Fargo's Mod/1.0.0

Fargo's Soul Mod v1.0.0 served to add the final boss of Fargo's Soul Mod, the, as well as cross-compatibility support for the Shadows of Abaddon Mod. Additionally, the update revamped nearly every aspect of the mod, including, , and bug fixes.


 * Added, , , , , , , , , , , , , , , , , , ,

Force Accessories

 * Added, ,


 * Added


 * Added ,

Other Additions

 * Added
 * Added
 * Added ,

Vanilla

 * split projectiles are now always friendly.
 * Buffed Super Bee chance from 33% to 50%.
 * snowballs now fire with swords correctly.
 * now can affect enemies in water, and fixed lightning effect being needlessly hard to trigger.
 * now spawns 5 Leaf Crystals instead of 1; Flower Boots effect is now carried on from Chlorophyte Enchantment onward.
 * Buffed icicle respawn time from 5 seconds to 2 seconds; icicles spawn closer to the player, spawn quicker, and follow the cursor better.
 * Fixed Frost Enchantment sometimes spawning more icicles than intended.
 * Fixed damage bonus running out and making projectiles deal 0 damage, and removed bonus pierce.
 * now can only activate once every second at max (every 0.5 seconds on and further upgrades).
 * Removed mana steal, added doubled herb output, and increased duration of spore clouds.
 * Buffed mining speed from 30% to 50%; all further upgrades increased dramatically.
 * Adjusted recipe to now take either Gold or Platinum Pickaxe.
 * Buffed inferno DOT from 10 to 20, increasing up to 80 as enemies get closer to the player.
 * Removed bonus attack speed effect.
 * now also activates with Rod of Discord, and fixed First Strike disappearing early.
 * Added hotkey for throwing Smoke Bombs with Ninja Enchantment equipped.
 * now only provides armor penetration in lava.
 * Buffed number of fireballs from 3 to 6, and increased speed they rotate around the player.
 * sentry will be replaced in a new location if you double tap again.
 * Added visual indicator of effect being triggered.
 * Updated description to now mention eating Pumpkin Pie will inflict Potion Sickness.
 * Updated description to make its effect more clear.
 * Fixed  targeting critters and town NPCs.
 * Nerfed critical strike bonus from 4× damage to 3× damage.
 * Buffed minion damage by 50%.
 * Buffed critical strike damage from 10% to 20%, and fixed critical strikes dealing more damage than intended.
 * now increases Stardust Guardian damage by 5× and increases attack faster. It can now also continue to attack in stopped time.
 * Changed effect: now grants infinite temporary minions.
 * Removed speed reduction on and now makes all weapons and projectiles larger.
 * Removed being affected by the  debuff.
 * All vanilla Enchantments that scaled with a certain damage type will now scale with the player's highest damage type:, , , and.
 * Fixed certain Enchantments affecting town NPC attacks.
 * Changed all spreads to be more circular, such as, , , and effects.
 * Changed recipes for *, , , , and *.

Thorium

 * now additionally provides 50% damage reduction at full health and immunity to.
 * now additionally provides 90% damage reduction at full health and immunity to Shackled.
 * Changed effect: now increases flight time by 100%.
 * Changed effect: now increases attack speed by 20% while in water.
 * Changed effect: now increases health restored from healing potions by 50%.
 * Changed effect: now provides 33% damage reduction at full health.
 * Changed effect: now occasionally spawns a short-lived  upon hitting enemies.
 * Changed effect: now increases damage dealt to enemies that have attacked a town NPC.
 * Removed effect from,  effect from , and  effect from.
 * Fixed several inconsistencies in effects when Thorium Mod is enabled (effects from when Thorium Enchantments were mixed into vanilla Forces).
 * Several Thorium Enchantments that scaled with a certain damage type will now scale with all damage types:, , , , Feral-Fur Enchantment, , , , , , , , , , , , , and.
 * Changed recipes for, ,.
 * Fixed recipes for, , and.

Calamity

 * Changed all recipes for Calamity Mod Enchantments:
 * Removed all helmet variant requirements; now only requires any helmet variation.
 * Added all rare variants and pets
 * Reduced amount of item needed for Pre-Hardmode Enchantments.
 * Moved to Pre-Hardmode.
 * Fixed all Calamity Enchantments freezing the player due to its latest update.

Vanilla

 * bonus damage to low-health enemy effect now carries over to and further upgrades.
 * Fixed not providing the effects of Force of Wood.
 * Buffed magnet effect on  and further upgrades.

