Exxo Avalon/11.0

The 11.0 update is a major update that was released on July 7, 2020.

Major Features

 * (Re)-added the, a structure that spawns at the edges of The Underworld.
 * Added four new, the , , the , and.

Enemies

 * Added two new hardmode bosses, and the.
 * (Re)-added the.
 * (Re)-added, with completely redone AI.
 * Added s, which spawn in the Dungeon during hardmode.
 * Added, which spawn in the Dungeon during hardmode.
 * (Re)-added s, which spawn in the Hellcastle.
 * (Re)-added s; this means that the Hallowor/Corruptor collision producing has also been reintroduced, as well as collisions with Ichor Stickers and es.
 * (Re)-added s, which have a collision with s.
 * Added s, which spawn in the Hellcastle.

Items

 * Added the, , and.
 * Added the, a new bow (Currently unobtainable).
 * Added and
 * (Re)-added the, which now only lifesteals if using a "true melee" weapon; only activates if the blade of a sword (not a shot projectile) or a spear hits an enemy.
 * Added the, the for Phantasm.
 * Added the, the summoning item for the Wall of Steel.
 * (Re)-added the, the summoning item for the Dragon Lord.
 * Added the, the summoning item for Mechasting.
 * (Re)-added, dropped by oblivion on the first kill. This item is exactly the same as it is in tConfig Avalon; it summons all bosses at once.
 * Added the, dropped by the Dragon Lord, which provides immunity to some flying creatures.
 * Added, used to craft the Hellbound Remote.
 * (Re)-added the and.
 * Added the.

Blocks

 * Added
 * Added and.
 * Added the, which spawns in the and spawns Phantasm when an  is used on it.
 * Added a placed Book variant of the, which generates inside the Library of Knowledge.
 * Added s (Currently unobtainable).
 * Added s (Currently unobtainable).
 * Added s (Currently unobtainable).

World

 * Added the which generates on world creation, which contains the.

Modifiers
A couple new have been added, these are:
 * Languid
 * Bloated (currently not used)
 * Timid
 * Epic
 * Trolling

Enemies

 * The has been replaced as the  trigger boss by the . However, you must still defeat the Armageddon Slime in order to create a.
 * s, s, s, s, s, s, s, s, s, and s will now only spawn after Armageddon Slime has been defeated.

Items

 * no longer sells for each, now sells for.
 * All s now pulse in-world, and emit colored light, and are animated.
 * ,, and are now dropped by the Dragon Lord. These weapons also now require s to craft.
 * s damage has been buffed, from 15 to 16.
 * s damage has been buffed, from 44 to 71 (this is to place it in ).
 * is now post-Dragon Lord, and has also been slightly nerfed, from 98 damage to 80 damage.
 * is no longer dropped by s and.
 * that have been crafted and placed will now drop themselves as an item when broken with a hammer.
 * now has a different appearance; it now shifts colors in certain places, the same as Rainbow Bricks.
 * painting now has a 1 in 4 chance to drop from Oblivion instead of 100%.
 * Transformation Talisman has been renamed to.
 * drop chance has been increased, from 1 in 30 to 1 in 18.
 * drop rate has also been increased, from 1 in 30 to 1 in 18.
 * has been nerfed, from 35 damage to 26.
 * is no longer craftable. Instead, it now drops from es. Additionally, the and  can drop from Fallen Heroes.
 * Four new s have been introduced.
 * s now drop at a 1 in 6 chance, up from 1 in 9.
 * s have been added.

Recipes

 * All s are now crafted at the.
 * The entire Tome crafting tree has been reworked.
 * now requires the in its recipe.
 * The now requires s instead of s and s, and no longer directly requires.
 * now requires Berserker Bars instead of Oblivion Bars and the Flairon in its recipe.
 * and now use Amber instead of Topaz in their recipes.
 * recipe has been modified, from requiring 1 to 3, from 3 s to 2, from 2 s to 4, and from 7 s to 6.
 * now requires a new item, the, instead of the.
 * now requires 15 of any herb instead of requiring 3 of each herb.
 * Magic Mirror now requires Recall Potions instead of Mana Crystals.
 * ,, and now require s to craft. They are also dropped by the Dragon Lord.
 * now requires Souls of Delight instead of Souls of Blight.
 * now requires Soul of Delight instead of.
 * now requires in its recipe, and as a result is now only available in.
 * is now post-Dragon Lord, requiring 5 Dragon Scales in its recipe.
 * Thorns Potions can now be crafted in any world; this means that instead of requiring a Worm Tooth, it can also be crafted with either or s.
 * /s now require 5 to craft, making them and Oblivion Ore post-Mechasting.

