Fargo's Mod/1.3.92

Fargo's Soul Mod v1.3.92 served to adjust weapon balance and polish various enemies and aspects of Eternity Mode.

Additions

 * Added Treasure Bags for Deviantt and Abominationn
 * Added recipe for Heart Chocolate
 * Added
 * Added
 * Added
 * Added


 * does not affect most critters
 * pumpkins leave behind fire when touched by the player or enemies, increased pumpkin limit from 5 to 10, increased heal from 15 to 25, plays a sound when a pumpkin is collected, pumpkins will despawn after 30 seconds, and fixed issue where cooldown would go off without spawning a pumpkin.
 * slows down projectiles by 50% instead of 33%
 * now procs every 7.5 seconds instead of every 5 seconds then 20% of the time
 * cooldown reduced from 1 second to half a second. Fixed Wizard Enchantment not giving the right bonuses with Tin.
 * has an animation on successful parry
 * now always affects spears
 * smoke bombs fired by using the hotkey travel twice as fast for more precise teleporting
 * spore damage increased from 25 to 30
 * nerfed to only heal half the damage back, full heal is back in Force
 * now has a minimum cooldown of 1/4 a second between bee spawns
 * baby guardian homing speed increased, damage increased from 20% max HP to 25%, and reduced cooldown on spawning graves
 * inferno damage increased from 20 to 30
 * does not affect strong attacks (any attacks immune to creepers or  bomb)
 * shell HP increased from 10 to 20, decreased time needed to stand still to activate from 1/2 a second to 1/3 a second. Does not affect strong attacks (any attacks immune to creepers or  bomb).
 * mushroom damage increased from 20% of the original projectile damage to 33%, Mushrooms will spawn outside of stealth at a slower rate. Mushrooms can only hit the same enemy every half second.
 * sentries travel faster when initially launched and they attack twice as fast with a bit less damage

Force Accessories

 * fixed Boreal Wood effect not working

Soul Accessories

 * Added DLC Souls to recipes

Weapons

 * separated into an ordinary critter item and a craftable post-Mechanical Bosses non-consumable magic weapon.
 * reworked: Stingers stick in enemies for 5 seconds after hitting them. Shooting another stinger at a stuck stinger causes bonus damage and inflicts Poisoned. No longer has the ability to crit normally.
 * reworked: stats lowered and cross bones changed to split into weak piercing bones on hit, now has 33% chance to not consume ammo
 * buffed, only requires 3 empty slots to get full effectiveness
 * buffed, always produces one projectile when the boomerang hits a solid tile or enemy to make it more usable in tight spaces
 * buffed, only requires 3 empty slots to get full effectiveness
 * buffed, only requires 4 empty slots to get full effectiveness and all components have the same damage (whirlpool, sharks, stick)
 * recipe is no longer inconsistent

Other Changes

 * Moved Ceiling of Moon Lord and Guntera to the Souls DLC
 * has a description
 * fall speed reduced and is now on a separate toggle.
 * spawns scythes slightly less frequently
 * effect reworked, no longer grants Honey when injured, your attacks now cause enemies to spray honey droplets that give you Honey when touched
 * gets graze more often from deathray-type attacks
 * nerfed, weapon speed bonus removed and replaced with increased ammo conservation chance
 * reworked, probe damage normalized (all components do 30 damage, was 50 contact and 80 laser), probes fire twice as often, and manual probe only fires when you use a non-tool weapon
 * damage reduction nerfed to 5% but defense buffed to 15, it and its upgrades grant immunity to instead of Stunned
 * damage reduction nerfed to 5% but defense buffed to 10
 * and upgrades additionally grant immunity to Stunned
 * nerfed, minion base damage reduced from 100 to 75
 * reworked, minion hovers over cursor and attacks when you attack
 * and adjusted, homing fireballs have reduced duration and a red tint to better distinguish them from enemy attacks
 * Added equip visuals for, , , and
 * stat boosts nerfed from 10% to 5%
 * nerfed, weapon speed bonus removed and replaced with increased ammo conservation chance
 * and deathrays changed to use local invulnerability timers to avoid interference with your attacks
 * and are no longer nohit drops
 * ,, and have new recipes
 * Several visual improvements

General Changes

 * Increased drop rate from 2% to 5%
 * Basilisk has a 2% chance to drop Pocket Mirror
 * Increased duration and mobility of Spectre healing orbs
 * Nerfed Frozen Turtle Shell from 25% DR to 15% DR

Enemies

 * Reduced chance of stronger slimes spawning during Slime Rain
 * Removed increased chance of Pinky spawning during Slime Rain
 * Removed chance of bats spawning in hordes
 * Adjusted Goblin Sorcerer cap condition to be active only when the world is pre-hardmode, pre-King Slime, and pre-Eye of Cthulhu
 * Antlions shoot with slightly more delay between sandballs to reduce stunlocking ability
 * Goblin Thief speed bonus and noclip removed
 * Blood Feeder life multiplier reduced from x5 to x4
 * Post Plantera Dungeon Armored Bones enemies inherit Angry Bones bone spray and Baby Guardian attack
 * Sand Elemental increased life removed and spawns additional sandnado slower
 * Flying Dutchman has more delay between bullet salvos and bullet salvos end earlier
 * Fixed Ice Queen spawning more Flockos than intended
 * Nerfed Martian Saucer core laser spread and duration
 * Removed Sroller stat boost

Bosses

 * Always drops 3 Life Crystals instead of Herb Bags
 * Nerfed horizontal random variation of slimeball rain
 * Nerfed projectile damage
 * Spikes ignore tiles and emit light
 * Spikes ignore tiles and emit light


