Terraria Overhaul/Player Movement

In Terraria Overhaul, there have been multiple additions and rebalances to the way a player can move. Most of these have a great many uses, both to make the game more interesting and involved.

Dodge Rolls
Dodge Rolling is a new function in the Overhaul mod, easily done by pressing its dedicated key ( by default). This action forces the player to leap forwards into a roll, which provides brief immunity to most enemy attacks. Players are also able to change their midair trajectory completely with a Dodge Roll, quickly boosting in the chosen direction at a preset velocity, and fall damage is reduced somewhat when in mid-roll.

Most combat options are able to be cancelled with a dodge roll, including the broadsword and bow's charged attacks.

Jumping and Climbing
Jump height has been slightly reduced in Overhaul, but in exchange there have been a number of methods added to move in the air. By holding up, a player can climb up the edge of most non-slippery tiles, and go through platforms easily. Players are also able to |Bunny Hop and |Explosive Jump, with midair momentum not being capped at all.


 * Wall Flips
 * Players are also able to Wall Flip by changing their direction the moment they hit a wall (while looking towards it) at high speed. This puts the player into a Dodge Roll state, allowing them to quickly change direction without losing any horizontal velocity, and with additional brief invulnerability.


 * Wall Jump
 * Additionally, if the player has some form of Ninja Gear (Climbing Claws / Shoe Spikes / Tiger Climbing Gear / Master Ninja Gear), they may perform a more vertical Wall Jump that can be chained repeatedly by holding up when hitting a wall while looking in the opposite direction from it.

Other Movement

 * Entering liquids will allow players to slowly swim by holding up and jump. When swimming, the player will automatically climb the edge of a pool to exit.
 * Players are able to Stomp enemies by falling on them at high speeds. Gear that includes spiked shoes doubles damage inflicted this way.