maintain a single summon as long as they're held:
 * Added the, , , and
 * Added and s
 * Added s
 * Added the
 * Added the
 * Resprited and completely reworked (also resprited the map icon,, , and )
 * Storm cloudfish now releases 6-10 s upon being defeated
 * Resprited and just about everything associated with it, fixed an uncommon issue where it would get stuck in the deceleration phase of its dash, and fixed an issue where despawned swarm bats would not be resummoned properly
 * Added s and s
 * Added the
 * Added decorative dendritic energy clouds to the background
 * Added, , , and s
 * Added and s and the
 * s now shoot jets of defense-reducing fluid at the player in expert mode
 * s no longer go through blocks
 * s and s no longer target players who are not in lava, and convective wanderers are now much more aggressive and prone to coiling around the player
 * Added, a new material dropped from convective wanderers required to craft convective armor
 * The now experiences regular world updates (so grass and plants will grow in it, for example)
 * Modified the summoner set's set bonus (it now grants one fewer minion slot but a higher damage bonus)
 * Slightly nerfed the
 * The minions now lead enemy movement, its shots have increased velocity, and its damage has been increased
 * The is now autoswing
 * Enemies no longer spawn while any boss is alive
 * Reworked the debuff immunities of the mod's bosses to be more in line with those of most vanilla bosses
 * Fargo's compatibility summons for the mod can now summon multiple of the same boss at once
 * now has a trail effect when thrown
 * now has less health, but spawns orbiting s when below half health to draw away homing projectiles
 * Resprited the, , , , , , projectile, several -related items, , , and the  and Esophmini minion
 * Conductive armor has been resprited, renamed to to avoid confusion with, and its set bonuses have been reworked
 * Recolored the and some of the
 * Increased the drop rate of in expert mode, and  now only require 6 crystals to craft
 * Recipes using s now require an Anvil rather than a Sky Mill
 * s and s are now much more resistant to knockback
 * no longer appear disconnected from the player's hand
 * have a new track
 * Fixed several visual bugs caused by using certain weapons, armors, and wings with any gravitation potion-type effect
 * Fixed a bug where hitboxes were broken when using a gravitation potion
 * Fixed a bug where the would sometimes drop from the Eater of Worlds regardless of whether it had been nohit
 * Fixed a bug where the dealt damage to friendly NPCs
 * Fixed a bug where the wouldn't sell the  if any books were available
 * Fixed an issue where the would not target focused enemies
 * Fixed a bug where s would inflict Broken Armor for an hour instead of a minute
 * Fixed a bug where s would sometimes shoot their projectiles from the player's position
 * Fixed the  dropping Souls of Light instead of Souls of Night
 * Fixed not working in multiplayer
 * Fixed an issue with the placed music box sprite
 * Fixed a missing pixel on the item sprite
 * no longer grants a hook range increase (this will hopefully be reverted once I figure out why this causes bugs)

v0.8.0.1 (January 26, 2021)

 * The and s are now actually crafted with cobalt and palladium
 * Updated the placed to the new sprite
 * s should now actually drop 2-4

v0.7.3 (December 13, 2020)

 * Added s and s
 * Added, , and
 * The Demolitionist and Dryad now sell s and s, respectively, if the player has at least one in their inventory
 * Changed the targeting code for most of the mod's minions, they should now act more like vanilla's (in particular, most minions will no longer attack enemies through tiles)
 * Nerfed the 's defense ignoring to 15
 * now has a custom spawning animation
 * now appear on the player
 * Resprited s,, , , the , and 's falling stars
 * The mod now has a new icon
 * Added to Boss Checklist's loot tables
 * Lava in the s should no longer inflict

v0.7.3.1 (December 17, 2020)

 * Added
 * Added the
 * Falling now do less damage but have a chance to inflict Broken Armor
 * Increased the health of
 * changes:
 * Resprited, along with its , , , and map icon, and s
 * The boss now moves slower but shoots rainclouds with higher velocity
 * The expert mode stormclouds now move in a random direction a short distance before stopping
 * changes:
 * Gave a lunar charge attack similar to 's charges, and its trail projectiles now expand and fade out of existence rather than disappearing suddenly
 * ,, and now inflict On Fire!, Frostburn, and both respectively on contact
 * 's ancient starlight now visually bends more smoothly, its flare bolts now accelerate slower and have lower maximum speed, its flares now do a bit less damage, and it can now spend slightly more time attempting to align its attacks
 * Changed some of the recipes that use s and
 * now requires a Celestial Magnet
 * now requires a Sniper Rifle, its shot velocity has been increased, and it now inherits the sniper rifle's zoom functionality
 * now requires a Rocket Launcher
 * The amount of materials required to make these items, and their sell values, have been adjusted accordingly
 * now makes the Phasesaber noise when swung
 * Completely reworked the way the debuff is handled internally, so as to make adding  easier in the future, to prevent the debuff slots of enemies when using multiple warhammers, and to make the behavior when applied to players more consistent with the behavior when applied to enemies
 * Fixed a number of bugs with the debuff reducing defense by too much and lasting too long when applied to players, and the 's alt-fire no longer inflicts the debuff
 * The 's lasers are now faster
 * Resprited the and
 * Improved the mod icon
 * Fixed a rare bug with the ' targeting
 * Improved the drawing of the 's projectile
 * is now after Duke Fishron in Boss Checklist

v0.7.2 (December 8, 2020)

