Fargo's Mod/0.7.0

Fargo’s Soul Mod v0.7.0 served to add several new Enchantments and add, rebalance, and fix tons of things in.

Additions

 * Added a Mod Icon!
 * Added, , , , , , , and

Changes

 * Modified nearly all Enchantment recipes: they all have the same amount of materials now, Thorium butterflies removed, and several new Thorium items added
 * reworked: First Strike now given after throwing a smoke bomb, active until your next attack which will be enhanced
 * reworked: Now attacks cause javelins to fall from the sky
 * reworked: Now allows all minions to crit 10% of the time
 * buffed: has greater bonuses when attacking wet enemies
 * buffed: all attacks apply Frostburn
 * nerfed: Lead Poison no longer slows and does not spread to projectile NPCs like Water Spheres
 * nerfed: no longer Stuns enemies
 * nerfed: heals slighly less
 * Recipe for s increased from 1 per to 15
 * now actually absorbs 's effects: 25% increased attack speed
 * Changed around Force recipes so that Thorium does not take away from certain vanilla ones as much
 * Several Thorium effects have been made more stable and should break less easily from Thorium updates
 * Added several more toggles
 * Pillars no longer spawn from
 * damage buffed
 * damage nerfed
 * ,, , and recipes now require  and have better sell prices and rarity
 * 's projectile is immune to Eternity Mode Golem fist destruction
 * dash gives total immunity to all damage
 * rockets home, have nice dust, explode into razor rings, and inflict Oceanic Maul, Curse of the Moon, and Mutant Nibble
 * Target and are immune to  knockback

Fixes

 * Fixed issues with and reseting size
 * Fixed 's Magnet working on Christmas hearts and stars when it shouldn't
 * Fixed being crafted at a Demon Altar instead of at a Crystal Ball
 * Fixed and  doing horrible things in multiplayer
 * Fixed rarity not being rainbow
 * Fixed not having fall immunity
 * Fixed bug on certain Thorium Enchantments like where using a weapon with no ammo would spam projectiles
 * Fixed tooltip typo
 * Fixed giving unintended defense
 * Fixed other various multiplayer minion desyncs
 * Fixed one off pixel in the
 * should work slightly better in multiplayer

General Changes

 * Brought back boss scaling
 * Nerfed spawn rates in general and boss spawn rates reduced even more
 * Removed Confused infliction upon taking fall damage
 * Removed most instances of enemies promoting over time or on hit (Baby Slimes, Baby Mothrons, Pirate Deckhand)
 * Removed bosses spawning on being hit by certain enemies (Wandering Eye, Pigron, Spiked Slime)
 * Removed most instances of being "eaten alive" (All worms)
 * Removed all DD2 enemy natural spawns because they were acting weird or making DD2 music play all the time
 * Flames and geyser traps always inflict On Fire
 * Oiled now works on players
 * Fixed Spider Cave Webbed causing a softlock in multiplayer
 * Passive regen no longer affects any friendly NPCs
 * All bosses now drop up to 10 potions per kill (was 5)
 * Fixed certain projectile changes happening outside of Eternity Mode

Debuff Changes

 * Oceanic Maul & Nullification Curse now disable Shadow Dodge, Black Belt dodge, Hallowed Shield, and Shell Hide
 * Oceanic Maul no longer removes knockback resistance
 * Curse of the Moon damage over time is weaker
 * Removed Bleed/Frostburn/Moon Leech effects from Nullification Curse
 * Nerfed Marked for Death to 300% damage instead of 1000%
 * Nerfed Infested damage over time
 * Reverse Mana Flow also causes -90% magic damage
 * Hexed now has a visual dust
 * Flames of the Universe gives NPCs immunity to its components so they don't take up buff slots

