Fargo's Mod/Vanilla Changes

Fargo's Mutant Mod adds a number of modifications to vanilla Terraria's mechanics and items in order to improve quality of life.

Items

 * Various can be right clicked in order to convert them to a variant that deals summon damage.
 * Any items that have a higher stack size than 10 have their maximum stack size increased to 9999.
 * ,, and can be used much faster, massively speeding up use at.
 * When the player has a stack of 60 potions in their inventory, they automatically gain the buff(s) that they would provide. This effect can be toggled in config.
 * Crates now have additional items that may be obtained from them:
 * : Gold Chest items.
 * The will automatically follow the player around. This effect can be toggled in config.
 * Added hotkeys for and.
 * Christmas and Halloween can both be toggled in config.
 * Ammunition and consumable items will not be consumed if there are 3996 in the player's inventory and the world is in Hardmode.
 * count as for crafting.
 * Informational Accessories work while in piggy banks.
 * Water fountains force the surrounding biome to the kind of water that they display, with the forcing it to ocean and the  only working in Hardmode.
 * Informational Accessories work while in piggy banks.
 * Water fountains force the surrounding biome to the kind of water that they display, with the forcing it to ocean and the  only working in Hardmode.

Enemies

 * The may additionally drop.
 * While, , or are alive, the player is considered to be in their respective biomes (Crimson, Corruption, and Jungle).
 * have a 0.5% chance to drop and.
 * drop rate has been increased to 100%.
 * pieces' drop rates have been increased to 33%.
 * has a 5% chance to be dropped by

Town NPCs

 * deal 20× damage to Town NPCs.
 * Angler Quests reset instantly.
 * All vanilla and Fargo's Mod Town NPCs can be caught using a, allowing for easy transportation or can be crafted into various items using them.
 * The additionally sells:
 * for
 * for (after a certain number of Angler Quests have been completed. The amount required to unlock a certain piece matches the amount needed for the Angler to give them to you)
 * The additionally sells a variety of Angler Quest rewards after a certain number of quests have been completed.
 * The additionally sells:
 * All Dungeon Paintings (while in the Dungeon)
 * All Underworld Paintings (while in The Underworld)
 * All Underground Cabin Paintings (while in the Cavern layer)
 * He additionally drops the while the Moon Lord is alive, and the  while the  is alive.
 * The sells both  and.
 * The has a 12.5% chance to drop  and.
 * The has a 20% chance to drop a.
 * The has a 50% chance to drop 5.
 * The has a 33% chance to drop a.
 * The has a 50% chance to drop 4.
 * The has a 25% chance to drop 30.
 * The has a 5% chance to drop a.
 * The has a 20% chance to drop 40.
 * The has a 20% chance to drop 5.
 * The has a 12.5% chance to drop 10.
 * The has a 12.5% chance to drop a.