 * Fargo's Mutant will now sell summons for the mod's bosses if both mods are installed
 * The mod's boss summons now have zero sell value, for consistency with vanilla's boss summons
 * is now Lunatic Cultist's
 * Resprited, , and 's trail
 * Increased the mining speed of the, , and

v0.7.2.1

 * Fixed a bug where the mod could not be downloaded, AGAIN

v0.7.2.2 (December 9, 2020)

 * Reworked and resprited the
 * s and s now actively flee the player come morning rather than randomly meandering, and their hitbox size has been decreased
 * The 's projectiles now ignore up to 20 enemy defense
 * Significantly nerfed the : It now provides a 20% increase to minion damage for each type of minion beyond the first rather than a 1.26x increase
 * Nerfed the
 * Resprited the
 * now has a rarity
 * Improved the melee collision of the and
 * Fixed a bug with the where it would freeze in place if it killed an enemy in one hit
 * Fixed a bug where the shot arrows way too slowly
 * Fixed a bug where the would rarely miss its target
 * Further increased the specificity of the 's IL targeting in hopes of finally squashing that bug

v0.7.1 (November 30, 2020)

 * Added the, , , and
 * Added the
 * Reworked the : It now functions similarly to the Magic Mirror, but teleports the player to the 's spawnpoint instead
 * Added the remaining and resprited the existing fractal furniture
 * Changed the set bonuses of the ranger and mage sets
 * Skyware Chests now have a 50% chance to generate containing a
 * now reduces enemy defense by 24 instead of 16
 * has been moved to Hardmode, its max health has been increased slightly, and the has been buffed
 * items have a new sprite and now float, emit light, and have a pulsing effect
 * Resprited the, its associated debuff, the fractal dimension , and , Sol Moth, and Luna Butterfly's map icons
 * Renamed Fractal Spirit to
 * Fixed a bug where the could jump upwards through tiles
 * Fixed and  not having flawless in their descriptions
 * Fixed some incorrect pixels on the Eclipxie

v0.7.1.1

 * and should now actually drop from their respective bosses

v0.7.1.2 (December 1, 2020)

 * s are now crafted using and
 * Added
 * Resprited the and
 * Removed the 's hook range buff and increased its speed buff (this is temporary and done for debugging purposes)

v0.7.1.3 (December 3, 2020)

 * Significantly increased the health of the and
 * now provides immunity to fire and fire blocks, has a less expensive recipe, and has a new sprite
 * Added the warped landscape, sold by the painter after visiting the fractal dimension
 * Fixed an issue with the tile sprite
 * Fixed the mod's light source furniture not counting as valid light sources for npc housing
 * Darkened the a bit

v0.7.1.4 (December 4, 2020)

 * Added s
 * now boosts hook range again, hopefully without causing gamebreaking bugs this time
 * Improved generation
 * s should no longer be able to spawn in your house or inside blocks
 * should now teleport home properly at night

v0.7.1.5 (December 6, 2020)

 * Buffed the
 * no longer causes it to rain when summoned
 * Made some tweaks to the 's IL targeting code, and made a few further changes which will hopefully cause it to break less
 * Resprited the, , and
 * Fixed an issue with the 's not being sold

v0.7.1.6 (December 7, 2020)

 * now has animated legs
 * Increased the mining speed of the
 * Reworked the

v0.7 (November 25, 2020)

