Terraria Overhaul/Seasons

Seasons are a feature added to the Terraria Overhaul mod. Each season changes the Forest biome and will affect the enemies that will spawn.

Each season lasts 15 days. A can be used to check how many days are left until the next season begins.

There is an option during world creation to choose which season to start in. It is recommended by the player to choose Spring, but some seasons can be beneficial to the player, such as Autumn where Pumpkins can be harvested quickly for use in armor and Pumpkin Pies.

Spring


Spring is the first and the most calm season, representative of the classic Terraria setting.

Environment: Enemies: Shops/Herbs In Evil Biomes:
 * Forest grass turns the standard shade of green.
 * The surface returns to normal lighting.
 * Sunflowers function as normal and grant players the Happy! buff.
 * can grow on all kinds of grass.
 * Small Bees have a very small chance of spawning when tall grass is cut.
 * The Dryad always sells Daybloom Seeds and Waterleaf Seeds.
 * Dayblooms, Moonglows, and Waterleafs mature much faster.
 * The Corruption and The Crimson become much weaker visually. Rarely, birds can be heard chirping within those biomes during this season. No gameplay effect.

During Spring in real life, Main Menu music theme changes to (Vanilla) Theme of The Hallow if the custom Title track cannot play.

Summer


Summer is the second and the first somewhat dangerous season.

Environment: Enemies: Shops/Herbs: In Evil Biomes:
 * Forest grass turns a lime-green hue.
 * The surface is much brighter during dusks, nights, and dawns.
 * have a 1/2 chance of occurring when Rain starts.
 * During normal rains, the Mushroom Theme plays and enemy spawns are increased by almost 3 times.
 * spread 2 times faster than usual when it's not raining.
 * have x2 chance to occur during normal rains, and x5 chance during.
 * Any water that's not underground and isn't covered in Snow/Clouds begins to evaporate.
 * Sunflowers continue to act normally and grant players the Happy! buff.
 * can grow on all kinds of grass.
 * If no event is ongoing, enemy spawns are increased by 10%.
 * Beehives start to appear across the whole surface.
 * Red Slimes and Large Bees start spawn with increased frequency on the surface.
 * Small Bees have a very high chance of spawning when tall grass is cut.
 * Queen Bee may randomly spawn at dawn, with two spawning in Hardmode.
 * The Dryad always sells Fireblossom Seeds.
 * Fireblossoms mature much faster.
 * The Corruption and The Crimson return to their original appearances, preparing to bloom in Autumn.

During Summer in real life, Main Menu music theme changes to The Ocean Theme if the custom Title track can't play.

Autumn


Autumn is the third season. While it may be calm in Forests during this season, it can be very dangerous to visit The Corruption or The Crimson.

Environment: Enemies: Shops/Herbs: In Evil Biomes:
 * Forest grass turns orange-green.
 * The surface is slightly darker at all times of the day.
 * are 33% more likely to occur during Rain.
 * Pumpkins grow on grass on their own.
 * Forest trees scatter leaves around them, and all tree leaves turn shades of yellow-green, yellow, and orange.
 * can grow, but only in The Corruption or The Crimson.
 * Sunflowers begin dying and now inflict players with the '.' debuff.
 * Green Slimes are replaced by Yellow Slimes.
 * Ravens start spawning, but only become hostile at night.
 * The Dryad always sells Blinkroot Seeds.
 * Blinkroots and Deathweed will mature much faster.
 * takes place, dramatically increasing the danger posed by the evil biomes.

During Autumn in real life, Main Menu music theme changes to the Rain Theme if the custom Title track can't play.

Winter


Winter is the fourth and the last season.

Environment: Enemies: Shops/Herbs: In Evil Biomes:
 * Forest grass turns deep green.
 * Nights are pitch black.
 * and do not occur during Rain.
 * Water on the surface will freeze, turning into Thin Ice.
 * spread 15% slower.
 * Snow covers most of the surface.
 * Rain is replaced by Blizzards, even in the Forest biome.
 * Most animals and critters stop spawning, with the only exceptions being Cardinals and Penguins, which start spawning everywhere.
 * do not grow in any biome.
 * Sunflowers remain dead and continue to inflict players with the debuff.
 * If no event is ongoing, enemy spawns are increased by 10%.
 * All normal Zombies are replaced by Zombie Eskimos.
 * Green Slimes are replaced by Ice Slimes.
 * In Pre-Hardmode, start spawning at night even when it's not a Full Moon.
 * In Hardmode, Wolves and Ice Elementals start spawning at night, even in the Forest biome.
 * The Dryad always sells Shiverthorn Seeds.
 * Shiverthorns mature much faster.
 * The Corruption and The Crimson finish blooming and return to their original appearances.

During Winter in real life, Main Menu music theme changes to the Ice Theme if the custom Title track can't play.