Fargo's Mod/1.2.0

Fargo's Soul Mod v1.2.0 served to add a boss fight against, many new or rebalanced items at the post-Moon Lord tier, and various balance adjustments.

Other Additions

 * Added
 * Added
 * Added

Vanilla

 * recipe now takes either Squirrels or Red Squirrels.
 * Fixed ’s effect proccing from Target Dummies.
 * Nerfed, lead poisoning cannot spread between enemies through walls.
 * recipe now takes any Fishing Trash instead of just Old Shoes.
 * Updated recipe to include 300 Poisoned Knives.
 * Smoke Bombs now collide with tiles to help out.
 * explosion damage decreased, but now activates on hit instead of death and has a toggle.
 * ’s Shadow balls no longer pierce.
 * Fixed causing projectile-weapons like Phantasm to fire per tick in frozen time.
 * Added toggle for Flower Boots and Climbing Claws.

Thorium

 * Nerfed to only grant 10% damage reduction at full life.
 * Nerfed to only grant 10% damage reduction at full life.
 * Nerfed to only grant 12% damage reduction at full life.

Calamity

 * Added a toggle for the Reaper Tooth Necklace effect.

Vanilla

 * Fixed not inheriting Monk Dash.
 * Fixed not spawning Chlorophyte crystals.

Shadows of Abaddon

 * Added
 * Split into two Forces, and fixed  not going into a Force.
 * Updated sprites for:

Vanilla

 * The following accessories now require the new material, :, , and
 * Buffed to grant infinite flight.

Shadows of Abaddon

 * Updated sprites for:

Other Changes

 * Added sprites for: equipped,, , and
 * Updated sprites for:, the sentry from , , and Creepers spawned from and
 * will no longer disrupt other weapons, and its damage was decreased slightly.
 * Rebalanced and changed recipe for:, , , and
 * Updated recipe to include the  instead of 100 Bone Keys.
 * Changed acquisition from drop to crafting.
 * Buffed to grant increased crit damage by grazing attacks.
 * Buffed and upgrades to respawn Creepers faster when the player is not moving.
 * Added a toggle.
 * Fixed projectiles not counting as ranged.
 * Fixed ice wave sprite.

General Changes

 * Added drop chance for Jungle Grass Seeds by any Hornet variant.
 * Added drop chance for Brain Scramblers by Brain Scramblers.
 * Adjusted spawn condition for Meteorites and after defeating a Goblin Army.
 * Changed effect from removing 90 defense and all damage reduction to decreasing defense by 15 and damage reduction by 15%.

Enemies

 * Demon Eyes emit a ring of dust before dashing, and reduced dash velocity.
 * Sharks will jump slightly earlier when brought below 50% life.
 * Added knockback immunity to Goblin Warriors.
 * Nerfed velocity and damage of Biome Mimics' enraged coin bullets.
 * Celestial Pillar enemies no longer contribute to the pillar's shield if killed outside their radius.

Bosses

 * Increased distance after teleporting.
 * Increased distance after teleporting.


 * Added cap on number of spawnable Eaters of Souls if too many are already active.
 * Added cap on number of spawnable Eaters of Souls if too many are already active.


 * Improved the telegraph for confusion.
 * Improved the telegraph for confusion.


 * Improved multiplayer synchronization.
 * Added fireballs to the Cursed Flame wall to prevent simply walking through it.
 * Increased Cursed Flame wall damage.
 * Increased maximum speed slightly.
 * Increased Cursed Flame wall damage.
 * Increased maximum speed slightly.


 * Retinazer now immediately begins a Deathray spin when brought below 50% life.
 * Added a telegraph to Retinazer's Deathray spin attack.
 * Added a telegraph to Retinazer's Deathray spin attack.


 * Increased damage of Coil-enraged Dark Stars.
 * Adjusted Coil-enraged aim.
 * Added arena effect to the Coil attack, completely preventing escape.
 * Has pierce resistance: projectiles do decreasing damage as they hit more segments, to a minimum of 50% (doesn’t affect minions).
 * Capped max speed of dark star firing so it doesn’t spam them per tick at critical life.
 * Improved multiplayer synchronization.
 * Buffed maximum life by 25%.
 * Nerfed number of Crystals from 5 to 4.
 * Buffed maximum life by 25%.
 * Nerfed number of Crystals from 5 to 4.


 * Geysers shoot from the ceiling when in the Jungle Temple.
 * Jumps now always produce either Geysers or Boulders when in the Jungle Temple.
 * Removed explosive fists when in the Jungle Temple.
 * Reduced horizontal spread on Spiky Balls when in the Jungle Temple.
 * Removed flying head's Laser spray after the Deathray.
 * Flying head takes longer to begin shooting Deathrays.
 * Flying head immediately begins shooting Deathrays when spawned.
 * Boulders do not move until fully opaque.
 * Geysers are much taller when outside the Jungle Temple.
 * Improved multiplayer synchronization.
 * Replaced Lightning Portal spam attack in final phase with Lightning Bolts from sockets.
 * Adjusted spread on Nebula Laser attack.
 * Replaced Lightning Portal spam attack in final phase with Lightning Bolts from sockets.
 * Adjusted spread on Nebula Laser attack.


 * Nerfed maximum life and defense.
 * Increased radius of arena.
 * Reduced spawn rate of Cthulhunados in phase 3 by 50%.
 * Drops if  has been defeated.
 * Drops if  has been defeated.


 * Added 20% damage reduction against all incoming attacks.
 * Clears all friendly projectiles when brought to 1 life, including minions, to reduce distractions during Mutant's last stand phase.
 * Mutant Presence no longer blocks Nebula Boosters and Iron Magnet.
 * Mutant Presence no longer blocks Nebula Boosters and Iron Magnet.