Fargo's Mod/1.1.1

Fargo's Soul Mod v1.1.1 served to add several new Enchantments and update many older ones, including separating vanilla and Thorium Enchantments. Additionally, the update further rebalanced and the mod configuration toggles, and fixed various bugs.


 * Added, , , , , ,

Other Additions

 * Added ,

Vanilla

 * Updated recipes for:
 * With Thorium:, , , , , , , , , ,
 * With Thorium:, , , , , , , , , ,


 * Fixed velocity for snowballs.
 * Fixed leaf crystals not disappearing on death.
 * Buffed buffed to spawn 5 shards instead of 3.
 * Changed effect: spawns a Flameburst minion.
 * Added equipped sprite.
 * Fixed 's toggles not all working when just wearing it instead of only in.
 * Updated effect: spores duration and damage lowered, but activate on jump instead of damage.
 * Nerfed to now lose its effect for 5 seconds when damaged.
 * Updated effect: projectiles spawn hallow stars when they hit an enemy.
 * Updated effect: removed Super Bleed and increased damage to low HP targets, added upgraded version of Huntress effect.
 * Updated effect: no longer inflicts Super Bleed, but activates on hit effects when enemies get near you.
 * Fixed increasing the size of projectiles that deal no damage, such as pets.
 * Updated reworked: Enemies will lose immunity frames after being attacked for awhile

Thorium

 * Updated recipes for:, , , , , , Feral-Fur Enchantment, , Folv's Ancient Enchantment, , , , , , , , , , , ,


 * Removed Metallurgy Shield effects from, , , , , , , and.
 * Changed to increase attack speed instead of damage.
 * Removed life regeneration from.
 * Nerfed damage reduction at full HP from 90% to 50%.
 * Nerfed damage reduction at full HP from 50% to 25%.
 * Nerfed damage reduction at full HP from 33% to 15%.
 * Reduced lifetime of Divermen.

Calamity

 * Updated sprites for:
 * Added custom tooltip colors to all Calamity Enchantments.

Shadows of Abaddon

 * Added custom tooltip colors to all Shadows of Abbadon Enchantments.

Vanilla

 * Updated recipes for:
 * With Thorium:

Thorium

 * Updated recipes for:, ,

Calamity

 * Updated recipes for:
 * Updated sprites for:

Vanilla

 * Updated recipes for:
 * now makes all tile producing items have maximum use time.
 * no longer disables 's healing from Pumpkin Pie effect.

Thorium

 * Updated recipes for:

Other Changes

 * Updated Mod Configurations to look and work better overall.
 * Added sprites for:, , , , ,
 * Added equipped sprite.
 * Added effects of, , and to  and  while in the player's inventory.
 * Buffed and its upgrades to also grant the effects of the Honey buff.
 * Buffed poison seed to also inflict Infested and Poisoned.
 * Buffed to work even if the player has been killed by a boss, provided all bosses have despawned.
 * Buffed to make fish be almost instantly caught.
 * Removed "Chest of the Jungle" (redundant with 's )
 * Combined variants into one weapon.
 * Left click is melee-type dash and right click is throwing-type Penetrator.
 * Fixed left click issues with high attack speed.
 * now can only summon bosses in Hard Mode.
 * Fixed Slimed debuff slowing you outside.
 * Fixed affecting enemies that should be immune.
 * Fixed Red Squirrels not being usable for Gold Squirrel recipe.
 * Fixed sprite sheet.
 * and melee effects no longer trigger when using tools.
 * recipe changed.
 * has a 66% chance to not consume ammo.
 * scythe trail requirements adjusted.
 * Reduced drop rate to 10%.
 * Changed attack speed modifiers to always be additive, not multiplicative.

General Changes

 * The 's gifts now include the and no longer Hermes Boots.
 * Goblins only forced on 2+ orbs broken
 * Pirates only forced on 4+ altars broken
 * Defeating goblins for the first time will force a meteor drop and spawn Abominationn
 * All mobs drop 40% more coins (this stacks with Expert's x2.5, total x3.5)
 * Lethargic now causes enemies to move and attack slower when applied
 * Nerfed boss crate drops to 5 (was 5-9)
 * On Fire wears off faster when in the rain
 * Reduced Volatile Energy drop amounts
 * Biome cacti now inflict a corresponding debuff instead of Poisoned
 * Hallow cactus inflicts Confused
 * Corrupt cactus inflicts Cursed Inferno
 * Crimson cactus inflicts Ichor
 * Fixed Midas not working in multiplayer
 * Nerfed various enemy and boss spawn rates
 * Antisocial makes summons do no damage

