Entropy's Edge/1.0.0.0

Entropy's Edge 1.0.0.0 was the initial release of the mod, serving to fix the first batch of many problems with vanilla, expand upon the subclass of, and add a sizable amount of content to , complete with a.

'''DISCLAIMER: It should be stressed that this page is a WORK IN PROGRESS. This disclaimer will be removed once all changes are listed. Blame yours truly for not writing it all down beforehand. -ThomasThePencil'''

Yo-Yo Expansion

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Hallow Expansion

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Other

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Yo-Yo Expansion

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Hallow Expansion

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Other

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Mechanical Additions & Changes

 * Yo-yos can now receive 12 new.

Vanilla

 * Name updated for consistency with other references to yo-yos within the mod.
 * Now uses local immunity frames to prevent inference with itself and other weapons.


 * Range boost decreased from 25% + 1.875 tiles to 10%.
 * Now boosts yo-yo damage by 5%.


 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Range increased from 10.625 tiles to 11.875 tiles.
 * Top speed increased from 11 px/tick to 11.5 px/tick.


 * Now always drop from Hoplites in quantities of 14-27/.


 * All pieces now drop in a set order for every 10 Hoplites killed. The 10th drops the Helmet, the 20th drops the Breastplate, the 30th drops the Leggings, the 40th drops the Helmet again, and so on.


 * Now exclusively dropped by at a 1.67%/ chance.




 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Range increased from 10.625 tiles to 11.875 tiles.
 * Top speed increased from 11 px/tick to 11.5 px/tick.


 * Damage decreased from 21 to 18.
 * Use time decreased from 28 to 27.
 * Mana cost increased from 7 to 9.
 * Projectile velocity decreased from 9 to 8.3333.


 * Damage decreased from 23 to 18.
 * Mana cost increased from 8 to 10.
 * Projectile velocity decreased from 9.5 to 8.5.


 * Pickaxe power reduced from 100% to 60%.
 * Now swings much faster when the player is wet.
 * Now gains 5% pickaxe power while in the Abyss, allowing it to mine Abyss Gravel.


 * Now can be purchased from the Arms Dealer rather than being obtained from s.


 * Now statistically different depending on which gem is used to create them. Higher-rarity gems create higher-quality Phaseblades.
 * All Phaseblades now fire a projectile on swing every so often.
 * Blue, Green, and White Phaseblades are now capable of auto-swing.


 * Stars no longer combust when hitting a platform.
 * Stars can now critically strike.
 * Stars now properly trigger/inherit ranged effects.


 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Airtime increased from 9 seconds to 12 seconds.
 * Range decreased from 13.75 tiles to 13.4375 tiles.


 * Now only available after engaging/ the . New recipe: 10 + 6  @
 * Now inflicts for 2.33 seconds when striking an enemy.


 * Now crafted after engaging/ the rather than being obtained from s. New recipe: 9  + 5  @
 * Now inflicts for 2-4 seconds when striking an enemy.
 * Now inflicts for 2.5 seconds when critically striking an enemy while in the Corruption.


 * Now only available after engaging/ the . New recipe: 12 + 7  + 25  @
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 16 to 24.
 * Airtime increased from 7 seconds to 12 seconds.
 * Range increased from 12.1875 tiles to 17.75 tiles.
 * Top speed increased from 12.5 px/tick to 13 px/tick.
 * Now capable of auto-throw.


 * Now only available after engaging/ the . New recipe: 8 + 6  + 19  @
 * Now fires an Unholy Arrow instead of the chosen arrow every 4th shot.
 * Now empowers Unholy Arrows fired from itself to fly faster and inflict for 2-5 seconds when striking an enemy.


 * Projectile velocity decreased to 12.5.
 * Now grants the Sonar Potion effect while in the Corruption.


 * Now only available after engaging/ the . New recipe: 10 + 6  @


 * Now inflicts for 2-4 seconds when striking an enemy.


 * Now only available after engaging/ the rather than being obtained from s. New recipe: 6  + 7  + 18  @
 * Now inflicts for 2-4 seconds on critical strikes.


 * Now only available after engaging/ the . New recipe: 12 + 7  + 25  @
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 17 to 26.
 * Airtime increased from 7 seconds to 12 seconds.
 * Range increased from 12.1875 tiles to 17.75 tiles.
 * Top speed increased from 12.5 px/tick to 13 px/tick.
 * Now capable of auto-throw.


 * Now only available after engaging/ the . New recipe: 8 + 6  + 19  @


 * Now crafted after engaging/ the rather than being obtained from s. New recipe: 9  + 7  @
 * Damage increased from 15 to 20.
 * Use time decreased from 23 to 14.
 * Projectile velocity increased from 6 to 6.5.
 * Now converts s and s into Bleeder Bullets. Bleeder Bullets leave cosmetic blood particles as they travel and inflict when striking an enemy; 2.5 seconds on critical strikes, and 1.5 seconds otherwise.


