Pinkymod/Dark Damage

Dark Damage is a mechanic added by Pinkymod. Unlike melee, ranged, magic, summon, and throwing damage, it coexists with a weapon's base damage.

When an enemy's dark health is zero, its health drains. All enemies have a base of 75 dark health, while some have less health. enemies cannot take dark damage.

Enemies can go into negative dark health exponentially increasing the damage of the life drain, after not dealing any dark damage for a short time the negative dark health will reset indicated by the enemy taking a low amount of damage several times at once without being attacked.

Melee

 * : 12
 * : 20
 * : 10
 * : 20
 * : 18
 * : 23
 * : 40
 * : 40
 * : 15
 * : 22
 * : 18
 * : 28
 * : 24
 * : 18

Ranged

 * : 8
 * : 10
 * : 10
 * : 18
 * : 15
 * : 12

Magic

 * : 10
 * : 10
 * : 14
 * : 18
 * : 28
 * : 30
 * : 4
 * : 16
 * : 2
 * : 20

Summon

 * : 9
 * : 20
 * : 18
 * : 20
 * : 10

Throwing

 * : 8
 * : 12
 * : 8

Accessories that inflict dark damage

 * :18

Armor

 * : 8/6/4
 * : 8/9/8
 * : 30

Accessories

 * : 18
 * : 10
 * : 10

Trivia

 * Dark Damage was created to increase the power of underpowered weapons and make them viable.