Ancients Awakened/Rajah Rabbit Strategies

Rajah Rabbit is an optional Hardmode boss, which can be fought at any point in Hardmode, but is recommended to be fought after Golem.

Terrain Preparation
It is recommended to fight Rajah on a flat, open terrain, with campfires and heart lanterns covering it.

Armor

 * is a recommended choice for the defense and damage output, but is a good alternative for those who wish to tank the Rajah with Shadow Dodges.
 * is heavily recommended for tanks, and even more so for melee users, as the defensive stats provided by the Beetle shell can help the player take more hits from the Rajah while being able to focus more on aiming.
 * is good for those who wish to have more mobility and damage output, provided the player is willing to put in the time to get all of the necessary materials. For rangers and melee users, this may be a prime choice, as the debuffs the armor allow you to inflict will work on Rajah.
 * is a good alternative to the Chaos armor, as it can allow for added DPS due to how the set bonuses function.
 * is good for keeping a distance and spamming projectiles, as the healing of the hood can allow for utter blind firing with homing weapons, and the mask is good for dealing extra damage to the Rajah and his minions.

Accessories

 * is a good accessory for those who wish to tank the Rajah.

Melee

 * is a good source of both consistent damage and DoT, as it is able to inflict Venom and On Fire.
 * The, if the player is able to get it, is a good, controllable source of damage.
 * The is a good source of burst damage as well as DoT, due to the debuff it inflicts. Good for taking out the Rajah's summons, as well.
 * The is good for both keeping distance between the Rajah as well as being able to damage him, and for piercing and damaging minions, due to its projectile acting like a Vilethorn.
 * The, if the player has beat Anubis before fighting the Rajah, is good for the same reason as the Chaos Yari, except with more 'base range' than the Yari.
 * The is an excellent option, due to the homing properties of the ball it fires being able to target the Rajah and his minions, as well as the flail itself being able to pierce while being unaffected by gravity.

Ranged

 * The is a good weapon for both DoT and for taking out the minions spawned by the Rajah, as the Terrablaze debuff makes the afflicted target take more damage.
 * The is good for burst damage, and is recommended to be used with Chlorophyte Bullets, due to their homing properties. However, if the player wishes to use the Bustershot as a source of close range damage, Ichor Bullets are recommended, as it will weaken the Rajah alongside dealing higher damage than Chlorophyte Bullets.
 * The may be a good secondary, as the range it can provide is decent, and the damage is considerably useful, so it could be used as a backup if the player happens to run out of bullets, or need a quick switch.
 * The, even at this point in the game, is a good choice, and is recommended that either Holy arrows or the Terra arrow is used with it, as the storm of arrows it can summon is able to deal substansial damage from a better range, and possibly at higher speeds than a regular bow.
 * If the player has fought Duke Fishron before fighting the Rajah, the is a great source of consistent burst damage.
 * If the player has taken on the Frost Moon before fighting the Rajah, the is an outstanding source of rapid damage when combined with Chlorophyte bullets.
 * The is great for AoE damage, debuffs, and direct damage. It's best used to target the Rajah, but, if intended to be used against the summons, it is best to group them up before throwing a javelin.

Mage

 * If the player has fought the Duke Fishron before fighting the Rajah, the is an incredible option for both consistent damage and taking out the Rajah's minions, as after a minion is killed, the summoned Typhoon will launch itself at the nearest target and continue attacking until it disappears.
 * If the player has fought the Duke Fishron before fighting the Rajah, the is a good source of damage that can be lined up, as the bubbles linger in the air for a few seconds after being fired, and can be used to line up damage to both the Rajah and his minions.
 * The is an incredible option for both piercing and ignoring immunity-frames, as the right click is able to do so, which can rack up damage if spammed. It may best be used as a secondary.
 * The is an amazing source of both piercing and debuffing the Rajah and his minions, as the infinite piercing and Ichor debuff will allow for the player to both take out multiple minions quickly, and to weaken the Rajah.

Summoner

 * The is a good summon to directly attack the Rajah, and should be used to only target the Rajah.
 * The, if the player decides to make it, is amazing at dealing direct damage to the Rajah, as the debuffs that it can inflict will help to hinder and weaken the Rajah.
 * The is good for both damage and the Terrablaze debuff, as it will allow you to deal more damage to both the Rajah and his summons.

The Fight
Rajah will always begin the fight by falling out of the air regardless of how he is summoned, be mindful of this to not let yourself be crushed, as the Rajah has high contact damage.

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General Tips

 * For summoners, is it recommended that they keep a secondary weapon, as it may help them to deal more damage and handle the Rajah's summons better.
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