 * Added the, a subworld accessible at the start of Hardmode via a found on a floating fractal island
 * This means the mod now requires Subworld Library
 * The dimension can be left either by using another altar (which can be crafted from fractal matter), using any Magic Mirror-type item, or by pressing the return button
 * Added and  blocks and walls,, , and
 * Added fractal trees
 * Added and s, armor sets, swords, bows, and the
 * Added the, , , , , , , and
 * Added the fractal and, and the
 * Removed the Fractal Palace (note that this breaks preexisting fractal palaces: updating to new worlds is strongly recommended)
 * Rebalanced essentially all the pre-Golem fractal weapons, and changed some of their crafting recipes
 * Added s
 * s are now dropped from specifically post-Golem tier enemies, but their drop rate has been increased to one in 25
 * Increased the activation cooldown of s
 * Added the, 's
 * Added the, Wall of Flesh's , and moved 's dash to it
 * now instead grants a 15% max health increase
 * Nerfed the, and added the
 * Added Turing's and ElectroManiac's, dropped from the mod's hardmode
 * The Dungeon will now always generate with both world evil Biome chests
 * The can now phase through walls
 * now does less contact damage, charges slower, shoots rainclouds slower and less frequently, and stops rain on being killed if there was no rain when it was summoned
 * can now be fought in the underground layer as well as the cavern layer, and it now takes half as much time on average to spawn
 * s now extend their hooks faster, and release sprays of homing sparks upon stopping (with a two second cooldown)
 * Increased the attack range of s
 * s in Expert Mode now spawn two s when below half health
 * Buffed substantially
 * now uses custom i-frames
 * no longer instantly switches between targets
 * s now take into account gravity when homing, resulting in much smoother and more natural-looking motion
 * now creates messages in the chat when used
 * and its components can now be recalled with right click
 * Vortices from the can no longer be created through tiles
 * 's energy whorls now dissipate if the player takes damage
 * Nerfed the s
 * Using the now produces dust and sound
 * 's fireballs now release explosions of bullets on direct enemy hits
 * Fixed some bugs with the, and the worm it fires will no longer randomly be split and no longer cut tiles
 * Resprited the, , , , , , , , , , debuff icon, , , and
 * Resprited and, and added salt chandeliers and pots
 * Recolored the and
 * now no longer buffs hook speed as much (1.33x instead of 1.5x), but it now also provides a 1.33x buff to hook range
 * Vanilla and Polarities bosses are now guaranteed to drop a if you nohit them
 * Changed the sell values of existing wings to vanilla's 8 gold
 * Fixed a bug where the game would not remember whether had been defeated between saves correctly, causing the  to sell the wrong

v0.7.0.1

 * Fixed a bug where the 's minions would disappear when targeting an enemy on the first tick of their existence
 * Fixed a bug with world generation
 * Resprited the and, and updated the sprites for , s, , , and the  and  items
 * Fixed a rare bug where s would occasionally a s c e n d very slowly, unaffected by gravity
 * and now drop Souls of Light and Night, respectively

v0.7.0.2 (November 26, 2020)

 * Resprited, Sol Moth, and Luna Butterfly, and made some improvements to the visuals of their projectiles
 * Resprited the, , and
 * s now only spawn when the player has at least 300 maximum life
 * Resprited the enemies, their, and the  and
 * Resprited the
 * Fixed a bug with the recipe for s
 * and now have the pink and yellow rarities respectively
 * Updated the name of the Fractal Dimension

v0.6.8 (October 28, 2020)

 * Improved 's AI
 * It no longer flies after the player when the hooks are at low health
 * Its rising through blocks AI has been made much less bug-prone
 * Flying hooks now chase the player more aggressively and are less prone to overshooting
 * When below half health, it now summons a barrage of three fallen stars from the sky towards the player whenever it jumps
 * Resprited Star Construct, its treasure bag, map icon, trophy, mask, and basically all its associated items
 * Added the
 * Gave the the ability to anticipate its target's motion and fixed it breaking in multiplayer
 * Fixed an issue where the would generate on top of sky islands
 * now requires a workbench rather than a demon altar to craft
 * Resprited the

v0.6.8.1 (October 29, 2020)

 * now has 'Flawless' in its description
 * Added and
 * Updated 's Boss Checklist description
 * Changed the hit and death sounds of s and s, and they now release dust on death

v0.6.7 (October 21, 2020)

 * Made a number of tweaks and balance changes to the fight, which should now be considerably more challenging
 * The boss will no longer repeat the same attack twice in a row
 * Ichor sprays are now fired more densely but with less of a horizontal component, and do more damage
 * Capsid plates are fired with a fixed spread rather than a spread dependent on distance, but their speed is now significantly increased if the player is further away
 * In expert mode, the boss will now shoot 10 capsid plates below 2/3 health and 20 below 1/3 health
 * Cursed flames are now fired less frequently, but at far higher velocity, in groups of three when below 2/3 health, and in groups of 5 when below 1/3 health
 * Tooth shotguns now occur 4 times in a row instead of 3, and are a bit more difficult to throw off
 * The delay between attacks has been lowered (moreso in expert mode)
 * The boss now has more health and defense
 * Motion code has been tweaked slightly to prevent the boss from 'air walking' until its health is sufficiently low
 * Resprited Esophage and several of its projectiles, along with its Treasure Bag and map icon

v0.6.7.1 (October 22, 2020)

 * Added s and their corresponding
 * Improved the glow effect of s
 * s no longer block non-piercing projectiles, they have a longer cooldown between aggressive phases, are more likely to aggro while the boss is in its floating phase, are no longer aggressive while gigabat is charging or for a short time after spawning, and do a bit more damage
 * now spawns slightly fewer bats overall, its first charge in a series no longer leads the player, and its charges are a bit slower
 * Fixed a bug where swarm bats would sometimes have far too much health and deal far too much damage
 * Using the to summon gigabat now plays a roar noise
 * Fixed a memory issue with the, and updated its visuals to match the new sprites
 * Fixed a bug where bows from the mod that shot multiple arrows were able to duplicate recoverable arrows, and a bug where s were duplicatable with vanilla multishot bows
 * Skeletron and skeletron prime's now prevent player lifesteal effects, and their buffs can no longer be cancelled when not at full health
 * Fixed a crash caused by using the with hellfire arrows

v0.6.7.2 (October 23, 2020)