Thorium

 * Removed effect from  onward.
 * Simplified all Thorium Force tooltips.

Calamity

 * Replaced "Force of Calamities" with, , and.

Vanilla

 * Fixed missing the effects from Royal Gel.
 * Fixed and  flight time not being infinite.
 * no longer gains Palladium life steal, double mana star heals, or shadowflame aura.
 * Adjusted stat buffs.
 * Soul of the Siblings no longer requires and Soul of Eternity does.
 * Soul of the Siblings no longer gives faster respawn during boss fights.
 * Buffed defense and reworked its tooltip to be much shorter.
 * Fixed and  critical strike chance multipliers not working in multiplayer.
 * Changed recipes for, * , , and.

Calamity

 * Changed recipe for.

Other Changes

 * Added an updated mod configuration allowing the ability to easily enable or disable Toggles.
 * Added several new Toggles.
 * Fixed 's sprite clipping into the ground.
 * Added a crafting recipe for them.
 * Removed "Infinity Relic".
 * Removed "Expert line" from some items.
 * Updated all Soul and Force tooltips to include their full effects.
 * Updated Boss Weapons to drop directly from the boss instead of their Treasure Bags.
 * Eternity Mode now increases their drop rates.
 * Moved and  to post-Duke Fishron EX; increased stats to compensate.
 * Reduced dust when firing.
 * Fixed causing crashes on servers.
 * Fixed bees not properly dealing summon damage.
 * Fixed being unobtainable.
 * Fixed Wall of Flesh dropping instead of.

General Changes

 * Added
 * Added and
 * Added sprites for and.
 * Removed delay between Old One's Army waves.
 * Fake Hearts ignore defense and damage reduction.
 * Fake Hearts have a custom death message.
 * Reduced drop rate to 2%.
 * Midas no longer duplicates coins in multiplayer.
 * Reverse Mana Flow now halves magic weapon use speed, reduces magic damage by 150%, and deals less damage when using magic weapons.
 * On hit effects such as those from or  can only activate every 20 ticks at most.
 * Oceanic Maul no longer inflicts damage over time.
 * Lava in The Underworld inflicts Shadowflame.
 * Evil and Hallowed Cacti deal more damage and inflict Poisoned.
 * Water in the Desert inflicts Slow.
 * Water in the Dungeon inflicts Cursed.
 * Water in the Granite Cave inflicts Weak.
 * Water in the Marble Cave inflicts Broken Armor.
 * Corruption and Crimson debuffs now occur in Pre-Hardmode.
 * Snow inflicts Chilled at night in Pre-Hardmode; no longer inflicted if the player is in front of a background wall.
 * Blood Moon inflicts Water Candle.
 * Space suffocation mechanic functions underwater unless the player has Gills.
 * Holding an Umbrella while raining will make the player immune to Wet.
 * Lightning occasionally strikes if the player is Wet in Hardmode Rain.
 * Nurse healing during a boss fight now causes the Recovering debuff.
 * Nurse will now heal.
 * now always deals half of the player's maximum health.

Enemies

 * All Hardmode enemies that spawn in Pre Hardmode have reduced HP and damage, and now drop some Coins.
 * Spider enemies spit webs more often.
 * Black Recluses now have a 2% chance to drop Spider Egg.
 * Reduced jump height of Sharks.
 * Harpies now steal potions on hit.
 * Truffle Worm can now drop from Mushroom biome enemies.
 * Night
 * Demon Eyes now move twice as fast and inflict Obstructed instead of Stoned.
 * Only Armed Zombies can break down doors now.
 * Wraiths now steal Souls on hit.
 * Underground
 * Fixed Undead Miner ignoring.
 * Nymph is immune to lava and attacks by shooting Fake Hearts instead of Bees.
 * Desert
 * Basilisk inflicts Stoned on touch and has an aura of Infested.
 * Nerfed Basilisk life to 2×.
 * Nerfed Dune Splicer life to 3×.
 * The Corruption
 * Eater of Souls now have a windup before their attack. They move slower and emit dust while travelling through tiles.
 * The Crimson
 * Crimera travels through tiles, but moves at a slower speed and emits dust.
 * Face Monsters has an aura of Obstructed.
 * Jungle
 * Hornets no longer go through walls by default.
 * Hornets and their stingers inflict the debuff, which causes all nearby Hornets to attack the player through the walls for its duration.
 * Moss Hornets have a 50% chance to drop a Stinger when defeated.
 * Dungeon
 * Nerfed Dungeon Guardian movement speed.
 * Post-Plantera Dungeon Skeletons drop a Bone when defeated.
 * The Underworld
 * Red Devils no longer spawn during Wall of Flesh fight and cannot spawn in hordes in Pre-Hardmode.
 * The Guide dies when a Voodoo Demon incinerates its doll.
 * Events
 * Umbrella Slime now inflict Slime and Wet.
 * Nerfed Goblin Thief to only steal the player's held item.
 * Nerfed Snowman Gangsta fire rate.
 * Nerfed Headless Horseman's thrown blade to spawn 6 Pumpkings from 12.
 * Nerfed Krampus to only steal the player's held item and one accessory.
 * Nerfed health of Celestial Pillars to 3×.

