User:Thevortex67/Starlight River/Abilities

Forbidden Winds
Forbidden Winds is the first ability normally obtainable in the game which can interact with the world, and allows the player to perform a short dash in one of the eight cardinal and sub-cardinal directions by pressing it's associated hotkey (default LSHIFT) while holding down a direction using the player's movement keys. Objects and enemies in the world with a pulsing blue outline are able to be interacted with using this ability, such as the or  by dashing directly into or through them.

Obtaining
The Forbidden Winds ability can be obtained in the Vitric Temple, in a large room near the bottom of the structure. In order to obtain the ability, the player must make one of the large boulders spawned by a trap smash into a massive crystal holding the ability to be able to grab it. Like all abilities, its availability is client-side, meaning that every player will be able to pick up the ability and it will only disappear for them once they have obtained it.

Effects
Forbidden Winds, when activated, causes the player to "dash" a short distance in whichever direction is being held, including diagonals. This is useful for dodging attacks, crossing large gaps, acting as an extra jump, and for interacting with any object with a glowing blue outline. While the ability provides a great burst of speed, it does not provide any immunity to damage, so dashing through projectiles or enemies will still hurt the player (with a few exceptions, like enemies that must be interacted with using the dash such as the Crystal Slime).

Tips

 * The dash can reset the players momentum, so it can be used to change direction quickly or avoid fall damage.
 * The dash's cool-down has a unique sound effect.
 * Items cannot be used while dashing, so charged items such as The Shaker will be reset upon activating the ability.

Trivia

 * This ability was inspired by the dashing mechanic in the popular 2D platformer Celeste.