 * Fishing power decreased to 20%.
 * Projectile velocity decreased to 12.5.
 * Now never breaks its line while in the Crimson.


 * Sprite updated.
 * Recipe updated: 8 + 2  @
 * Rarity changed to.
 * Pickaxe power decreased from 100% to 75%.
 * Use time decreased from 23 to 15.
 * Tool time decreased from 18 to 15.


 * Sprite updated.
 * Recipe updated: 8 + 2  @
 * Rarity changed to.
 * Use time decreased from 27 to 13.
 * Tool time decreased from 14 to 13.


 * Sprite updated.
 * Recipe updated: 12 + 3  @
 * Rarity changed to.
 * Damage increased from 36 to 40.
 * Use time decreased from 34 to 27.
 * Now capable of auto-swing.
 * Now always inflicts for 4-7 seconds on hit.
 * Now creates fiery explosions when critically striking enemies, dealing additional damage and inflicting for 7.5 seconds.


 * Now intended as the Hellstone set flail. New recipe: 10 + 4  + 9  @ .  Can still be found in Shadow Chests, but is intended as being at the same tier as most Hellstone equipment.
 * Rarity changed to.
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 35 to 48.
 * Now always inflicts for 4-7 seconds on hit.


 * Sprite updated.
 * Recipe updated: 8 + 2  + 20  @
 * Rarity changed to.
 * Damage decreased from 31 to 27.
 * Use time increased from 22 to 26.
 * Now capable of auto-fire.


 * Sprite updated.
 * Recipe updated: 150 + 2  + 1  @  (yields 150 arrows per craft)
 * Rarity changed to.
 * Now use local immunity frames to prevent interference with themselves and other weapons.
 * Now always inflict for 3-5 seconds on hit.


 * Sprite updated.
 * Rarity changed to.


 * Majorly reworked. See below for details.
 * Sprite updated.
 * Recipe updated: 9 + 2  @
 * Rarity changed to.
 * Now classed as instead of.
 * Now stackable up to 3. The number of Red Hot 'Rangs the player can throw at once is equivalent to how many are in the stack. They can no longer receive for this reason.
 * Damage increased from 32 to 23.
 * Use time increased from 15 to 19.
 * Projectile velocity increased from 11 to 12.5.
 * Now capable of auto-throw.
 * Now use local immunity frames to prevent inference with themselves and other weapons.
 * Now always inflicts for 4-7 seconds on hit.


 * Majorly reworked. See below for details.
 * Sprites updated.
 * Recipes updated.
 * Helmet: 6 + 3  +  @
 * Breastplate: 9 + 4  + 2  @
 * Greaves: 12 + 5  + 3  @
 * Rarity changed to.
 * Helmet:
 * Defense decreased from 8 to 7.
 * Now grants 4% increased melee critical strike chance.
 * Now grants 4% increased melee speed.
 * Breastplate:
 * Defense increased from 9 to 10.
 * Now grants 8% increased melee damage.
 * Now grants 3% increased damage reduction.
 * Greaves:
 * Now grant 8% increased movement speed.
 * Now grant greatly increased movement speed while submerged in lava.
 * Set bonus:
 * No longer grants 17% increased melee damage at all times.
 * Now grants immunity to and.
 * Now grants immunity to direct lava damage.
 * Now grants 5 seconds of immunity to all negative effects from lava.
 * Now grants 13% increased melee damage and 6% increased melee speed while submerged in lava.
 * Now grants heat damage to true melee attacks, causing them to inflict on hit.
 * Now part of the First Degree.


 * Now intended as a Hellstone set accessory. New recipe: 14 + 6  + 30  @.
 * Can no longer drop from s or s.
 * Rarity changed to.
 * Now only grants heat damage to true melee attacks, causing them to inflict on hit.
 * Now part of the First Degree.


 * Now obtained at a 1.67% (1/60) chance when harvesting blooming Fireblossom, rather than being dropped from Fire Imps.
 * Rarity changed to.
 * Now additionally grants +15% damage (after most other modifiers), +20% movement speed, and +20% jump speed when afflicted with the debuff.


 * Now obtained at a 1.25% (1/80) chance when harvesting blooming Fireblossom. Can still be found in Shadow Chests, but is intended as being at the same tier as most Hellstone equipment.
 * Rarity changed to.
 * No longer displayed when being used.
 * Now utilizes a new use sound which solidifies its status as a Fire Flower reference.
 * Damage decreased from 48 to 34.
 * Use time decreased from 20 to 8.
 * Reuse delay increased from 0 to 2.
 * Projectile velocity decreased from 6 to 5.25.
 * Extra projectile updates per tick increased from 0 to 1 for fireballs.
 * Now always inflicts for 3-6 seconds on hit.


