Ancients Awakened/1.0

1.0 is the full release of Ancients Awakened. It adds in 4 new bosses, including, , and , 3 new structures, , the  and the.

Accessories

 * Added, , , , , and.
 * Added, and.
 * Added, , , , , and.
 * Added.

Armor

 * Added, , , and.

Bosses

 * Added, a post-Mechanical Bosses boss fought in Desert. After defeating Moon Lord, his awakened phase  can be fought.
 * Added, a post-Plantera boss fought in . After defeating Moon Lord, her awakened phase  can be fought.
 * Added, a post-Plantera boss fought in . After defeating Moon Lord, his awakened phase  can be fought.
 * Added, a post- and post- boss fought in the . After defeating him, his awakened phase  can be fought.

Biomes and Structures

 * Added, a structure located on the Space layer, right side of a world.
 * Added, a structure located on the Space layer, far left side of a world.
 * Added, a structure located in the Cavern layer, left side of a world.

NPCs

 * Added Mudfish NPC.

Weapons

 * Added, , , , , , , , and.
 * Added, , and ,
 * Added, , , and.
 * Added, , , , , and.
 * Added, , , , , , , and.
 * Added, , , , and.
 * Added.

Other Additions

 * Added, , , , , , , , , , , , , and.
 * Added, , , , , , and.
 * Added and.
 * Added, , , , , , and.

General

 * Most of OmegaFerretMusic's and Kanashii's music themes for the mod have been replaced with newer versions.
 * can now be obtained from Undead Vikings and Armored Vikings post-Skeletron, as well as obtainable from extracting Slush Blocks. can now be obtainable from extracting Desert Fossils and both are more common to be found as well.
 * Oroboros Chests found on are no longer bugged and their contents can be legitimately obtained.
 * and now have uses, as  was added ingame.
 * now sells any loot from all vanilla Events with the use of new currencies that drop from event enemies.
 * All Biome chests associated to this mod are no longer unlockable from the start, they now require their respective keys.
 * Removed all Biome Prisms except and, also both of them are now drops from their respective biome enemies.
 * Removed all Marvel-related content. They will be readded to a separate mod in the future.
 * Removed Yttrium, Uranium and Technecium Bars and everything associated with them.
 * Temporarily removed Madness Truffle due to being too buggy and broken.
 * Removed Madness Cane and Madness Armor.
 * Removed a majority of armor sets involving basic earlygame materials and Biome Prisms.
 * All biome armor sets now require their predecessor and 3 types of materials instead of 4 predecessor sets.
 * Removed armor sets crafted from some developer vanity sets.
 * Added a config option to disable boss dialogue.
 * All armor available post- now also grant maximum life boosts.
 * Celestial Ore no longer spawn outside world boundaries.
 * Boss Checklist support has been added.
 * Due to many complains about the Fog in being a bug, it has been revamped to look more aesthetic and less buggy.
 * Separate bags for most developers have been added. They have a chance to appear after opening Treasure Bags in Hardmode. These bags always include a dev set associated to the bag along with a weapon/accessory/tool etc.
 * Also, added more Shiny variants for some dev sets and they also have a chance to appear in place of normal ones. Having a in inventory doubles the chances.
 * had been moved slightly to the left to prevent issues caused by the Calamity Mod's new Sulphurous Sea worldgen.

Bosses

 * had been reworked, received new attacks and overhauled AI. Also, their summoning item is no longer craftable, defeating the Awakened phases of the 3 Hardmode are required.
 * had been reworked, has a new attack pattern and Ashe acts as a support instead of a proper boss.
 * says his dialogues at a 25% occasion rate.
 * had been reworked, got a new sprite and new attacks. Also, Haruka acts as a support instead of a proper boss.
 * Also, 's heads in both phases now don't spam the chat when they say "OWIE!". Instead, that text appears over the heads. And Yamata now says his dialogue at a 33% rarity.
 * had been reworked, got a new sprite and a new attack pattern.
 * had been reworked, now her heads split when they are defeated, up to 6 at once.
 * had a new gore sprite, a proper hitbox and smoother animations.
 * had been reworked, Orbiters are removed from its battle and Sagittarius-A phase has been scrapped completely.
 * had gained a new stomping attack if the player goes right below him. Also, all of his extra battles depending on bunnies killed are removed except for the normal and awakened fight.
 * had gained a new stomping attack, his health had been reduced and his DR was reduced from 50% to 30%.
 * had been reworked, gained new attacks and a proper first cutscene.

Weapons

 * Most of the weapons have been reworked and revamped.
 * has been nerfed.

Trivia

 * This update was actually planned to be released after version 0.5, but due to certain problems that were encountered during testing Shen Doragon, and many other bugs that other bosses created, it was delayed. Eventually, it was meant to be planned after version 0.8, but even more bugs were encountered during the procedure of testing. And after 2 years, it was finally released on April 12, 2020.
 * This update also planned to introduce two other Superancients into the mod: Infinity Zero and Soul of Cthulhu. But certain decisions have made them planned to appear in the future updates.