 * now has a more interesting set bonus
 * s and s can no longer spawn underwater
 * Increased the defense of, , Sol Moth, and Luna Butterfly
 * now has some cooler sounds
 * now turns the player to face the cursor
 * Fixed a small visual issue with 's clouds

v0.6.7.3 (October 24, 2020)

 * Added the
 * Projectiles from the now have some random spread
 * Resprited the, , and
 * Worm on a balloon has a new release animation
 * 's flare bolts no longer deal any damage themselves (previously they did like 6 damage)
 * Fixed an issue where could be 'tricked' into leaving their projectiles hanging indefinitely in midair
 * Fixed a bug with the 's shot offset
 * Decreased spawn rate significantly
 * The mod now has a new icon

v0.6.6 (October 20, 2020)

 * Reworked 's fight to be much more varied and interesting

v0.6.6.1

 * Fixed an issue with the collision detection of the and ' magnetic field deathrays, and decreased the magnetic streams' damage to compensate
 * Fixed a minor bug with the Polarities death dusts
 * Fixed a bug where the first alt-use of a warhammer would not have reduced damage
 * Resprited and added more dialogue to the

v0.6.5 (October 18, 2020)

 * Added, , , , and , which spawn in chests
 * Increased the size of the, in order to ensure space for all the chest loot to generate
 * Added s, s, s, and s
 * Increased the amount s are affected by gravity
 * Decreased the shot velocity of the, , and
 * 's forcefields now pierce up to five enemies rather than piercing infinitely
 * Nerfed the 's damage slightly (it now has a base damage of 19 instead of 24), however the cloudfish spawned from it now teleport to the player rather than despawning upon getting too far away, and can get further away before doing so
 * Fixed a bug where the would stop preventing mana regeneration after a certain amount of time, and where it would not repeat its use sound
 * Fixed an issue where resummoning the mod's sentries could despawn minions and vice versa, and fixed an issue with the being able to summon up to half a slot beyond the sentry cap if used alongside another sentry

v0.6.5.1 (October 19, 2020)

 * Fixed an issue with 's jumping velocity and interaction with platforms, additionally, it should no longer yeet itself offscreen as frequently
 * s and the Mini Menger light pet can now go through platforms

v0.6.4 (October 5, 2020)

 * Added s and the
 * 's debuff has been renamed to Pinpointed, given a proper buff icon and description, and can now be applied to players
 * now releases echolocation waves after finishing each orbiting swarm phase, which inflict Pinpointed
 * Decreased the damage of s in expert, and slightly increased their maximum health
 * Projectiles from the Echo Staff now look cooler, but move half as quickly, and its mana cost has been halved
 * Decreased the amount of money dropped by s and s
 * Added almost all of the

v0.6.4.1

 * Added
 * Added s
 * Decreased spawn rate
 * Significantly nerfed the
 * Fixed an issue where stealth effects like shroomite did not make player glowmasks disappear

v0.6.4.2

 * Fixed a bug where the mod could not be downloaded, again

v0.6.4.3 (October 6, 2020)

 * now has a unique soundtrack and
 * 's eye now flashes when firing lasers, and it has a trail effect when launching itself
 * s now glow better, release a puff of dust when killed, and make noise and release puffs of dust when dashing
 * Recolored the blood on gores
 * Added s
 * Renamed celestial bullets to s, to make it clearer they're not related to the celestial pillars
 * Resprited ' music box

v0.6.4.4 (October 9, 2020)

 * Added the
 * Added
 * Nerfed the 's attack rate
 * and now require a Sky Mill to craft
 * Halved the rate at which and its summoned clouds release rain
 * now does less damage but charges faster, meaning it chews through fallen stars more quickly
 * no longer increases your minion count
 * Fixed a bug where holding the did not increase grab range

v0.6.4.5 (October 11, 2020)

 * Added the and
 * now has shortsword animation
 * Tweaked the rarity of the
 * Fixed a bug where s dropped far too much money

v0.6.4.6 (October 12, 2020)

 * s no longer rattle when you walk away from them
 * Added s and the

v0.6.4.7 (October 13, 2020)

 * Nerfed the, , and
 * now works better when used with piercing darts
 * Esophmini now drips ichor onto enemies provided it has at least four legs
 * Added
 * Upon reaching half health, s now shoot several eggs (4 in normal, 7 in expert) in random directions, which deal no damage and bounce a few times before hatching into s
 * Decreased the damage of rattlers and nest guardians in normal mode, and made it so the damage indicator from mods like HERO's mod now actually indicates how much damage they do
 * Added s (and their associated banner)

v0.6.4.8 (October 14, 2020)

 * Added the and
 * Added s, a post- variant which can be put in a terrarium or crafted into s

v0.6.4.9 (October 16, 2020)

 * is now actually obtainable and counts as a light pet
 * Added
 * now enrages upon being taken out of the hallow rather than fleeing
 * Updated 's gores to be more in line with its new sprite

v0.6.3 (September 27, 2020)

