Fargo's Mod/Champion of Shadow

"The darkness of the night feels deeper..."

Champion of Shadow is a post-Moon Lord.

Summoning
Champion of Shadow does not spawn on its own and must be summoned by the player by using the while in an Evil biome during night.

Attacks
Champion of Shadow’s attacks are all based on the ’s enchantments.

Expert Mode
Only gains boosted stats.

Eternity Mode

 * Transitions into second phase at 66% heath.
 * Gains a third phase at 33% heath.

First phase
The fight starts with Champion of Shadow being, which circle quickly around it and shroud it in a cloud of black smog. The player needs to hit each of these orbs at least once for Champion of Shadow to become vulnerable. The orbs will destroy all projectiles on contact, preventing piercing attacks from working.

Champion of Shadow follows a set pattern, repeating after completing the final attack:
 * Creates several beams as a telegraph, before summoning 3 rows of, with a tight gap between each stream.
 * Shoots towards the player, which slowly accelerate before spreading out further away.
 * Shoots 2 shadow orbs, which explode at the player’s former position into that accelerate outwards.
 * Flashes purple and at the player’s position to  several times.
 * Summons several invincible shadow clones covered in smoke around the player, which begin to charge one after the other (telegraphed by warning beams) before disappearing.

Champion of Shadow goes into phase 2 after reaching 50% health (66% in Expert Mode).

Second phase
At the start of this phase, Champion of Shadow becomes invulnerable again, after which its surrounding shadow orbs expand outwards shortly before shooting many shadow scythes outwards. After this attack is over, the player must hit the shadow orbs again in order to proceed with the fight.

Champion’s 1st phase attacks are improved as follows:
 * The Dungeon Guardian streams are now vertical.
 * Now shoots 2 fireball clusters perpendicularly to the player, which accelerate and home in faster.
 * Shoots more shadow orbs, which explode faster and have faster accelerating scythes.
 * The tentacle rushes now try to predict the player’s movement.
 * More shadow clones are summoned, and they charge in quicker succession.

Champion of Shadow goes into phase 3 after reaching 33% health in Eternity Mode.

Third Phase
Champion of Shadow becomes invulnerable once again, after which its surrounding shadow orbs begin pulsing in and outwards, shooting scythes again. The player needs to hit the orbs again in order to proceed with the fight.


 * The Dungeon Guardian streams are now both horizontal and vertical.
 * Now shoots 3 fireball clusters, 1 towards the player and 2 perpendicularly to the player.
 * Shoots 2 shadow orbs at once perpendicularly to the player, which explode faster.
 * The tentacle rushes now predict even faster and better.
 * More shadow clones are summoned, and 2 of them charge at once.

Trivia

 * The music that plays during Champion of Shadow's battle is Ordeal by Sakuzyo.
 * The Champion of Shadow's design was heavily based on the character Nanis, specifically his Real Form, from the web series Calamity Paint.
 * If the Boss Checklist Mod is installed, its unique despawn message will be "Champion of Shadow fades away..."