SGAmod/New Mechanics

SGAmod expands on existing game mechanics and adds new unique mechanics to Terraria.

Existing Mechanics

 * : New buffs.
 * : New debuffs.
 * : New reforge prefixes on weapons and accessories.
 * : New music tracks.

New Mechanics
SGAmod adds new unique mechanics to Terraria. See their respective pages for more details.


 * : When your Critical hit gets a critical hit, resulting in 3x the weapon's damage.
 * : A few guns have a finite number of shots before they need to be reloaded.
 * : Special effects and weapons may use a Cooldown Stack as a cooldown before they can be used again. Players have one Cooldown Stack by default and can increase their number with various items.
 * : Certain weapons and items require electric charge to function. Certain armor sets or items will give the player electric charge.
 * : Killing certain enemies such as bosses will give the player Expertise. This is a currency that is used to buy items from the NPC.
 * : Certain SGAmod Shields will all your to block a percentage of damage.
 * : A new dimension that can be entered by touching a in the . The area is dark and contains  and s.
 * : Entering the in the Dungeon will allow the player to go "deeper". They can get more dungeon loot and get exclusive items only found in the Deeper Dungeons.
 * : A new difficulty option. This is activated by holding shift while creating a new character, but only after has been defeated at least once.
 * : The will allow you to uncraft held items. The item will be uncrafted at a loss, but the lost can be reduced with a.

Upcoming Mechanics

 * : Future versions of the mod will include an Enchanting mechanic to further increase the stats of weapons. The current version of the mod already has this implemented, but it is unobtainable and doesn't do anything in normal gameplay.