Item Changes

 * Added Slimy Shield, Agitating Lens, Corrupt Heart, Gutted Heart, Pure Heart, Necromantic Brew, and Supreme Deathbringer Fairy
 * Added Squeaky Toy, Ordinary Carrot, Dragon's Fang, Concentrated Rainbow Matter, Mystic Skull, Wretched Pouch, Sands of Time, Frigid Gemstone, Tribal Charm, Security Wallet, and Bionomic Cluster
 * Added Pumpking's Cape, Ice Queen's Crown, Saucer Control Console, Heart of the Mutants, Celestial Seal, and Cyclonic Fin
 * Queen's Stinger is now a Eternity Mode drop
 * All Eternity Mode boss drops are now like Treasure Bags and each player will get one in multiplayer
 * Pungent Eye, Remote Control, and Galactic Globe now have minions
 * Removed Living Wasteland immunity from Lump of Flesh
 * Ground Stick renamed to Remote Control and it now makes your attacks inflict Lightning Rod and not Electrified
 * Reinforced Plating now gives knockback immunity
 * Skull Charm now also makes relevant skeletons passive like Royal Gel when outside the Dungeon
 * Lihzahrd Treasure Box no longer does anything in flipped gravity and works better in multiplayer
 * Fixed Lihzahrd Treasure Box and Plantera's Child not carrying over to Chalice of the Moon
 * Betsy's Heart now grants Oozed immunity
 * Mutant Antibodies buffs Cute Fishron
 * Celestial Rune now has bonus attacks
 * Increased Eternal duration to 7 minutes
 * Soul of the Siblings now lets you inflict Eternal
 * Increased drop rates of Rabies Shot and Volatile Energy
 * Ancient Visions spawned on hit are now minion damage instead of throwing
 * Fixed minions from accessories not being buffed by player stats
 * Several sprites added
 * Standardized item rarity/sell prices
 * Tooltips added/changed for some items and moved to the top to match up with all other Fargo item tooltips

Surface / Forest

 * Increased Pinky's Slimed duration, now inflicts Stunned, and splits into 2 Yellow Slimes and 1 Mother Slime
 * Umbrella Slimes, Present Slimes, and Hoppin Jacks now inflict Slimed
 * White Cultist Archers can be targeted correctly by homing/minions

Night

 * Zombie hordes and Armed Zombies replacing regular Zombies is now all the time instead of post EoC
 * Demon Eye dash speed is slower and slightly more random so they don't all dash at the same time
 * Corrupt critters will now continue to spawn in Hard Mode
 * Corrupt and Crimson Bunny spawn rate reduced
 * Clowns drop a bomb instead of dynamite when they explode
 * Added Happy Bombs to the clowns explosion

Desert

 * Antlions will only draw you in when you are Stunned now
 * Vulture feathers are actually named Vulture Feathers
 * Basilisks have 300% HP and now inflict Poison/Venom/Infested
 * Dune Splicers have 500% HP
 * Various underground desert mobs can drop Desert Fossils
 * Desert Spirit may drop Flying Carpet, 2% chance

Snow

 * Ice Bats don't inflict Frostburn anymore
 * Reduced Krampus spawn rates
 * Pigrons inflict Oceanic Maul
 * Removed Nutcrackers insta killing males

The Corruption

 * Eater of Souls hordes are post EoW instead of EoC and they can horde in larger numbers
 * Corrupt Mimics inflict Cursed Flames

The Crimson

 * Crimera hordes are post BoC instead of EoC and they can horde in larger numbers
 * Crimslimes don't inflict Bleeding anymore
 * Crimson Mimics inflict Ichor

Jungle

 * Man Eaters and Angry Trappers turn red when they can eat you. Man Eaters cannot eat you in Hard Mode
 * Giant Flying Foxes don't inflict Squeaky Toy anymore, but now inflict Mutant Nibble
 * Moss Hornets may now spawn in packs of up to 5
 * Jungle Mimics inflict Suffocation

Ocean

 * Various mobs drop Seashells and Starfish

Meteor

 * Reduced Meteor Head dash speed

Dungeon

 * Dark Caster may drop Water Bolt, 4% chance
 * Water Spheres now inflict Wet
 * White Cultist Archers also spawn around the Dungeon
 * Ragged Caster attacks now inflict Hexed instead of Unstable
 * Necromancer attacks inflict Shadowflame
 * Dungeon Guardian moves at greater speeds and shoots skulls below 1000 HP
 * Dungeon Guardian inflicts Flames of the Universe, God Eater, Marked for Death, and it ignores immunity-frames