 * Reworked into a much faster, more interesting, and more challenging fight
 * s now take the player's speed into account when determining whether or not to make noise

v0.6.3.1 (September 30, 2020)

 * Fixed a minor issue with ' death message
 * The Polarities now explode into clouds of dust upon being defeated
 * has been buffed and is now crafted from Polarities drops rather than dropped by the Martian Saucer
 * and are now crafted from Polarities drops rather than dropped by the Polarities
 * Resprited Electric Edge, Force Projector, Railgun, and the Polarities' masks and map icons
 * Added the, s, s, , and
 * Reworked the and
 * Tweaked the recipes of the and
 * Significantly nerfed Ball Lightning
 * Fixed a bug with and Ichor Darts

v0.6.3.2

 * Fixed a major bug with the and adjusted its damage value

v0.6.3.3

 * Added the pet
 * Added the and

v0.6.3.4 (October 1, 2020)

 * Added s and s
 * Added, , and
 * now provides some resistance to

v0.6.3.5

 * Added Banner
 * Fixed a bug where generation froze for an extended period of time while generating the
 * s and s can no longer generate intersecting marble caves, granite caves, beehives, or each other
 * Fixed a bug where s did double the damage they were supposed to
 * Nerfed the
 * s now make sounds and emit dusts while falling and on impacting the ground

v0.6.3.6

 * Fixed a bug where s dropped s for some reason

v0.6.3.7 (October 4, 2020)

 * Added
 * Decreased the range at which the can detect enemies and fixed an issue where several minions would continue to target enemies extremely far from the player
 * now decreases player damage by 8%, resulting in a 12% total damage increase from the accessory
 * Decreased and  spawn rates
 * Fixed a bug where s would sometimes continue to emit sound after landing, and a bug where occasionally froze in place
 * The and  no longer bob their heads up and down oddly

v0.6.2 (September 22, 2020)

 * Reworked 's attacks:
 * Its rain now has a significantly lower maximum horizontal speed
 * It summons rainclouds to cut off the player
 * It charges in normal mode when below 50% health
 * In expert mode it leaves a chain of stormclouds while charging which connect via lightning arcs once the charge is completed
 * The stats of the and  have been slightly buffed to reflect this difficulty increase
 * now summons directly rather than summoning a

v0.6.2.1 (September 24, 2020)

 * Fixed a minor issue with 's cloud orbs
 * Halved the size of the pending further content
 * Added s, strange flying arthropods with fractal mandibles
 * Fixed a major issue with s automatically awakening without player interference

v0.6.2.2

 * Fixed a bug where the mod could not be downloaded

v0.6.2.3 (September 25, 2020)

 * The electric aura from the 's set bonus no longer disconnects from the player when firing lightning
 * Added Banner
 * May or may not have fixed an issue with the in multiplayer
 * Boss summons (excluding Gemflies) now stack to a max of 20

v0.6.1 (September 12, 2020)

 * The can no longer generate on top of living trees
 * Fractal chests now generate in the fractal palace, with unique loot, some available as soon as you can enter and some only available post-golem
 * Added the, , , , , , and
 * Added s, used to unlock fractal chests, dropped at a 1/100 chance by enemies in the fractal palace after Golem is defeated
 * now only grants a 50% chance to lifesteal each hit

v0.6.1.1

 * Fixed a critical issue where the mod could not be downloaded

v0.6.1.2 (September 13, 2020)

 * Significantly decreased the damage of the
 * Significantly improved the ability of the to stick to targets
 * now teleports to you when you get too far away
 * Recolored, along with its map icon, treasure bag, trophy, and mask

v0.6.1.3 (September 19, 2020)

 * Fixed an oversight where the got stuck in place after killing its target
 * s can no longer spawn while a boss is alive
 * Crystal Knives now stack up to 10 instead of up to 20

v0.6.1.4 (September 21, 2020)

 * now has unique music
 * s now squeak when killed and are less aggressive in normal mode
 * The Fractal Palace now generates opposite the jungle rather than opposite the dungeon; additionally, it can no longer generate intersecting either
 * Crystal Knives now stack up to 16
 * The ' dive no longer works while on a mount
 * Recolored, , , , , and the 's projectile
 * Resprited the Starhook
 * Fixed a bug where the fractal eyes didn't follow the player correctly in water

v0.6 (September 8, 2020)

 * Added the, a large underground structure filled with unique traps, loot, and enemies, as well as its own music track
 * Added s and s
 * Added the, , , , , and
 * Added s and s
 * Added and some
 * Added, , and corresponding walls
 * s at lava level should now generate with less lava and more water

v0.6.0.1 (September 10, 2020)

 * Many of the -themed items and tiles have new sprites
 * Fixed a minor issue with the generation of the entrance
 * Added for the new enemies and a Music Box for the fractal palace
 * Added s

v0.5.1 (August 6, 2020)