 * Now dropped at a 1.67%/ chance by rather than being crafted.
 * Rarity changed to.
 * Damage decreased from 21 to 19.
 * Use time decreased from 36 to 16.
 * Now capable of auto-summon.
 * Imps now fire much more frequently and reliably.
 * Fireballs now actually count as minion attacks.
 * Fireballs now use local immunity frames to prevent interference with themselves and other weapons.


 * All Obsidian furniture can now be crafted.
 * Obsidian Sink now counts as a lava source.


 * Damage increased from 20 to 28.
 * Use time decreased from 28 to 24.
 * Mana cost increased from 7 to 8.
 * Projectile velocity increased from 9 to 10.


 * Now requires 4 in its recipe alongside other ingredients.
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Airtime increased from 8 seconds to 10 seconds.
 * Range increased from 13.4375 tiles to 13.75 tiles.
 * Top speed increased from 13 px/tick to 13.5 px/tick.
 * Now capable of auto-throw.
 * Now lightly glows in the dark.
 * Now fires slow-moving leaves in random directions. Two leaves are fired at any given time. Leaves deal 33.33% of the yo-yo's damage.
 * Now has a 1/9 chance when firing leaves to also fire stingers at nearby enemies after Queen Bee is defeated. Stingers deal 100% of the yo-yo's damage and are only fired if enemies are near.


 * Now drops at a more consistent 25%/ chance from Skeletron.


 * Now one of Skeletron's normal weapon drops, being dropped at a 25%/ chance.
 * Damage increased from 11 to 16.
 * Now capable of auto-throw.


 * All Dungeon furniture can now be crafted.
 * Dungeon Bricks can now be converted between colors.


 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 21 to 28.
 * Airtime increased from 11 seconds to 14 seconds.
 * Range increased from 14.0625 tiles to 17 tiles.
 * Now capable of auto-throw.
 * Now frequently releases sets of gravity-affected bones in random directions around itself. Bones deal 33.33% of the yo-yo's damage.


 * Completely reworked. See weapon page for details.


 * Damage increased from 29 to 33.
 * Use time increased from 22 to 23.


 * Completely reworked. See below for details.
 * Name updated for consistency with other references to yo-yos within the mod.
 * Now sold post-Skeletron or after the Wall of Flesh by the Skeleton Merchant.
 * No longer allows yo-yos that strike an enemy to be duplicated.
 * Now increases yo-yo top speed by 10%.
 * Now improves yo-yo traction.


 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 28 to 35.
 * Range increased from 14.6875 tiles to 15.5 tiles.
 * Now capable of auto-throw.
 * Now frequently releases fireballs identical to those from the Flower of Fire to the left or right when enemies are near. Fireballs deal 150% of the yo-yo's damage.

Class Emblems (includes modded Emblems)
 * Now can drop independently of each other, with each having a 25%/ chance to drop from the Wall of Flesh.


 * Now purchased from the Merchant after the Wall of Flesh is defeated rather than being dropped by the Wall of Flesh.
 * Now capable of auto-swing.


 * Now purchased from the Steampunker for 8 or dropped upon her death at a rate of 20% rather than being dropped by the Wall of Flesh.


 * Now purchased from the Mechanic while the Wizard and the Arms Dealer are also present rather than being dropped by the Wall of Flesh.
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 29 to 62.
 * Knockback increased from 2.5 to 3.25.
 * Use time increased from 12 to 13.
 * Mana cost increased from 8 to 12.


 * Use time decreased from 14 to 10.
 * Projectile velocity increased from 14 to 20.


 * Damage decreased from 32 to 22.
 * Use time decreased from 25 to 8.


 * Now drops from  at a 25%/ chance rather than being crafted.
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage decreased from 30 to 16.


 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage decreased from 76 to 75.
 * Now creates a shockwave when the ground is punched with it, dealing damage to all nearby enemies and sending a bunch of rock shards upwards, which can fall back down and hit enemies for even more damage.
 * Rarity increased to.


 * Now drops solely from at a 25%/ chance rather than from Hardmode Dungeon enemies.
 * Now uses local immunity frames to prevent inference with itself and other weapons.
 * Damage increased from 90 to 160.
 * Knockback decreased from 4.3 to 1.5.
 * Range decreased from 21.25 tiles to 21 tiles.
 * Now creates a Cthulhunado, sans the sharks, whenever it strikes an enemy. This has a 2 second cooldown. The tornado can strike once every 3 ticks and deals 10% of the main throw's damage each time it strikes.