Bosses

 * Added togglable recolors for all bosses when Eternity Mode is enabled.
 * King Slime
 * Reduced number of spikes produced when landing from jump.
 * Now shoots aimed spikes at the player.
 * Eye of Cthulhu
 * Reduced spawn rate of Servant of Cthulhu.
 * Reduced spawn amount of sickles when dashing; initial spread has less scythes.
 * Removed scythe wall attack.
 * Teleports behind you.
 * No longer inflicts Stoned.
 * Eater of Worlds
 * Segments no longer drop loot before the boss is defeated.
 * Brain of Cthulhu
 * Creepers no longer drop loot.
 * Removed increased speed in phase 2; now spawns a shadow clone.
 * No longer inflicts confuses when hit in phase 2.
 * Now confuses the player for 5 seconds every 10 seconds in phase 2.
 * Queen Bee
 * While s are alive, she will only spawn Bees and stingers, and take 50% less damage.
 * Royal Subjects now only have the ability to dash.
 * Royal Subjects now spawn directly from Queen Bee.
 * Skeletron
 * Bones now ignore tiles.
 * Limbs now respawn with 25% life.
 * Wall of Flesh
 * Nerfed duration from attacks.
 * Reduced reverse aura size.
 * The Destroyer
 * Only fires one star per shot instead of three.
 * Increased dark star velocity.
 * Now drops Iron Crates upon defeat.
 * The Twins
 * Retinazer has an aura of Burning in phase 2.
 * Removed dark star attack from both bosses.
 * Now drops Iron Crates upon defeat.
 * Skeletron Prime
 * Nerfed the maximum life of all limbs by 50%.
 * Limbs respawn with 25% life but only respawn every 30 seconds.
 * Cannonballs inflict instead of.
 * Now drops Iron Crates upon defeat.
 * Plantera
 * Nerfed fire rate of Leaf Crystals slightly.
 * Gains a reverse aura of Ivy Venom in phase 2.
 * Gains a second ring of Leaf Crystals in phase 2 that do not fire, but spiral in and out around Plantera.
 * Leaf Crystals now have contact damage.
 * Golem
 * Golem Fists instantly recover to full HP when brought below 50% HP (effectively unkillable).
 * Golem Fists are immune to all debuffs.
 * Golem has boosted horizontal speed outside the temple.
 * Golem Head only breathes fire outside the temple.
 * Nerfed Golem Head life regeneration to 300 per second.
 * Nerfed Golem life regeneration to 420 per second.
 * Pumpking
 * Buffed drop rate from 4% to 10%.
 * Ice Queen
 * Buffed drop rate from 4% to 10%.
 * Betsy
 * Fixed ability to spawn as soon as Wall of Flesh was defeated.
 * Now spawns when defeated in Old One's Army.
 * Can despawn if summoned outside of the Old One's Army event.
 * Lunatic Cultist
 * Removed Ancient Doom damage buff to fix Prophecy's End doing over 400 damage.
 * Seal is smaller.
 * Duke Fishron
 * Gained 50% damage resistance against Razorpine.
 * Reduced damage resistance against Phantasm homing arrows and Aerial Bane to 33%.
 * Sharknados and Cthulhunados cannot deal damage until half a second after spawning.
 * Moon Lord
 * Reduced damage resistance against Phantasm homing arrows and Aerial Bane to 33%.
 * No longer fires socket Deathrays.
 * Seal is smaller.
 * Halved health of Detonating Bubble EX.
 * Now shoots Detonating Bubble EX while dashing in phases 1 and 2.
 * Razorblade rings despawn twice as fast in phase 3.
 * Drops instead of Eternal Energy.
 * Drops instead of Eternal Energy.