 * Added a new boss,, summoned with a in either world evil, which drops materials for both world evils
 * Added the, , and

v0.5.1.1 (August 13, 2020)

 * Added the
 * Fixed having two too few legs in Expert mode
 * Added a brief cooldown to the
 * now prevents 33% of damage taken rather than 50%
 * Improved Goldfish Explorer's AI slightly

v0.5.1.2 (August 20, 2020)

 * The mod is now open source so you can all bear witness to my incompetence
 * Tweaked 's ichor spray to make it less luck-oriented
 * Limestone and enemies now require more blocks to spawn
 * Made some slight tweaks to the
 * Crystal and no longer persist after the player dies

v0.5 (July 29, 2020)

 * Added s, s, and s
 * Added, , , , , and
 * 's wings are now pink, and its core bobs up and down a little more

v0.5.0.1 (July 30, 2020)

 * Added for the new enemies
 * The player can no longer use hooks or mounts while affected by, and its duration has been slightly lowered
 * Tweaked the 's stats in Expert Mode, and they now drop coins

v0.5.0.2 (July 31, 2020)

 * Added and
 * Fixed a bug where body segments wouldn't drop scales when killed with the
 * tentacles are now immune to all debuffs
 * ,, and other rapid damage debuffs no longer spam damage numbers when applied to NPCs
 * Added a '...' to the generation message to make it more dramatic

v0.5.0.3

 * Added
 * Fixed a bug where and  banners had swapped sprites
 * s now despawn during daytime

v0.5.0.4 (August 1, 2020)

 * Added the, a new expert-exclusive drop
 * Fixed a bug where s were unobtainable

v0.5.0.5 (August 2, 2020)

 * Added
 * s now drop s
 * Halved the coin values of Sea Serpents and s
 * Decreased the size of the and 's tile collision hitboxes
 * Slightly nerfed and slightly buffed

v0.4.5 (July 22, 2020)

 * Added the and
 * with spear functionality no longer inflict Hammered when used as a spear
 * Servants from now damage up to 6 enemies before disappearing, but they do less damage
 * Fixed a bug with the

v0.4.5.1 (July 25, 2020)

 * Added the, an atlatl dropped from the Martian Saucer at a 1/6 chance
 * Added s and the
 * Fixed a bug involving enemies which shoot gravity-affected tracking projectiles

v0.4.5.2

 * Reworked the
 * Tweaked the recipe
 * Fixed a bug with npc spawning
 * Added

v0.4.4 (July 17, 2020)

 * Added the, a new town NPC that spawns after any boss has been defeated, who sells various and the
 * Added, , , , , and

v0.4.4.1

 * now has a unique music track, along with a
 * Fixed a bug where breaking a Star Construct music box dropped a Polarities music box
 * Slightly tweaked the tooltip of the and fixed a bug where removing them allowed the extra book buff to be retained

v0.4.4.2 (July 18, 2020)

 * Added  for Gigabat, Queen Bee, Skeletron, Wall of Flesh, Sun Pixie, the Destroyer, the Twins, and Skeletron Prime
 * Dormant Constructs now spawn half as frequently after has been defeated

v0.4.4.3 (July 21, 2020)

 * Added for the remaining non-event bosses: Plantera, Golem, Eclipxie, Duke Fishron, The Polarities, Lunatic Cultist, and Moon Lord
 * The player's natural regeneration now caps out at one less than their maximum health while using or

v0.4.3 (July 10, 2020)

 * Added s, which contain s and hazardous stalactites
 * Added the
 * Starcaller renamed to, because Star Caller is already a thing in Thorium
 * Salt Killifish now deals slightly less damage but inflicts dessicating
 * Increased the rate at which the speeds up time
 * and s have new sprites

v0.4.3.1

 * Added the, a magic weapon with a 0.5% chance to drop from stalactites when they hit the ground
 * Added
 * now has a sell value
 * Cloudfish and Salt Killifish minions can now go through platforms

v0.4.3.2 (July 12, 2020)

 * Added s to the Limestone Caves
 * Added and the
 * Decreased the speed of in normal mode
 * Reworked
 * Fixed a bug with the hitbox

v0.4.3.3 (July 15, 2020)

 * Added Sea Lilies
 * Added banner
 * 's flare-summoning fireballs now collide with platforms, and the fireballs and solar scythes no longer accelerate without limit

v0.4.3.5

 * Fixed a major bug in which a lot of and 's projectiles did significantly more damage than intended

v0.4.3.6

 * Fixed 's trail not showing up

v0.4.2 (July 6, 2020)

 * Brine fishing now has unique loot, including, s, and a new quest item, the pickled herring
 * Added s
 * Added the, an accessory dropped from Salthoppers at a 5% chance, and found in salt crates
 * Tweaked boss coin values to bring them more in line with vanilla progression: now drop 18 gold,  now drops 15,  now drops 10, and  now drops 2.
 * Fixed an issue where wouldn't always fill up available minion slots
 * Lowered 's defense
 * Updated map color of the

v0.4.2.1 (July 7, 2020)

