SGAmod/Spirits of Caliburn

"Let's see if your worthy..."

The Spirits of Caliburn are three individual bosses that are fought in each of the.

During the fight, will play as the boss music.

Summoning
The bosses are summoned by interacting with the Caliburn altars found within the shrines. Each boss has its own alter and shrine. You must have at least 200 HP to summon them.



Behavior

 * The Caliburn sword will fly around the area.

Attacks

 * Charge the target
 * Shoot glowing projectiles
 * Summon boulders
 * The boss will spin slowly before throwing boulders at the player.
 * Build traps
 * The boss will stay still during this time.

Tips

 * If you are having trouble finding the dank shrines, a can be purchased from  which points you towards Caliburn Altars inside the shrines when held.
 * Due to the many pits and holes in Dank Shrines, building platforms over them will prevent you from getting stuck in them.
 * The boulders that the boss summons will deal an insane amount of damage. Dodging these boulders is crucial to staying alive.
 * The boss will spin slowly shorty before spawning the first boulder. Many particles will also fly away from boss during this slow spin.
 * The Dank Shrines contain many chests with many types of potions. These potions can be used to make the player stronger during the fight.

Trivia

 * Each of the three bosses drop a different version of Caliburn. The swords are obtained by breaking the alter after the respective boss has been defeated.
 * The bosses will become invincible if the player leaves the Dank Shrine.
 * If the player has the Boss Checklist Mod installed, all of the Caliburns' despawn messages says: "The Caliburn Spirit returns to its slumber"

Quotes

 * "You will not survive this, come back when you have more meat on your bones." (If a stronger Caliburn Altar is interacted with before the weaker version has been fought)
 * "Let's see if you're worthy..." (If the player has interacted with the next version of the Caliburn Altar)
 * "You are worthy, claim your reward..." (If the respective boss has been defeated)