Kingdom Terrahearts/Abilities

Ability accesories
Abilities are accesories that grow stronger the more bosses you kill, at first seeming less effective than their accesories counterpart, but quickly getting stronger. Habilities are mainly based on already existing accesories and so they can easily be replaced but stacking them together is currently not a reliable choise, as habilities have been programed to feel like mobility accesories, not to stack with them. Currently there are only 3 habilities, all mobility based: Double Jump: a simple double jump that barely gets you any height at first, but on higher levels can give a huge boost to your vertical mobility, and on level 3, it turns into a triple jump. It is pretty similar to the cloud in a bottle, but without the particle effects, and it cannot be turned into a cloud in a ballon, a Blue Horseshoe Balloon or a Bundle of Balloons. It is crafted on a workbench with two fallen stars. Glide: an ability that allows you to descent at slow speeds, even lower than Featherfall Potion in vanilla. At level 3 it grants immunity to fall damage. It is similar to the Flying Carpet, requiring the jump button to be held, but it doesn't completely stop you from falling, it only slows your descent. It is crafted on a workbench with two fallen stars. Sliding dash: an ability that gives you a horrizontal dash, much like the Shield of Cthulhu or the Tabi. At level 1 it gives you a slight improvement to moving speed, but not enough to dodge boss attacks and has a huge recharge time, but gets much faster and increases the evade distance the more leves you have. It is crafted on a workbench with two fallen stars. Heal: an ability that allows you to get some health back by using all of your MP if you already used a potion (it needs you to have potion sickness). At level 1 it barely gives any HP, making it not as usefull as a potion. In later updates it will give the player some extra invulnerability after using it. It is crafted on a workbench with two fallen stars.

It currently only works after you have 200 max health. It will be fixed on the next update. Second Chance: an ability that allows you to take a hit that would otherwise have been fatal, leaving you with 1 HP. Unlike Kingdom Hearts, it has a cooldown after usage, but on later levels it heals you, much like 358/2 days' auto-HP. It is crafted on a workbench with two fallen stars. Max Mobility: an ability that allows you to get the enhanced power of Glide, Double Jump and Quick Run. It gives them 3 more levels, making it essential after getting the gobling tinkerer if you already used them. It is crafted from 1 Glide item, 1 Quick Run item and 1 Double Jump item in the tinkerer's station.

Grappling Hook
Athletic Flow: a hook that levels up the more bosses you defeat. It can only shoot horizontally until level 5 and it can't grapple onto enemies for now.