 * Added the, a summon weapon rarely obtained from fishing in s during Hardmode
 * Added s
 * now does a nonzero amount of knockback

v0.4.1 (July 3, 2020)

 * Added Wooden, Gold, and Platinum Warhammers and the, slow melee weapons which deal heavy knockback and inflict defense-reducing debuffs
 * has a new sprite
 * Fixed a minor issue with s

v0.4.1.1 (July 4, 2020)

 * Added Boreal Wood, Palm Wood, Rich Mahogany, Shadewood, Ebonwood, and Pearlwood and
 * Added copper, tin, iron, lead, silver, and tungsten warhammers
 * now requires a palm wood atlatl, its rarity has been changed, and its speed is slightly increased
 * Warhammers now turn the player properly, and have correct sell values and rarity
 * Recolored wooden warhammer and atlatl to better resemble other wooden equipment
 * Tweaked the stats of the existing warhammers
 * Fixed a minor issue with 's boss checklist description

v0.4.1.2 (July 5, 2020)

 * Added
 * Added the Adamantite Warhammer, Titanium Warhammer, and Ukonvasara, new with a right click attack that, while less powerful than swinging them, is significantly easier to aim
 * s are no longer immune to knockback
 * s no longer take damage from falling stars

v0.4 (June 30, 2020)

 * Added, a new boss fought at around the same time as the EoW/BoC. Its dormant form occasionally falls from the sky at night, and can also be summoned with a , being activated upon taking sufficient damage.
 * Added the, , , and
 * Added the, a rapid-fire Atlatl dropped from Plantera
 * Fixed an issue with and  HP
 * generation is now signalled in chat after Golem's defeat

v0.4.0.1

 * Decreased speed of the 's time acceleration
 * can now be crafted with lead as well as iron
 * s should no longer spawn during the day
 * Fixed reforged expert-mode accessories not having the Rainbow rarity, and they should now work in normal mode worlds
 * Fixed a bug with the creating extra projectiles when fired from the inventory
 * Fixed atlatls firing from the wrong location

v0.4.0.2

 * now has custom music, along with a
 * Star Construct is now immune to On Fire!, Cursed Inferno, Shadowflame, Frostburn, Poisoned, and Venom
 * Star Construct now drops the Sky Mill and s, which can be crafted into and the

v0.4.0.3 (July 1, 2020)

 * Fixed an issue where having the equipped increased the speed of all projectiles, not just hooks
 * Added the

v0.4.0.4 (July 2, 2020)

 * Added, , and
 * Significantly nerfed because piercing and BoC/EoW exist

v0.4.0.5

 * Added the
 * 's claws and its dormant form are now immune to the same debuffs it is
 * s, s, and can now go through platforms

v0.3.6 (June 24, 2020)

 * Added s, the, , , and the
 * 's eyes and teeth now glow in the dark, as do the eyes of Swarm Bats
 * Fixed a bug where gemflies failed to spawn in singleplayer
 * now shoots five shots per spray instead of four
 * now requires a hardmode anvil to craft
 * Crystal Knives do slightly less damage and no longer pass through blocks
 * Crystal and Salt Knives no longer stack to absurd amounts with Fargo's Mod

v0.3.6.1 (June 25, 2020)

 * 's projectiles no longer despawn, and its tooltip, rarity, and recipe have been fixed
 * Increased cost of Crystal Knives, and decreased the size of their tile collision hitbox
 * Lowered drop rate
 * Polariminis now teleport to the player if they get too far, such as by teleporting or using a magic mirror, additionally, if they have no target, they'll now stare eerily at you
 * 's particles are larger
 * Improved collision detection and visuals for the lightning generated by the and 's lightning orb

v0.3.6.2

 * Added the and, and changed recipe of the
 * Added for all enemies
 * s, s, s, and s now drop coins
 * Rattlers and Spitters should no longer spawn underground

v0.3.6.3 (June 26, 2020)

 * Added s
 * Increased 's rattling radius
 * Increased mana cost of the
 * now requires s instead of iron/lead bars
 * debuff now has a visible timer
 * Some slight projectile netcode fixes
 * Resprited and
 * Changed 's tooltip
 * Fixed the axe and hammer power of the

v0.3.6.4 (June 27, 2020)

 * Added the and s
 * Added s, as well as and
 * Fixed a minor issue with the 's projectiles

v0.3.6.5

 * Added the, , and
 * Fixed an issue with Atlatl aiming

v0.3.6.6

 * Fixed an issue where atlatl projectiles were in the wrong location during their first frame
 * s and s now make the correct sound on hitting tiles, and the now makes noise

v0.3.5 (June 22, 2020)

 * Added the, , and
 * no longer requires 10 Molten Helmets, however, it now requires 10 s instead of 5
 * has a new item sprite

v0.3.5.1

 * Added the, , and.
 * is now crafted from the, Eclipxie Dust, and s, rather than dropped from
 * and  now emit light when active
 * Changed rarity of the
 * Fixed a bug where summons one too few cloudfish
 * are no longer craftable with

v0.3.5.2 (June 23, 2020)

