SGAmod/3.400

3.455 changed various items and enemies and resprited various items.

Additions

 * Added the, , , , , , , , , , , , , , , , , , , , , , and


 * Added the, , , , , , , , , , , , , and


 * Added for most


 * Added for all


 * Added for the mod's music


 * Added placed versions of all


 * Added the, , and


 * Added the, , , , , , and


 * Added the and


 * Added the, , , , and


 * Added the and


 * Added the


 * Added the and, accessible after defeating the 3 Mech bosses


 * Added to the


 * Added tracks for the, , and


 * Added the Obsidian Rose, Lava Charm, Shadow Key, Cobalt Shield, Flipper, Snowball Launcher, Sky Mill, and Frog Leg recipes


 * Added a Client Config option to force to respect your privacy and disable the extra effects of


 * Added new lines for


 * Added Gore's for various

Changes

 * Resprites for the, , , , , , , , , , and many other sprite updates and resprites


 * Resprites for the 's armor sets


 * Changes to
 * Duke Fishron has been added to the rewards
 * cap is now 22000
 * Mimic and Goblin Summoner rewards have been halved
 * Pillars reduced to 200
 * Added Big Mimics for 100 each


 * has been revamped:
 * New attacks
 * Damages adjusted
 * Enters into phase 2 at 85% instead of 75%
 * Moves faster when the player is further and has more HP, speed, and spawns more slimes, and faster bombers in Hardmode
 * is no longer inflicted during the Hardmode fight and inflict  instead of Poisoned on contact


 * 's flies/ have increasing and decreasing speed caps depending on the distance to the player while charging


 * has been reworked:
 * It has a new attack and readjusted stats and fight
 * Has a new drowning mechanic during the fight and before it
 * s no longer shoot Sapphire Bolts
 * triggers an effect after the mech bosses until he's beaten


 * is way more aggressive and faster when chasing the player, but stops charging from a greater distance


 * Attempting to spawn during the day tells the player to try again at night


 * Biomass has been rebranded as, spawns less often in clouds, and has a new mining sound


 * Action now turn red when your stack count exceeds the player's max allowed stacks, and decay at only half their normal rate


 * ,, , and Prismal Bullet}}s now have a saving chance to not consume the cycled ammo types on use


 * The is no longer sold by


 * The now sells the


 * The is now obtainable and reworked to be stronger


 * now visibly shows on the character selection screen


 * Worldgen chest loot:
 * Loot chances increased for and
 * or only have a 18.75% chance to show up in non- chests (75% in ), and no longer show up in other modded chests anymore in world generation
 * s and s are less common


 * s are a bit more common in, and can be found in Stacks of more than 1 in Expert mode rarely


 * now requires instead of s


 * has a new function, the Merchant's price of Leather was greatly increased to account for this


 * The now costs 50 life to fire, and resets life regen on use, mana cost halved


 * Removed the defeat line, and changed 's to reflect that the player can craft a furnace before fighting it


 * The fade in when summoned


 * One of 's lines now that Serious Sam 4 was released


 * s now give and  seperately, added  to the drops


 * Some various things to enemies:
 * have new functionality now
 * Each of them usually drops a material (s/) after  as to not make fishing the only means of getting more


 * no longer require both a Hardy Saddle and Slimy Saddle, but rather either to make them easier to craft


 * can no longer hit the player if they are not actively moving towards them


 * 's Swords are more vulnerable to knockback and their Waterbolt attack has an extra 100 frames of cooldown


 * All and  are easier to craft


 * The, and  are cheaper to craft and cost only Leather now instead of Tattered Cloth


 * Removed the Detonator from 's crafting recipe


 * s cost more in the Mutant's shop


 * 's town life regen now works during boss fights


 * and s are cheaper to craft


 * Removed the Arctic Diving Gear off 's recipe


 * ,, and 's Increased Action Cooldown Limit is only increased once per these 3 accessories


 * no longer requires


 * now has a new crafting recipe involving Water and Lava


 * is now a Revolver-type weapon


 * Rebalanced :
 * It has been moved to pre-


 * Rebalanced :
 * It has been moved to post all Mechanical bosses
 * Critical strike chance has been improved to make up for its tough crafting recipe


 * Rebalanced most Pre-Harmode :
 * Damage increased
 * Stick-in hits reduced


 * Reworked :
 * It has been given a new game-changing property


 * Reworked :
 * Creates Shadow Tendrils instead of Shadow Beams, still requires a Shadowbeam Staff


 * Reworked :
 * Is now a throwing weapon with a new mechanic


 * Reworked : Larger Resprite, damage reduced to 70 (from 85), unique property doesn't function when under the effects of a Flask of Gold, old sprite repurposed into the Fortune Falchion


 * Reworked :
 * Damage nerfed
 * Alt fire damage increased
 * Now consumes instead of Mana


 * Reworked :
 * Magic Attacks only sometimes do Frostburn, the originally functionality belongs to Cold Damage attacks now
 * Now has double flight in the Snow biome, but is greatly reduced in the Jungle, Desert, and Underworld
 * Also provides immunity to


 * Reworked :
 * Now properly uses Mana


 * Reworked :
 * Each piece now provides 1% Chance, has less defense
 * The legging's speed was adjusted a little


 * Reworked :
 * Slower swing speed, hits create moving explosions


 * Reworked :
 * Attacks now hit through half the enemy's defense, base damage lowered


 * Reworked :
 * Now only shoots 1 large rock and bonus critical strike chance removed plus base damage lowered
 * Splash damage is increased and inflicts a new debuff: