Fargo's Mod/0.7.3

Fargo’s Soul Mod v0.7.3 served to add several new Weapons as well as add, rebalance, and fix several things in.

Additions

 * Added several Eternity Mode features, changes, and fixes (See wiki page for full notes)
 * Added Hive Staff, The Blender, Dark Star Cannon, Rockeater Launcher, and The Landslide
 * Added Gittle's patreon player effect
 * Added some missing tooltips and sprites

Changes

 * The Big Sting now fires 2 stingers at once
 * Buffed Eater of Worlds Staff damage, gave it a value, and fiddled with segment distance
 * The Dicer works with Yoyo Bag accessories now, also nerfed its damage, range, duration, and speed
 * Nerfed Hell Zone damage
 * The Penetrator has a right click that shoots phantasmal bolts
 * The Penetrator disables mounts and carts while dashing
 * The Penetrator creates explosions as it hits enemies and removes invulnerability frames
 * Slime Rain's slime rain spawns from slightly higher up and has finer randomness
 * Nuke Fishron no longer has a %-based minimum damage, but has increased base damage and uses rockets as ammo
 * Increased Eternal Energys required for post weapons
 * Amalgamated Bullet Pouch and Quiver are post Duke Fishron EX now
 * Fossil Enchantment no longer spams bones when you're dead
 * Victide Enchantment recipe is now much easier, and several other Calamity Enchantment recipes have been slightly altered

Fixes

 * Fixed bug with Mind Break, being able to use it with only 1 minion slot and the minion shooting and then despawning
 * Fixed Bulb and Chlorophyte Enchantments crashing with Thorium
 * Fixed Force of Life not giving extra wing time
 * Fixed Olympian's Soul's Thorium effects only working with calamity and its recipe being broken with Thorium
 * Fixed more tooltip errors and altered a few recipes
 * Fixed certain effects that occur while attacking going crazy when out of mana and using a magic weapon

General Changes

 * Doubled all boss spawn rates
 * Boss scaling cap doubled and all boss minion and projectile attacks scale along with the boss now
 * All the Hardmode enemies that spawn in pre-hm, will fake death when killed in pre-hm
 * Killing critters will inflict Guilty on you
 * Bosses occupy even more slots now
 * Aura dust now indicates if aura is reversed
 * Added a bunch of lines to the Mutant to tell you things about Eternity Mode
 * Mutant's Gift should always be reliably synced in Multiplayer now
 * Rain inflicts Wet when not in front of background wall
 * Players have an air meter in space
 * Fixed Webbed softlock, but actually
 * Fixed Calamity messing up biome debuffs and making them not display

Debuff Changes

 * Added Lovestruck as its own debuff
 * Changed Oiled its own debuff instead of using vanilla's
 * Living Wasteland now has a visible aura
 * Crippled now has Slow effects built in
 * Added Marked for Death and Fused dust
 * Hexed produces a little more dust
 * Reverse auras have a fixed maximum range (so they don't meme players on the other side of map)
 * Midas can affect player
 * Changed Mutant Nibble's random debuffs
 * Fixed Fused not actually exploding
 * Fixed Rotting lowering damage reduction too much

Item Changes

 * Added Golden Dipping Vat, Bloodied Skull, Chest of the Jungle, Plantera's Fruit, Sinister Icon, Nymph's Perfume
 * Added several missing sprites
 * Lowered Agitating Lens scythe spawning speed to sprinting speed
 * Corrupt Heart no longer makes spawns tiny eaters when you're dead
 * Gutted Heart will now refresh the weakest Creeper when you're at the Creeper cap
 * Queen's Stinger doesn't give immunity to stingers or Moss Hornets anymore
 * Necromantic Brew and upgrades allow Baby Guardians to spawn
 * Necromantic Brew's Skeletron arm minions have increased speed when attacking
 * Removed unintentional 2 defense in Necromantic Brew and Pure Heart
 * Supreme Deathbringer Fairy has buffed versions of all materials
 * Pure Heart recipe now needs Chlorophyte Bars
 * Squeaky Toy gives immunity to Guilty and no longer to Purified
 * Tribal Charm gives Purified immunity
 * Sands of Time gives cactus damage immunity
 * Sands of Time won't accelerate respawn during boss fights outside of Eternity Mode anymore
 * Security Wallet now gives Midas immunity
 * Increased Bionomic Cluster rarity and sell price
 * Fixed Bionomic Cluster recipe being broken
 * Fixed Skull Charm not actually doing the -10% DR it's supposed to
 * Changed how Skull Charm blocks spawns (should work properly in multiplayer)
 * Pungent Eyeball's minion is actually a Pungent Eyeball
 * Changed Dubious Circuitry's recipe to use Mechanical Boss souls instead of Chlorophyte
 * Pumpking's Cape allows you to inflict Rotting on crits
 * Heart of the Mutants also gives Moon Leech immunity
 * Mutant Antibodies also gives Wet immunity
 * Soul of the Siblings minions are contained in one buff