 * Added s
 * New sprites for the, and , and
 * 's fire beams now inflict On Fire
 * now properly sticks to ground-based enemies
 * s now spawn more frequently when it's not raining, and spawn at the surface while it is raining

v0.3.4 (June 20, 2020)

 * Added the and
 * 's charges are no longer broken
 * Various minor bugfixes and tweaks

v0.3.4.1 (June 21, 2020)

 * Added s and the
 * Added !
 * Fixed an issue with
 * Fixed an issue with the
 * Significantly decreased cost of Gemflies

v0.3.3 (June 18, 2020)

 * All bosses are now multiplayer-compatible!
 * Added s, bigger, more aggressive, cousins of the rattler with venomous spit and impeccable aim
 * Added the
 * Gemflies can now be used as bait

v0.3.3.1 (June 19, 2020)

 * s now work in multiplayer and no longer experience bouts of hyperactivity
 * s no longer disappear in multiplayer
 * Fixed some bugs with Gemflies
 * Significantly increased the mana cost of the

v0.3.2 (June 14, 2020)

 * Added underground salt mini-biomes, with buzzing flies, salty slimes, armored mussels, and dangerous briny lakes
 * Added the and
 * Added and,  now passes through blocks
 * Convective and aerogel set bonuses no longer affect mounts
 * Resprited Magnetic Capacitor (now renamed to ) and Lunarang
 * grenades no longer damage critters (however, the flares they summon still do)

v0.3.2.1 (June 16, 2020)

 * Made a number of tweaks and fixed a number of issues involving the salt mini-biome
 * s now add 4 seconds of dessication instead of 6, and they now take knockback
 * is now actually craftable
 * Fixed an issue in which didn't grow properly
 * Pearls from the Mussel Sentry no longer break tiles
 * Added s, shy and sedentary yet dangerous desert vipers. They can be caught with a bug net, but only when weakened to below half health.
 * The now shoot at different angles, so they don't overlap each other
 * Made various NPC tweaks to hopefully lessen the number of multiplayer issues

v0.3.2.2 (June 17, 2020)

 * Significantly improved and Mussel Sentry targeting
 * Mussel Sentry no longer falls through platforms, and is affected by sentry slot bonuses
 * Fixed a major bug with the
 * Resprited and its fireballs
 * Recolored and Worm Spewer
 * Added the

v0.3.1 (June 12, 2020)

 * Added, an early-game (post-King Slime) armor set which provides no defense but gives decent damage boosts and a lot of mobility
 * Added the, a flying critter which likes high-altitude, rainy areas
 * Nerfed 's level of damage
 * Increased health of
 * Added a custom theme for the Polarities
 * Fixed a bug where the Stopwatch displayed inaccurate results while using 's set bonus

v0.3 (June 8, 2020)

 * Added, a new boss fought in the underground, summoned by releasing Gemflies and waiting for it to arrive. Using more and higher-tier gemflies summons the boss faster.
 * Added, , , s, and
 * is no longer expert-exclusive, and has a new expert-exclusive accessory,
 * now works even when it's not raining
 * Enraged Polarities now have 9999 defense and gain immunity to all debuffs. However, they will take 5 times as much damage each hit (effectively taking 5 damage per hit as a result)
 * now do not ignore defense if defense is over 999, similar to the Lightning Aura sentries
 * Slightly nerfed

v0.2.9 (June 3, 2020)

 * Added, , and
 * Fixed even more issues with the and
 * Placed s now inflict

v0.2.8 (May 31, 2020)

 * Added ( drop)
 * Added and  ( drops) as well as an Eclipxie mask and trophy
 * Fixed some issues with the and
 * Improved the
 * s and s are now placeable

v0.2.7 (May 29, 2020)

 * Fixed a ton of projectile hitbox issues
 * Weapons now properly turn you to face the direction of the cursor
 * has a new sprite (courtesy of Scratch Lunin)
 * Fixed bug where gave a 26% minion damage boost regardless of minion diversity
 * and now look 15% cooler

v0.2.6 (May 28, 2020)

 * Added, , , and ( drops)
 * Added the, a unique summoner accessory sold by the Witch Doctor while in the jungle post-Plantera
 * Modified Eclipxie's sprite
 * does more damage, but its projectiles no longer pass through blocks

v0.2.5 (May 25, 2020)

 * Added the, a challenging variant of the fought during a Solar Eclipse

v0.2.4 (May 21, 2020)

 * Added, s, , and ( drops)
 * now only charges in Expert mode. Additionally, it can now be summoned at the surface regardless of rain.
 * Storm Cloudfish now has music!

v0.2.3 (May 19, 2020)

 * Added s, s,, , and
 * Tweaked AI to be more fluid
 * Minor bugfixes

v0.2.2 (May 16, 2020)

 * Added and s post-Golem
 * and are now immune to most debuffs
 * Magneton's enraged attacks now have some random spread
 * Nerfed and buffed
 * Fixed several bugs involving the
 * Added some basic netcode