AmuletOfManyMinions/AI

The Amulet of Many Minions introduces two major overhauls to vanilla minion AI that allow the player to fine tune the behavior of their minions, and provide more opportunities for an active summoner playstyle. To minimize the risk of cross-mod compatibility issues, these AI updates do not affect vanilla minions by default. To enable new AI features on a Vanilla minion, an AoMM Version of its summoning staff must be crafted from the vanilla staff at a Demon Altar.

Minion Teams [[File:Sun Team (AmuletOfManyMinions).png]] [[File:Moon Team (AmuletOfManyMinions).png]]
In order to enable finer-grained control over your minions, the Amulet of Many Minions introduces the concept of minion teams. Each minion from the mod can be assigned to either the Sun or the Moon team by left clicking on its minion buff. A separate minion waypoint and tactic can be assigned to each team, allowing you to divide your minions' attention between multiple relevant targets where necessary. The active team can be set from the Tactics dropdown menu, or quickly toggled by right-clicking with a waypoint rod.

Advanced Pathfinding
The Amulet of Many Minions introduces a new, custom targeting system to replace the vanilla minion targeting system. Using a new class of tool called the Pathfinding Rod, the player may click anywhere on screen to place a target at that location. Minions will automatically navigate around most terrain obstacles to reach this target, even if they don't initially have line of sight. There are 6 tiers of waypoint rod, each allowing a larger target placement radius, and a faster rate of target placement. There are also two accessories that automatically place the target on nearby enemies.

Target Selection Tactics
The Amulet of Many Minions introduces a tactics system that allows you to customize how your minions choose which enemy to attack when multiple are in range. Using the Tactics UI, a player can choose from one of eight criteria for target selection.