Night

 * Demon eyes have a 25% chance to be replaced with Wandering Eyes in Hardmode
 * Wandering eyes have 2X HP, inflict Berserked, spawn blood scythes, and are knockback immune in phase 2
 * Possessed Armors sometimes spawn Ghosts when killed
 * Clowns no longer spawn during invasions
 * Probes can swarm as a natural spawn
 * Reduced Probe spawn rate a bit
 * Zombies break down doors

Desert

 * Cactuses inflict damage if you walk into them
 * Antlion Chargers now inflict Dazed
 * Antlion Swarmers can spawn in swarms
 * Dune Splicers are a rare pre-hm lootless spawn
 * Sand Sharks and variants may spawn in the Underground Desert
 * Desert Djinn curse inflicts biome-based Cursed Inferno or Ichor as well as Silenced
 * Sand Poachers shoot venom spit while on walls
 * Mummies have low chance to explode into Wall Creepers when killed

Snow

 * Spiked Ice Slime spikes inflict Frostburn and Slimed
 * Nerfed Ice Tortoise damage reduction to cap at 50%
 * Changed how Ice Viking shoots Ice Sickles (he does not shoot when he cannot reach you)
 * Ice Golem constantly radiates frostfireballs

The Corruption

 * Eaters of Souls shoots cursed fireballs and can ignore tiles
 * Cursed Hammer 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
 * Cursed Hammer have a reverse aura now
 * Vile Spit emits Purple Solution
 * Corrupt Mimic stomp sprays Purple Solution

The Crimson

 * Crimson Axe 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
 * Crimson Axe have a reverse aura now
 * Ichor spit emits Red Solution
 * Ichor Stickers may spawn on the surface in Hard Mode
 * Floaty Gross inflicts Oozed
 * Blood Feeder has 5X HP, lifesteal, and gains damage on hit
 * Crimson Mimic stomp sprays Red Solution

Jungle

 * Reduced bee promotions from 50% to 33%
 * Bees can turn into big hornet variants too and then Moss Hornets in Hardmode
 * Hornets have a 50% to ignore walls
 * Piranhas inflict Bleeding for longer and will jump out of the water after Bleeding players
 * Spiked Jungle Slime spikes inflict Infested and Slimed
 * Man Eaters eat you in Hardmode too
 * Jungle Creepers also shoot webs when on walls
 * All Moss Hornet variants inflict Infested and may spawn in groups
 * Derpling Confused aura is back to being reversed
 * Angler Fish inflict Bleeding, are transparent until hit, and glow while transparent
 * Moths have 2X HP, double speed, and spray dust
 * Moths and their dust inflict completely random debuffs
 * Arapaimas will jump at you when you're submerged
 * Snatcher has Man Eater eating abilities now
 * Man Eater and Angry Trapper should not eat you at higher HP than intended now
 * In Hard Mode all Hornets are replaced with Moss Hornets except when Queen Bee is alive
 * Jungle Mimic stomp sprays Green Solution

Ocean

 * Sharks can jump out of the water, they cause Bleeding for longer, and they enrage correctly in multiplayer
 * Shark bleed enrage now gives a linear scaling damage boost up to +250% (was exponential)
 * Angler Fish and Pigrons may spawn in Hard Mode

Meteor

 * Corites no longer spawn but Meteor Heads have 25% chance to be replaced with Corites post Golem
 * Tweaked how Meteor Heads dash to hopefully fix issues in multiplayer

Dungeon

 * Dungeon guardian always has super speed, shoots skulls, sprays bones, and is immune to debuffs
 * Dungeon Guardian's skulls and bones inflict God Eater and Flames of the Universe
 * Dungeon Spirit inflicts Cursed
 * Dark Caster will teleport away much faster after being hit
 * Water Spheres inflict Silenced
 * Ragged Caster bolts inflict Reverse Mana Flow
 * Diabolist blasts inflict Jammed
 * Necromancer shadowbeams inflict Atrophied
 * Paladins spawned from Dungeon Slimes should sync properly in multiplayer
 * Paladins have Broken Armor aura
 * Angry Bones occasionally spray bones
 * Post Plantera mage skeletons can become each other
 * Dungeon Guardian now counts as a boss and is immune to Valhalla and Pearlwood effects

Floating Islands

 * Angry Nimbus and Wyvern spawn in the sky pre-hm
 * Wyverns inflict Crippled, Clipped Wings, and Purified
 * Wyverns have 2X HP and shoot rings of light balls

