JoJoStands/Aerosmith

Aerosmith Tier 1

 * Damage: 10
 * Shoot Time: 12
 * Alt attack: None
 * Special: None
 * Passive: None

Aerosmith Tier 2

 * Damage: 42
 * Use Time: 10
 * Alt attack: Bomb
 * Special: None
 * Passive: None

Aerosmith Tier 3

 * Damage: 63
 * Use Time: 8
 * Alt attack: Bomb
 * Special: None
 * Passive: None

Aerosmith (Final)

 * Damage: 75
 * Use Time: 6
 * Alt attack: Bomb
 * Special: None
 * Passive: CO2 Radar

Abilities
Primary Ability: Main Gun

"Aerosmith may appear to be nothing more than a model plane, but don't be fooled. It has potential to be extremely powerful and agile. Let loose a hellstorm of bullets and turn your foes into a pincushion." -- Jotaro the Marine Biologist Secondary Ability: Bomb

Unlocked at tier 2.

"Now, Aerosmith can drop bombs on your enemies. Light them up brighter than before!" Passive Ability: CO2 Radar

Unlocked at tier 3.

"With this, Aerosmith can now find enemies using a CO2 detecting radar. If it breathes, make sure it won't anymore."

Extra Info:

 * Aerosmith Tier 1- Tier 3 can't travel to space until Tier 4, when it gets coated in Martian Conduit Plating


 * Aerosmith's Radar can detect enemy players