Floating Islands

 * Angry Nimbus only spawns in the sky in Hard Mode now
 * Lunar enemies spawn in the sky post any Mechanical Boss instead of always in Hard Mode
 * Wyverns may drop Sky Crates

Underground / Caverns

 * Cave Bats can spawn in hordes all the time instead of post EoC
 * Mimics now spawn in prehardmode
 * Salamanders inflict Poisoned
 * Dark Casters spawn less often
 * Lava Slimes, Fire Imps, Dark Casters continue to spawn in Hard Mode
 * Lava Slimes inflict Oiled
 * Lava Slime may drop Lava Charm, 1% chance

Granite Cave

 * Granite Golems and Elementals don't Stone with 100% chance, now 50%

The Underworld

 * Leeches and Blazing Wheels continue to spawn in Hard Mode
 * Leeches do not bring your velocity to zero on contact anymore
 * Bone Serpents inflict Burning

The Hallow

 * Unicorn rainbows now ignore tiles
 * Gingerbread Men spawn on the surface at any time instead of only at night
 * Rainbow Slimes now split into 5 Pinkys and 5 Gastropods after their initial split
 * Big Rainbow Slime sprays rainbow slime spikes like King Slime but he aims them better
 * Hallowed Mimics inflict Unstable

Blood Moon

 * Increased Blood Zombie aura range

Goblin Army

 * Goblin spike balls now die after one hit and don't last as long

Rain

 * Flying Fish can spawn in hordes all the time instead of post EoC, max of 3 instead of 5
 * Corrupt and Crimson Goldfish can spawn while it's raining at night now

Sandstorm

 * Sand Elemental sandnados spew Sand Sharks

Old One's Army

 * Lightning Bugs inflict Electrified instead of Lightning Rod
 * Various masomode spawns no longer happen during Old One's Army
 * Betsy drops Inferno Potions

Frost Legion

 * Mister Stabby inflicts Chilled and starts off stealthed and will unstealth on hit
 * After being unstealthed Mister Stabby moves faster
 * Snow Ballas inflict Frostburn and Chilled and they move and attack twice as fast
 * Snow Balla snowballs inflict Frozen
 * Snowman Gangstas inflict Frostburn and Chilled and they fire a shotgun spread of bullets
 * Snowman Gangsta bullets inflict Chilled

Solar Eclipes

 * Added combat text to Vampire life steal

Pumpkin Moon

 * Mourning Wood always drops a Goodie Bag and may drop a Bloody Machete
 * Pumpking always drops a Goodie Bag and may drop a Bladed Glove
 * Pumpking inflicts Living Wasteland instead of Rotting
 * Pumpking scythes inflict On Fire and Living Wasteland

Frost Moon

 * Ice Queen spawns Flockos and inflicts Chilled, Frostburn, and Frozen

Lunar Events

 * Pillars have 500% life and deal contact damage which inflicts Curse of the Moon
 * Pillars all have unique means of self-defense when vulnerable
 * Srollers no longer have boosted defense
 * Nerfed Alien Hornet/Brain Suckler fake death chance to 66%
 * Vortex Larva become Vortex Hornets 50% of the time instead of always

King Slime

 * Slime rain attack now actually aims at you and spawns less often
 * King Slime now only spawns naturally post EoW/BoC instead of post himself, also he can spawn anytime during a Slime Rain not just during the day
 * Drops Wooden Crates

Eye of Cthulhu

 * Blood Scythes spawned by EoC now inflict shorter Shadowflame and also now inflict Bleeding but not Darkness
 * Blood Scythes are their own projectile now
 * Fixed Blood Scythes despawning sometimes
 * Drops Life Crystals

Eater of Worlds

 * Vile Spit inflicts Rotting
 * Eaters of Souls that are spawned during the fight drop much less loot
 * Eater of Worlds can spawn after beating just Skeletron, not Queen Bee and Skeletron
 * Drops Corrupt Crates

