Tenebrae Mod/Weapons

The Tenebrae Mod adds a couple dozen new weapons in different stages of the game, most being the new and.

Swords
Swords are melee weapons which can be divided into 2 basic categories: shortswords and broadswords. Shortswords have very limited range, and they attack with a horizontal stabbing motion instead of an arc. Pre-Hardmode Swords

Sledgehammers
Sledgehammes are large melee weapons that swing over the player's head like a broadsword, but emit a special shockwave effect when swung that pierces through terrain to deal long-ranged damage to any enemies in its path. Pre-Hardmode Sledgehammers Hardmode Sledgehammers

Yoyos
Yoyo are flail-like melee weapons that follow the player's cursor when thrown. Pre-Hardmode Yoyos

Boomerangs
Boomerangs are melee weapons that return to the player after being thrown. Together with yoyos, they provide the earliest distance attacks that benefit from melee bonuses. Pre-Hardmode Boomerangs Hardmode Boomerangs

Flails
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player. Hardmode Flails

Bows
Bows are ranged weapons that fire arrows as ammunition. Although several bows deal no knockback, most arrows do. Pre-Hardmode Bows Hardmode Bows

Launchers
Launchers are Hardmode-exclusive ranged weapons that fire rockets and similar explosive ammunition. Hardmode Launchers

Others
Hardmode Others

Spiky Balls
Spiky balls are throwing weapons. They are characterized by lingering on the ground after being thrown and acting as a passively damaging trap for enemies to run into.

Pre-Hardmode Spiky Balls

 Hardmode Spiky Balls