Enemies

 * Jellyfish aura won't display outside liquids
 * Goblins fall through floor when everyone is dead to minimize spawn camping
 * Hornets do not go through walls if they have line of sight to the player (prevents knockback from causing them to fly far away)
 * Hardmode enemies that spawn pre-hardmode have half their regular max life and no defense
 * Clown drops 1-10 Happy Grenade items when defeated
 * Mimics drop 75% less money.
 * Biome Mimics enrage on the surface by spitting coins
 * Rainbow Slime spikes ignore walls
 * Fungus spores have shorter invulnerability on spawn
 * Reduced velocity of fungus spores created by killing mushroom enemies
 * Fixed Fungi Bulbs not exploding into spores on death
 * Nerfed Elf Archer arrow velocity
 * Jungle Temple's Spike Balls/Flaming Wheels selfdestruct 30 seconds after spawning
 * Selenians will not dash again if hit when very close to you
 * Red Devils inflict Darkness
 * Red Devils drop Blindfold at 2% rate
 * Ice Golem drops Blizzard in a Bottle at 5% rate
 * Wyvern drops Cloud in a Bottle at 5% rate
 * Sand Elemental drops Sandstorm in a Bottle at 5% rate
 * Flying Dutchman drops Coin Gun and Lucky Coin at 1% rate each
 * Increased Present/Goodie Bag drops to 1-5
 * Fixed Celestial Pillars being immortal in multiplayer

Bosses



 * Creepers shoot faster when fewer are alive
 * Reduced minimum teleport distance (can now teleport closer)
 * Reduced minimum teleport distance (can now teleport closer)


 * Boss regeneration is disabled while Royal Subjects are alive
 * Removed damage reduction while Royal Subjects are alive
 * Gains a new bee spraying attack below 50%
 * Changed palette
 * Drops 50% less money
 * Drops 50% less money


 * Removed health boost for The Hungry
 * Flying Hungry ignore blocks
 * Flying Hungry ignore blocks


 * Removed accidental Jester Arrow immunity
 * Removed accidental Jester Arrow immunity


 * Reduced velocity of Dark Stars
 * Body now shoots Dark Stars in V-spread
 * Has a new spin attack in phase 2
 * Has a new spin attack in phase 2


 * All limbs will despawn with Prime in phase 2
 * Blender limbs can reach out further to smack you if you escape the circle
 * Blender limbs have a minimum range
 * Swipe arms flash before attacking
 * Removed accidental Jester Arrow immunity
 * Removed accidental Jester Arrow immunity


 * Drops 100-200 Chlorophyte Ore when defeated
 * Nerfed Plantera's Tentacle health to 30
 * Plantera no longer speeds up in phase 2 against envenomed players
 * Plantera no longer speeds up in phase 2 against envenomed players


 * Low Ground actuates platforms instead of breaking
 * Low Ground affects Planter Boxes
 * Fixed Golem Head getting stuck in walls after deathray
 * Adjusted Golem Head targeting and speed for deathray
 * Increased max speed of fists
 * Increased max speed of fists


 * Reduced phase 3 healing to 50%
 * Reduced phase 3 healing to 50%


 * Replaced Phantasmal Eye support attack with Flow Invader shots
 * Only throws pillars when below 50% life
 * Only throws pillars when below 50% life


 * No longer causes increased pillar enemy spawn rates
 * Replaced fireball invulnerability indicator with a ring of celestial fragments
 * Reduced Moon Leech Clot health boost to x3
 * Moon Leech Clot is protected by Nullification Curse
 * Reduced potential for True Eye desync
 * Fixed Nullification Curse debuff not appearing in phase 2 despite effect remaining
 * Core has zero damage reduction and zero defense
 * Additional pillar-based attacks only occur below 66% life
 * Adjusted socket deathray delays
 * Arena disappears earlier on defeat
 * Increased the amount of Lunar Crystals he drops
 * Drops money when defeated
 * Drops money when defeated


 * Reduced phase 3 healing to 50%
 * Drops more Mutant Scales and Abominationn Voodoo Dolls on defeat
 * Drops more Mutant Scales and Abominationn Voodoo Dolls on defeat


 * Will skip directly to phase 2 after phase 1 has been defeated 10 times (resets when Mutant is fully defeated)
 * A laser telegraphs aim prediction attacks
 * Adjusted movement when launching nuke to reduce odds of contact damage
 * Increased the amount of Eternal Energy he drops
 * Increased the amount of Eternal Energy he drops