Brain of Cthulhu

 * Shows a visual of Confusing everyone nearby when hit
 * Inflicts long Confused instead of Hexed
 * Brain of Cthulhu can spawn after beating just Skeletron, not Queen Bee and Skeletron
 * Drops Crimson Crates

Queen Bee

 * Shoots spread of stingers at all times in stationary mode as opposed to only when Royal Subjects are alive
 * Now spawns Royal Subject at 66% and two more at 33% HP, they also fly in to aid instead of appearing from Queen Bee
 * Royal Subjects separate NPCs from Queen Bee to stop some bugs
 * Royal Subjects die when Queen Bee dies
 * Stinger Venom duration reduced
 * Queen Bee spawns anytime in the Hard Mode Jungle instead of post any Mechanical Boss
 * Drops Jungle Crates

Skeletron

 * Dungeon Guardian mode is now only 50 HP and it does not set time to day
 * Skeletron can spawn anytime in the Hard Mode Dungeon instead of post any Mechanical Boss
 * Drops Dungeon Crates

Wall of Flesh

 * Mouth has 1000% defense again (was 500%), Hungries have 300% life (was 400%)
 * Shoots fireballs faster in phase 2
 * Inflicts Burning on contact
 * Deathray now inflicts Darkness and Blackout
 * He will not go hyper speed unless all players are dead or too far away
 * Tongues you at slightly closer range
 * Drops Hallow Crates and Shadow Crates if Fargo's Mutant Mod is enabled
 * Drops Obsidian Skin Potions instead of Inferno Potions

The Twins

 * Twins don't become immune when partner isn't also in phase 3
 * Fire rings of dark stars occasionally
 * Drops Fallen Stars

The Destroyer

 * Destroyer head no longer inflicts Crippled/Clipped Wings
 * Resists Crystal Darts
 * Lights take longer to light back up and when they are out, body segments fire dark stars
 * Drops Fallen Stars

Skeletron Prime

 * Skeletron Prime DR adjusted, fully invulnerable at the start of the fight and loses invulnerability when any limb dies
 * Only half of his limbs move at higher speed in phase 2
 * Prime Cannon now fires dark stars
 * Drops Fallen Stars

Plantera

 * Inflicts Venom much more aggressively on direct touch
 * Now has 75% resistance against Fetid Baghnakhs
 * Drops Life Fruit

Golem

 * Fists explode when fully extended
 * Head always alternates between 3 and 4 spread of lasers (was random)
 * Head now breathes fire after each laser spread
 * Now shoots downwards geysers if player is below him
 * Now shoots anti-air fireball spreads upward
 * Nerfed Golem body regen

Duke Fishron

 * Immune to Valhalla knockback
 * Now has razor rings
 * Nerfed phase 3 extra sharknados

Lunatic Cultist

 * Cultist clones shoot lightning bolts instead of lightning portals
 * Cultist clones inflict Curse of the Moon instead of Rotting
 * Ancient Light homes less

Moon Lord

 * Moon Lord also shoots a lightning orb during his ranged phase
 * Deathray no longer inflicts debuffs besides Curse of the Moon
 * No longer inflicts Water Candle/Battle Potion in phase 2
 * Moon Leech disables Palladium lifesteal
 * No longer regenerates during stardust phase
 * Resists Phantasm instead of being immune
 * Ancient Visions and Phantasmal Dragons can spawn during the fight

Duke Fishron EX

 * Added Duke Fishron EX to Boss Checklist
 * Duke Fishron EX actually named Duke Fishron EX in game
 * Restored Truffle Worm EX functionality, now you fish with it, no longer a toggle, also added a Shrimpy Truffle to its recipe
 * Duke Fishron EX, Sharkron EX, and Detonating Bubble EX no longer resist Soul of the Universe crits, but..
 * Duke Fishron EX has x25 life (was x5)
 * Sharkron EX has x100 life (was x20) and x2 defense
 * Detonating Bubble EX has x10 life
 * Added Oceanic Seal
 * Buffed phase 1 and 2 speed
 * Nerfed phase 3 defense
 * Nerfed cthulhunado spawn rate
 * Added razor rings
 * No longer gains more max life than intended during phase transitions in MP
 * No longer cleanses debuffs during phase 2 transition