Fargo's Mod/1.3.9.1

Fargo's Soul Mod v1.3.9.1 served to make a variety of minor balance changes, prominently adjusting several Champions and reworking numerous attacks.

Vanilla

 * damage halved
 * aura no longer shines in front of blocks
 * now resets its crit on death
 * reworked: recipe moved to pre-Hardmode and effect replaced, now piercing projectiles spawn bees
 * no longer instakills non-boss enemies, instead does a high damage explosion

Other Changes

 * halves Sparkling Adoration’s heart cooldown and boosts damage
 * replaces Sparkling Adoration’s hearts with love rays
 * Removed Pandora's Box and Pandora’s Tome (moved to DLC mod)
 * Fixed spikes being hostile in multiplayer
 * Fixed several tooltip formatting issues and typos

General Changes

 * Holy Price lasts 15 seconds (was 10)
 * Chlorophyte Bullets are even slower and despawn after 2 seconds

Bosses

 * Reduced head movement speed
 * Hands move faster
 * Punches cause chain explosions (only in Eternity Mode phase 2)
 * Flower petals split after travelling a certain distance (only in Eternity Mode phase 2)
 * Hands spawn semi-homing life orbs on slam instead of geysers (only in Eternity Mode phase 2)
 * Contact damage inflicts Lethargic in Eternity Mode
 * Contact damage inflicts Lethargic in Eternity Mode


 * Flameburst and homing Flaming Scythes do more damage
 * Improved telegraphs for Dungeon Guardians
 * Improved telegraphs for Dungeon Guardians


 * Slowed down spectres
 * Reduced horizontal speed of cross bones during hallowed shield to almost nothing
 * No longer uses different invulnerability timers for hand and body contact damage
 * No longer uses different invulnerability timers for hand and body contact damage


 * Phantasmal Sphere sword visuals improved
 * Slime Rain attack reworked, Mutant is still while reticles telegraph the rain of slime and you hide in the gap
 * Fishrons now hover around you in one of two configurations before dashing in and no longer explode into typhoons
 * True Eye minion contact damage removed
 * Adjusted movement during Nuke Fishron for consistency
 * Arena is stationary during pillar drop
 * Retinazer ray fan randomly aims either up or down and Prime rain adjusted to deliberately overlap it
 * Phantasmal Sphere overlapping spirals have a random starting angle
 * Phantasmal Sphere overlapping spirals have a random starting angle