Fargo's Mod/1.3.2

Fargo's Souls Mod v1.3.2 makes the bosses no longer exclusive to Eternity Mode and provides various balance changes, bug fixes, and additional polish. Still featuring all Fargo's soul mod items you know.

Vanilla

 * Added toggle for Ballista Panic.
 * stopping time applies a gray shader to the world.

Calamity

 * Added Brimflame, Snow Ruffian, Umbraphile, Sulphurous, Fearmonger, Fathom Swarmer, and Plague Reaper Enchantments
 * Updated all other Calamity Enchantment recipes and several effects
 * Added, renamed Force of the Apocalypse to

Vanilla

 * Added toggle for Panic.
 * Buffed speed to match  and added toggle for new speed, but disabled Supersonic Speed Multiplier during boss fights.
 * Renamed Soul of the Siblings to Soul of the Siblings
 * Nerfed revive cooldown to 3 minutes.
 * Nerfed lifesteal to not override.
 * No longer grants faster respawn during boss fights.
 * Buffed Eternity Stacking to ignore Mutant Presence.
 * Buffed Eternity Stacking to ignore Mutant Presence.

Calamity

 * Added Outlaw's Essence and Vagabond's Soul
 * Removed Rogue bonuses from Slinger's Essence and Olympian's Soul
 * Added Nucleogenesis to Conjurist’s Soul

Other Changes

 * Changed recipes for and  to use.
 * Updated sprites:
 * buff icon
 * buff icon
 * buff icon
 * buff icon
 * has a sound to denote its cooldown ending.
 * Renamed Heart of the Mutants to Heart of the Eternal
 * Buffed to grant survival at 1 life when taking fatal damage.
 * reduces Abominable Rebirth duration but no longer unseals Spectral Abominationn.
 * grants no revive, instead causes other revives to release deathrays.
 * Reworked :
 * Reduced damage drastically.
 * Creepers have slight homing.
 * Uses one slot instead of two.
 * Fixed bug where Brain minion refuses to attack enemies.
 * Reworked :
 * Reduced use speed.
 * Hungry homing is dependent on number of empty minion slots (benefits from up to 5 slots).
 * Hungry no longer targets enemies through walls by default.
 * Hungry bounces off walls.
 * Can target enemies using right click.
 * Reworked and :
 * Destroyer length, speed, and homing are dependent on number of empty minion slots (benefits from up to 5 slots).
 * Can target enemies using right click.
 * Fixed and  not supporting right click targeting.
 * Buffed to enable it’s autoswing effect in inventory.
 * Buffed and, can be used to teleport to your death location.
 * Buffed and upgrades to give a 50% discount on reforges.
 * Removed and replaced all instances in recipes with Luminite Bar.
 * Fixed applying  to bosses.
 * drops in all modes.
 * Removed and replaced all instances in recipes with Luminite Bar.
 * Fixed applying  to bosses.
 * drops in all modes.

General Changes

 * Nerfed spawn rates (now x0.9 rates, x1.25 max spawns).
 * Increased drop rate to 10% in hardmode.
 * Increased drop rate to 33% but decreased max drop to 3.
 * Fixed all sources of inflicting double its intended duration.
 * Changed various nerfs:
 * Spiky Ball -25%
 * Phantasm -50%
 * Last Prism -33%
 * Tsunami -33%
 * S.D.M.G. -25%
 * Xenopopper -25%

Enemies

 * Fixed Piranha jumping when not intended to.
 * Increased spawn rate to 10% until killed once.
 * Skeleton Commando rockets inflict instead of Confused.
 * Demon can horde in Hardmode.
 * Ogre now drops extra Defender Medals.
 * Nerfed Martian Saucer to only fire lasers while doing deathray in phase 2.

Bosses

 * Changed enrage:
 * Removed stat boost.
 * Causes King Slime to spray spikes and slime balls.
 * Ends when you return to its elevation.
 * Ends when you return to its elevation.


 * Nerfed sickle acceleration.
 * Nerfed sickle acceleration.


 * Added a telegraph denoting the angle of mega Love Ray.
 * Can be fought in Expert and Normal mode.
 * Expert Mode:
 * Does not inflict.
 * Does not heal in phase 2 transition.
 * Lacks strong attacks.
 * Normal Mode:
 * Does not inflict.
 * No phase 2.
 * No phase 2.


 * Drastically increased movement speed when despawning.
 * Fixed instant deathrays while transitioning into phase 3.
 * Fixed instant deathrays while transitioning into phase 3.


 * Retinazer:
 * Regular lasers accelerate.
 * Increased health by 20%.
 * Immediately cancels deathray if you die during it.
 * Spazmatism:
 * Nerfed speed bonus to 10%.
 * Twins won’t become vulnerable if the other twin despawns while the player is dead.
 * Twins won’t become vulnerable if the other twin despawns while the player is dead.


 * Probes no longer attack during coil.
 * Coil lasers and dark stars use the same invulnerability timer to reduce excessive damage.
 * Roars before coil as a telegraph.
 * Won’t shoot dark stars during coil if you’re also inflicted with.
 * Reduced velocity of dark stars fired during coil.
 * Reduced velocity of dark stars fired during coil.


 * Nerfed speed in Dungeon Guardian form by 10% at night.
 * No longer shoots rockets in Dungeon Guardian form.
 * Rockets inflict instead of Confused.
 * Rockets inflict instead of Confused.


 * Plantera’s Hooks track you aggressively in phase 2 to make her movement more consistent.
 * Nerfed Plantera’s Tentacles life to 1.
 * Nerfed phase 2 speed by 10% unless the target is envenomed.
 * Nerfed phase 2 speed by 10% unless the target is envenomed.


 * Spiky Balls glow.
 * Eye beams accelerate.
 * Eye beams accelerate.


 * Dashes extremely aggressively when lured away from Ocean.
 * Dashes extremely aggressively when lured away from Ocean.


 * Phantasmal Bolts are now fired in bursts of three, accelerate, and have homing after a certain distance.
 * Nerfed Phantasmal Eye homing severely.
 * Phantasmal Spheres must accelerate to full speed.
 * Drastically reduced arena speed.
 * Removed contact damage entirely.
 * Nerfed movement speed.
 * Nerfed phase 2 pillar attacks.
 * Phase 2 immediately begins using socket deathrays and pillar attacks.
 * Restored defense.
 * True Eyes of Cthulhu attack much more slowly until core is exposed.
 * All attacks do 10% more damage.
 * All attacks do 10% more damage.


 * Updated visual effects of some attacks.
 * Saucers must be manually destroyed.
 * Sickles accelerate earlier during scythe throw attack.
 * Can be fought in Expert and Normal mode.
 * Expert Mode:
 * Does not inflict.
 * Does not inflict.
 * Does not heal in phase 2 transition.
 * Lacks strong paired attacks in phase 2.
 * Normal Mode:
 * Does not inflict Abominable Presence.
 * Does not inflict Abominable Fang.
 * No phase 2.
 * No phase 2.


 * Adjusted debuffs inflicted by all attacks.
 * Can be fought in Expert and Normal mode.
 * Added a shader in phase 2.
 * Expert Mode:
 * Has no phase 3.
 * Does not inflict.
 * Does not heal in phase 2 transition.
 * Significantly reduced phase 2 moveset.
 * Normal Mode:
 * Does not inflict Mutant Fang.
 * No phase 2.
 * No phase 2.