Blocks

 * Mana Crystals that generate in the Dungeon are now animated.

Town NPCs

 * Added more unique Town NPC death messages.
 * Town NPCs now have more defense in.

Enemies

 * All Avalon HP bars now draw at 1.5x scale. Previously, they were drawn at normal mobs' scale.
 * now no longer hides in the ground, and also changes direction based on which side of the player it's on.
 * Fixed Desert Beak not despawning if the player dies.
 * Desert Beak's music is now louder.
 * The bombs from Desert Beak and Oblivion now explode on contact with the player.
 * Desert Beak now has full knockback immunity.
 * Eye of Cthulhu will now drop random evil ore if in the secret seed world.
 * Fixed a small issue with the spread attack; this issue was also present in  spread laser.
 * Fixed a bug with the drop that caused it to drop after the first kill.
 * Oblivion's first phase and Infernaspaz now shoot dark matter fireballs instead of cursed fireballs, and dark matter flamethrowers instead of cursed flamethrowers.
 * Fixed a bug that allowed you to summon another Oblivion (phase 1) after the first "dies" and switches to dead form/second phase.
 * Oblivion's heads now stay separated; in addition, they have different timing for going into spinning mode.
 * All parts of Oblivion are now immune to.
 * s are now properly immune to knockback.
 * Critters and NPC projectiles can no longer drop s, s, or s.
 * Critters and NPC projectiles can no longer drop potions.

Items

 * The (from  setbonus) can no longer oneshot the.
 * Fixed a bug with recipes that turned Sapphire into Sapphire.
 * Avalon items have been fixed to not be usable in certain situations where they shouldn't have been usable (i.e.  being usable during the day).
 * Fixed, , and s not being able to be opened.
 * projectiles can no longer clip through blocks.
 * Reworked how the and  work in code.
 * The old Ice Blade recipe has been removed, now only has one recipe.
 * sell price has been reduced, from 8 gold to 2 gold.
 * The will no longer kill a player that does not have fall damage immunity when used.
 * Modded spears no longer extend far beyond where they should.
 * now specify what damage type they provide bonuses for.
 * now functions as it was originally intended to function; that is, auto-reuse.
 * Fixed loot table having Superhardmode items drop in Hardmode, and added Avalon Hardmode  &  to its loot table.
 * can now be crafted using a.
 * may have been fixed in multiplayer.

World

 * rings now generate with an opening, and they generate closer to the surface and also cannot generate in midair.
 * The secret seed's world now correctly alerts the player to Sulphur being generated in the world on the first altar smash in hardmode.
 * The secret seed's dungeon now contains all 3 evil biome chests.
 * The secret seed's Corruption Chasms would generate with s inside them. They now correctly generate Shadow Orbs.
 * Entering will no longer lag the game.

Visual/Spriting Issues

 * now displays particles on the player.
 * The tiles are now darker on the map.
 * minions now properly animate and change their direction when firing.
 * Fixed and  not merging correctly with snow.
 * Fixed the being invisible.
 * gore has been updated to match its new sprite.
 * now has a large HP bar for both its first phase and for both its heads in its second phase.

Inventory, Menu, and Tooltips/Text

 * and now have an "awoken" message upon spawning.
 * Fixed a bug where a couple death messages for two Town NPCs never showed up.
 * Fixed a bug that allowed you to equip duplicate accessories in the 6th accessory slot.
 * Fixed a bug where prefixes on accessories in the 6th accessory slot would not be applied.
 * Removed a bit of debug code for the 6th accessory slot.
 * NPCs beyond NPC ID now properly display their name in multiplayer.
 * set bonus now correctly shows your current Teleport hotkey binding.
 * Fixed not having a rarity.
 * now actually has a tooltip stating that it works in the vanity slot.
 * All items that work in the vanity slot no longer change their tooltips when placing the cursor over them in the vanity slot.

Projectiles

 * Missile Bolts will now correctly explode on hitting a tile.

Blocks

 * Fixed being able to be mined with a  that has less than 55% pickaxe power.
 * s are now counted as a sand tile in the code; this means that Ocean biome mobs will now spawn in the.
 * Fixed drops desyncing in multiplayer.
 * ,, , and tiles now merge with Stone.