Underground / Caverns

 * Lost Girls have 300 defense now
 * lost girl/nymph have double damage/defense and quadruple life in hardmode
 * lost girl/nymph inflicts slow, weak, lovestruck, and has lifesteal on touch
 * Nymphs are immune to knockback, have a reverse aura of Lovestruck, and periodically sprays bees everywhere
 * Nymphs heal from attacks made by Lovestruck players
 * Tim has 3X HP, is immune to fire, and a reverse aura of Silenced
 * Mimics don't have Cross Necklace effect in pre Hard Mode
 * All Mimics drop fake hearts when killed
 * Rune Wizard has 3X HP, is immune to fire, and a second aura of Suffocation
 * Rune Wizard inflicts Flames of the Universe on contact, his projectiles inflict Hexed, both inflict Suffocation
 * Rune Wizard periodically emits rings of rune blasts
 * Skeletons explode into bones when killed
 * All bat types can spawn in hordes
 * All spiders inflict Infested
 * Nerfed web spit damage to always be 36
 * Mushi Ladybug and Fungo Fish also burst into spores when killed
 * Mushi Ladybug inflicts Darkness and Blackout
 * Fungi spores inflict Poisoned, are temporarily invulnerable when spawned, and spawn more randomly

The Underworld

 * Red Devils spawn in pre Hard Mode
 * Red Devil Tridents travel faster and inflict Marked for Death, Blackout, and Shadowflame
 * Lava Slimes can propel themselves upward using lava
 * Betsy spawns in hell after Old One's Army tier 3 is completed (was post-Golem only)
 * Fire Imps will teleport away much faster after being hit

The Hallow

 * Changed Hallowed Mimic to inflict Confused instead of Unstable
 * Nerfed Chaos Elemental's Unstable duration
 * Enchanted Sword has 4X HP, 2X defense, moves faster, is bigger, is immune to knockback, spins up faster as HP decreases, and inflicts Purified, Defenseless, and Infested
 * Enchanted Swords have a reverse aura now
 * Illuminant Bats produced from splitting are transparent and drop nothing
 * Unicorns create Blue Solution at their feet
 * Gastropods explode into lasers when killed
 * Small Rainbow Slimes can also spray spikes
 * Hallowed Mimic stomp sprays Blue Solution
 * Pixies can pass through tiles

Lihzahrd Temple

 * Lihzahrds shoot fireballs in phase 2

Blood Moon

 * Blood Zombie aura changed to Bleeding
 * Blood Zombies inflict Bloodthirsty

Goblin Army

 * All enemies inflict Living Wasteland
 * Goblin Thieves inflict Midas and have doubled horizontal movement speed
 * Goblin Sorcerers will teleport away much faster after being hit
 * Chaos Balls are invincible in Hardmode
 * Shadowflame Apparations inflicts Shadowflame
 * Goblin Summoner has a large Shadowflame aura, shoots Chaos Balls, and also erupts into tentacles when hit

Sandstorm

 * Dune Splicers now inflict Clipped Wings
 * Sand Elementals constantly spawn Dune Splicers and cause Sandstorms
 * Sandnados inflict Dazed

Old One's Army

 * Etherian Goblins inflict Poisoned and Bleeding
 * Goblin Bombers drop goblin bombs when killed
 * Etherian Wyverns shoot bouncy fireballs
 * Kobold Gliders scatter spiky balls as they fly
 * Wither Beasts have an aura of Withered Weapon and Armor
 * Etherian Lightning Bugs create lightning portals and have an aura of Lightning Rod
 * Etherian Lightning Bug inflicts Webbed
 * Old One's Skeletons can shoot Chaos Balls
 * Dark Mage grants an aura of protection to nearby enemies and Lethargic for players
 * Dark Mage bolts inflict Hexed
 * Ogre inflicts Broken Armor and his stomp inflicts Dazed
 * Ogres have an aura of Stinky
 * Betsy summons Dark Mages
 * Betsy and her attacks inflict Burning now

Frost Legion

 * Snow Balla now has 200% horizontal movement speed instead of hyper mode
 * Snowman Gangsta bullets ignore walls
 * Snow Balla throws snowballs much more aggressively

Pirate Invasion

 * All Pirates inflict Midas and Living Wasteland
 * Flying Dutchman has a meteor shot minigun and doesn't fly up if above the player
 * Enemy cannonballs are extra thick and inflict Defenseless

