SGAmod/Credits

This page contains a list of people who have contributed to the mod's development.

IDGCaptainRussia94
IDGCaptainRussia94 is the founder, lead developer, and owner of SGAmod.

Mister Creeper
Mister Creeper was a former SGAmod developer. He was a former Havoc team Spriter, currently made a lot of items including Storm Breaker's sprite. Left the team over personal reasons. Dev items are left in because IDG refuses to remove his hard work over Creeper's petty reasons.

PhilBill44
PhilBill44 was a former SGAmod developer. Willingly joined and contributed to the team, examples of his work include the mod icon, blazewyrm, Creeper's Dev Outfit, and (old) spacediver armors, as well as the Fiery Moon and various idea suggestions. He left Terraria as a whole due to going on's in his life.

Additional Credits

 * Anarog/Kuronaki#9669 on discord: Made some sprites for different items, has cool ideas too.
 * Maskano#8754 on discord: Made several great resprites for many items that needed it.
 * JellyBru#3929 (Donno if he has a forums account likely not), did the epic Wraith Resprites
 * Just DudeSquid#4617 and daimgamer#6490 on discord, did some great (Calamity/"Superior") sprites, Squid also has his own mod called Volcanit, where most of his work can be found, check it out!
 * Rijam: Consistent work on the mod's wiki and contributing some sprites, also made the Caliburn's boss theme.
 * Freya manibrandr: Whom I had commissioned some paid sprites (oh where that come from?) of some very specific things I wanted to make in the mod, this would include all the Serious Sam weapons, and Draken
 * @El3trick_Plays : Made some sprites for items that needed them, pretty awesome! Later dropped out of the team without a word and cut all contact with me for seemly no reason.
 * @Lonely Star : did one sprite and kinda went missing, has shown very little activity.
 * @Kooyah : Retired and former Havoc team Spriter, and all of sharkvern's sprites, and a good chunk of havoc item and tile sprites. (also includes backlog sprites, and he even made an improved one, awesome!)
 * @Iggysaur : the Havoc team coder before myself, spriter as well, did most of the code for the ported items from that mod.
 * Vasyanex - formally on the Havoc team, they need their own mention as they are the only people I don't have 100% perms to use content from, but I really don't want Vasyanex's sprites going to waste or AlexusIchimonji's Caliburn sprites, and they were meant for havoc which I have perms to use now anyways. (AlexusIchimonji's sprites have been resprited, so that's one less issue)
 * Wicloud#1470 on discord: Made Cirno's wings sprites, Ice Fairy Sprites, and a few other things
 * @qwerty3.14 : Allowing me to use his GlowMask Library from his own mod, on top of being a massive inspiration for alot of the more creative things I've made here.
 * And @TheRandomMidget for permission to port havoc content (including Murk and... pretty much anything I could fit in).
 * @zadum4ivii : used and edited your stove code because I'm garbage at making multi-tiles :p
 * @Kazzymodus: Gonna be honest, I don't think most people know that Shockwave shader was yours, but the moment I found out... You get the credit!
 * @ÐarkŁight + @direwolf420 + @jopojelly : you 3 have helped me so much since I started modding, I wouldn't be here without your help!
 * Boffin#8216 : Thanks for the Trail Shader and Matrix logic required for it! It's gonna be complete epic with how I plan to use it!
 * @Joost8910 Years ago, I adapted some code from his Gigamesh boss to use in IDGLib, and ironically enough, I did it again in recent times! I still use it to this day and very heavily in SGAmod <3 (To be more specific: his fan projectile code from years ago and adapted, and his movement prediction code of recent times)
 * @ThatOneJuicyOrange_ I donno how much of this you wrote yourself, you always had trouble with code, but the blizzard code was borrowed from EA, you are credited in the version of the mod that features it
 * @Zoaklen, I know your not longer here, but if not for your bare bones sky code, I wouldn't have learned to make custom skies, thank you!
 * @blushiemagic again, many things, mostly stuff from Bluemagic which have served as a major learning tool for me, but in this case it would be your pureium world gen code, and using a cut down version of your World Reaver code to learn the basis of overlays, thank you!