 * Always drops 5 Herb Bags instead of Life Crystals
 * Reworked to have a new phase 3 below 15% life, replacing the nearly undodgeable vanilla berserk subphase: Disappears and teleports to one of four corners around the player, then does an extremely fast zigzag dash
 * Reduced debuff durations slightly
 * New sickle visuals
 * New sickle visuals


 * Despawns much faster when player is dead
 * Finally reworked:
 * Vile Spit is no longer indestructible
 * Removed Eater of Souls spawning from killed segments
 * Slightly increased cursed flame breath damage
 * Periodically fires a barrage of self-redirecting cursed fireballs from all segments
 * Has a coordinated flying u-turn attack
 * Has a coordinated flying u-turn attack


 * Despawns much faster when player is dead
 * Despawns much faster when player is dead


 * Hive toss timer runs during bee spray attack (net effect is she does it more often, but not during bee spray)
 * Hive toss timer runs during bee spray attack (net effect is she does it more often, but not during bee spray)


 * Telegraphs spin with a targeting reticle
 * Telegraphs spin with a targeting reticle


 * Fixed Deviantt presence effect still occurring despite not displaying the debuff icon
 * Increased endlag after Rune Blast attacks
 * Adjusted lost soul spray to have random velocity
 * Increased density of light orbs after splitting
 * Buffed fire rate of frostfireballs and they persist slightly longer after attack ends
 * Buffed fire rate of frostfireballs and they persist slightly longer after attack ends


 * Fixed Wall of Flesh sometimes instantly firing a deathray with little to no telegraph when brought to 10% life
 * Fixed Wall of Flesh sometimes instantly firing a deathray with little to no telegraph when brought to 10% life


 * Retinazer aura shrinks during deathray
 * Retinazer aura additionally inflicts On Fire and Oiled
 * Spazmatism flame jets during deathray nerfed from 5 to 4
 * Fixed glitch that caused the boss to despawn at 1 life without dropping loot
 * Fixed glitch that caused the boss to despawn at 1 life without dropping loot


 * Slightly reduced dark star velocity
 * Drastically buffed aggression of movement in phase 2
 * Drastically buffed aggression of movement in phase 2


 * Removed ability to inflict Stunned
 * All contact damage inflicts the new Nano Injection debuff
 * Telegraphs spin with a targeting reticle
 * Respawn any despawned limbs while entering phase 2
 * Increased density of dark stars during phase 2 spin to discourage dodging in between stars
 * Limbs cannot deal contact damage for one second after spin ends
 * Limbs cannot deal contact damage for one second after spin ends


 * Always drops 3 Life Fruit
 * Buffed to have all attacks inflict Poisoned
 * Buffed life multiplier from x1.25 to 1.5
 * Hooks can grasp air in phase 2 to improve the consistency of the fight
 * Ivy Venom converts to Infested EX instead of Infested which Supreme Deathbringer Fairy does not give immunity to and this conversion has a message in chat when triggered
 * Ivy Venom converts to Infested EX instead of Infested which Supreme Deathbringer Fairy does not give immunity to and this conversion has a message in chat when triggered


 * Boulders spawn in much faster
 * Creates geysers every stomp, alternating between above and below
 * Creates geysers every stomp, alternating between above and below


 * Removed homing bubble trail from phases 1 and 2
 * Phase 1 bubbles also summons two lesser Fishrons to attack
 * Phase 2 accelerating bubble spin replaced with slower indestructible razorblades
 * Phase 2 razorblade rings during Cthulhunado summon replaced with a barrage of lesser Fishrons
 * All Sharkrons, Sharknados, and Cthulhunados despawn while entering phase 3
 * All Sharkrons, Sharknados, and Cthulhunados despawn while entering phase 3


 * Homing orbs only move faster when a certain distance away from the player
 * Reduced damage of Celestial Fragments from 150 to 100 but significantly increased their duration
 * Reduced damage of Celestial Fragments from 150 to 100 but significantly increased their duration


 * Replaced core phase nebula bolts with nebula blazes to improve attack visibility
 * Core phase socket deathrays adjusted to track you for several seconds and then fire, net effect is extended telegraph that reduces risk of being pincered by deathrays if you stand in front of Moon Lord
 * Core phase socket deathrays adjusted to track you for several seconds and then fire, net effect is extended telegraph that reduces risk of being pincered by deathrays if you stand in front of Moon Lord


 * Crimson head attack has slightly more startup
 * Crimson head attack has slightly more startup


 * Hands do not have contact damage in between attacks
 * Hands do not have contact damage in between attacks


 * Reduced spokes in bee attack by one
 * Reduced spokes in bee attack by one


 * Shadow clones can always inflict damage
 * Shadow clones can always inflict damage


 * Adjusted movement of hands during punching attack
 * Adjusted movement of hands during punching attack


 * 33% transition attack has 8 spears instead of 10
 * Phase transition attacks have slightly more initial startup
 * Orbital strike deathrays persist marginally longer
 * Orbital strike deathrays persist marginally longer


 * Now drops Lunar Crystals instead of armor pieces.
 * Lunar Crystals craft into the armor and
 * Lunar Crystals craft into the armor and


 * New sickle visuals
 * New sickle visuals


 * Adjusted Mutant Presence to disable accessory-spawned minions
 * Increased Calamity enrage attack modifier to x2, was x1.5
 * Polished hit detection of spiral spheres
 * Added targeting reticle telegraph to Prime rain attack
 * New sickle visuals
 * New sickle visuals