Solar Eclipse

 * Psycho constantly becomes more transparent, uncloaks whenever hit, and inflicts Obstructed
 * Mothron shoots eye beams and stingers and also has omega defense and reflects projectiles while laying eggs
 * Mothron and Baby Mothron are nearly immune to knockback
 * Mothron inflicts Feral Bite and Stunned
 * Mothron eggs instantly hatch into Baby Mothrons
 * Baby Mothrons now inflict Feral Bite and Guilty
 * Baby Mothrons have Squeaky Toy aura instead of inflicting on contact
 * Deadly Spheres inflict Darkness and Blackout
 * Butcher has knockback immunity and double horizontal velocity
 * Reapers inflict Rotting, Living Wasteland, and Marked for Death
 * Swamp Thing throws ogre spit

Pumpkin Moon

 * Pumpking is immune to Clipped Wings
 * Pumpking also inflicts Slow and Rotting now
 * Headless Horseman throws horseman's blades at you
 * Poltergeist inflicts Silenced and shoots lost souls
 * Headless Horseman inflicts Living Wasteland and Cursed
 * Changed Hellhound debuffs to Feral Bite and Mutant Nibble

Frost Moon

 * Ice Queen is immune to Clipped Wings
 * Yetis inflict Frozen and fire homing frostfireballs
 * Presents are 100% drop from minibosses now

Martian Madness

 * Most enemies in inflict Electrified and Living Wasteland
 * Ray Gunners inflict Distorted

Lunar Events

 * All pillars are immune to Clipped Wings
 * Nebula Beasts inflicts Feral bite/silenced
 * Nebula Floaters inflict Silenced
 * Corites inflict Slow and On Fire
 * Stargazer lasers no longer inflict Withered Armor and Weapon)

Eye of Cthulhu

 * Blood Sickles are now on a seperate invulnerablity timer
 * Can no longer spawn multiple times at once during a Blood Moon

Eater of Worlds

 * Eater of Worlds always inflicts 10 minutes of Weak

Brain of Cthulhu

 * Illusions are on the minimap too
 * Now self-cleanses debuffs (cannot use them to distinguish the real one)
 * Creepers shoot ichor whether or not they have line of sight

Queen Bee

 * Nerfed Royal Subject HP slightly

Skeletron

 * Hands now inflict Dazed instead of Stunned
 * Hands shoot skulls and bones when below 50% life
 * Changed bone attacks from sprays to rings
 * Bones emit light and are really fat so they're actually visible
 * Also sprays bones in Dungeon Guardian mode
 * Removed Dungeon Guardian form debuff immunities

Wall of Flesh

 * Eyes now turn transparent when invulnerable (was red, hard to see)
 * Spits fireballs and ichor faster as health decreases and slightly more accurately
 * Changed demonic deathray to divine deathray (basically the color )
 * No longer steals velocity
 * There is now dust dust denoting the deathray range
 * Doesn't instakill players while trying to drag them back for fleeing deathray range
 * Eye lasers ignore walls too

The Twins

 * Retinazer's deathray should be compatible with Calamity Revengence now
 * Deathray and dark stars are now on a seperate invulnerablity timer
 * Retinazer lasers inflict Ichor

The Destroyer

 * Dark stars are now on a seperate invulnerablity timer
 * Phase 2 starts at 75% HP now
 * Fixed ghost body segements being left ehind when killed

Skeletron Prime

 * Dark stars are now on a seperate invulnerablity timer
 * Prime cannonballs may inflict Fused
 * Prime Cannon switches to star mode twice as often and not just in phase 2
 * Removed Dungeon Guardian form debuff immunities

Plantera

 * Crystal leaf shots are now on a seperate invulnerablity timer and go though walls

Golem

 * Body now also inflicts Marked for Death
 * Fist explosions are now on a seperate invulnerablity timer
 * Nerfed fireball shotgun in Temple to 3 balls

Duke Fishron

 * Added Golden Crate to his drops
 * Removed Oceanic Seal from standard fishron
 * No longer resists Amalgamated Ammos
 * Sharkron no longer shares Fishron's resistances

Lunatic Cultist

 * Inflicts Marked for Death and Curse of the Moon on contact
 * Added a lunar seal which inflicts Cursed of the Moon and keeps you close
 * Added the dreaded Road Roller pillar attack
 * The Pillars inflict Stunned, Marked for Death, demount player, and send them flying
 * They also inflict the debuff that disables the damage type used most on Lunatic Cultist
 * Celestial fragments inflict hexed
 * Ancient Dooms have 4x HP, inflict MArked for Death and Shadowflame, and spin around but can't damage until they've faded in a bit
 * Fixed clones not shooting lightning bolts directly at the player

Moon Lord

 * Added lunar ritual which inflicts Curse of the Moon and keeps you close
 * Moon Leech now disables Soul of Terraria's tin crit lifesteal