The Legend of Zelda Mod/The Legend of Zelda Mod

Biomes[edit | edit source]
The Zelda mod adds one new biome called The Malice that plays a major role in the progression of the game.

Malice Biome[edit | edit source]
The Malice Biome generates next to a Corruption/Crimson biome and resembles the Corruption on the surface, but the center chasm leads down to a large cave in the cavern layer. It spreads similarly to world evils but will not spread below the surface.

Weapons[edit | edit source]
The Mod adds 4 new weapons, one of each class.

Master Sword[edit | edit source]
The Master Sword is a post Moon Lord sword weapon that fires piercing projectiles and inflicts the sealing debuff.

Bow of Light[edit | edit source]
The Bow of Light is a post Moon Lord bow weapon that fires a bolt of light that pierces and inflicts the sealing debuff.

Triforce of Courage[edit | edit source]
The Triforce of Courage is a post Moon Lord mage weapon that shoots a beam of piercing light similar to the Last Prism that inflicts the sealing debuff.

Guardian Staff[edit | edit source]
The Guardian Staff is a post Moon Lord summon weapon that summons Mini Guardians to fight for you that fire projectiles that inflict the sealing debuff.

NPC's[edit | edit source]
The Zelda Mod adds 2 NPC's to the game

Goron Weaponsmith[edit | edit source]
The Goron Weaponsmith is a prehardmode NPC that allows you to convert Corruption specific items to its Crimson counterpart and vice-versa

Sheikah Researcher[edit | edit source]
The Sheikah Researcher is a prehardmode NPC that allows you to convert enemy banners into a rare drop from that enemy.

Enemies[edit | edit source]
The Zelda mod adds 2 new enemies to the game for you to encounter.

Bokoblin[edit | edit source]
Bokoblin

File:Bokoblin .png

Statistics Drops The Bokoblin is a prehardmode enemy that spawns in the surface Malice and scales in strength as the player progresses.

Pebblet[edit | edit source]
Pebblet

File:Pebblet .png

Statistics Drops The Pebblet is a prehardmode enemy that spawns underground.

Bosses[edit | edit source]
The Zelda Mod adds 4 new bosses to the game. 2 Pre-Hardmode, 1 Hardmode, and 1 Post Moon Lord

Stone Talus[edit | edit source]
This is a Pre-Hardmode boss that resembles rocks, killing it allows the Goron Weaponsmith NPC to move in and causes Pebblets to spawn underground. It is summoned by using a Suspicious Geode in the Underground/Cavern layer.

Stone Talus

File:Stone Talus .png

Statistics

Hinox[edit | edit source]
This is a Pre-Hardmode boss that spawns naturally in the Malice Biome if the player meets the requirements. It resembles a cyclops and when defeated allows the Sheikah Researcher to move in and causes the Malice Biome to stop spreading.

Hinox

File:Hinox .png

Statistics

Stalnox[edit | edit source]
This is a Hardmode boss that spawns in the same way as the Hinox, but only at night. It resembles a skeleton of a Hinox and when defeated allows the player to cleanse the Malice with Golden Solution.

Stalnox

File:Stalnox .png

Statistics

Ganon[edit | edit source]
Ganon is the final boss of the mod and is summoned by using a Triforce of Power Shard at the center of your world. He resembles a large boar and wields a trident. He will fly around and fire blasts of Malice Fire and throw his spear in a boomerang fashion. When he reaches 50% health he enters an "Enraged" state that gives him a ring of Malice Fire surrounding him, he begins throwing 2 tridents that fire Demon Bats.

Ganon

File:Ganon .png

Statistics