Item Modifier/Item Properties

Auto Use [[File:UI AutoReuse(Item Modifier).png]]
If true, an item will be repeatedly used when the mouse is held down.

ConsumableUI Consumable(Item Modifier).png
If true, the item will be consumed upon use.

Even if this property being false, a mana flower will still consume any item that heals mana.

Potion Sickness [[File:Potion_Sickness.png]]
If true, potion sickness will be inflicted when the item is used.

Damage Type [[File:Avenger_Emblem.png]]
The type of damage that the item will inflict.

Accessory [[File:Frostspark_Boots.png]]
If true, the item can be equipped as an accessory.

Damage [[File:Copper_Shortsword.png]]
Damage inflicted by the item.

Crit Chance UI CritChance(Item Modifier).png
Critical Strike Chance of an item.

Almost everything has a base critical strike chance chance.

This property is affected by Limited setting.

Knockback [[File:UI Knockback(Item Modifier).png]]
Amount of knockback inflicted by the item.

Negative knockback doesn’t do anything.

Projectile Shot [[File:Musket_Ball.png]]
The ID of the projectile that the item will shoot.

The vanilla(1.3.5.3) projectile count is 713.

Shoot Speed [[File:UI ProjectileSpeed(Item Modifier).png]]
Gets/Modifies the Shoot Speed of an item.

If a projectile goes fast enough, it may phase through blocks.

An ice rod with a shoot speed of 0 instantly places an ice block no matter the distance.

Place Tile [[File:Dirt_Block.png]]
The ID of the tile that the item will place.

A tile can’t be placed if the item can shoot projectiles.

The vanilla(1.3.5.3) tile count is 469.

The tModLoader(v0.11.6.2) tile count without any mods loaded is 471.

Added Range [[File:Extendo_Grip.png]]
Additional range the item will grant or take.

This can be seen in Copper Tools(-3 Range), Luminite Tools(+4 Range) or The Grand Design(+20 Range).

This property is affected by Limited setting.

Buff [[File:Well_Fed.png]]
The ID and duration of the buffs inflicted when the item is used.

A buff won't be inflicted while a tile is being placed.

HP Healed [[File:UI HealHP(Item Modifier).png]]
Amount of HP granted when item is used.

This property is affected by Limited setting.

Mana Healed [[File:UI HealMP(Item Modifier).png]]
Amount of Mana granted when the item is used.

This property is affected by Limited setting.

Axe Power [[File:Iron_Axe.png]]
Axe Power of the item.

The final Axe Power is multiplied by 5.

This property is affected by Limited setting.

Pickaxe Power [[File:Iron_Pickaxe.png]]
Pickaxe Power of the item.

This property is affected by Limited setting.

Hammer Power [[File:Iron_Hammer.png]]
Hammer Power of the item.

This property is affected by Limited setting.

Amount [[File:UI Stack(Item Modifier).png]]
Amount of the item.

Max Stack [[File:UI MaxStack(Item Modifier).png]]
Defines how much an item can stack.

Animation Duration [[File:UI UseAnimation(Item Modifier).png]]
Duration of the item use animation.

Use Duration [[File:Stopwatch.png]]
Duration of the item being used.

Defense UI Defense(Item Modifier).png
Amount of Defense the item will grant when worn.

Fishing Power [[File:Bobber_(Fiberglass).png]]
Fishing Pole Power of the item.

Item Scale [[File:UI Scale(Item Modifier).png]]
The scale of the item.

By default, the scale is 1.

Use Style [[File:UI UseStyle(Item Modifier).png]]
If Swing is selected, the item will be swung like a Broadsword.

If Drink is selected, the item will be drank like a Potion.

if Stab is selected, the item will stab like a Shortsword.

If Above Head is selected, the item will be held above the head like a Life Crystal or a Mana Crystal.

If Held is selected, the item will be held like Staff, eg. Amethyst Staff, Poison Staff.