Fargo's Mod/1.3.9

Fargo's Soul Mod v1.3.9 includes numerous Enchantment reworks, a vast amount of Eternity Mode changes, and introduces the Champions. It also separates music into a separate mod, Fargo’s Music Mod.

General

 * Added The Champions, 8 post-Moon Lord minibosses and 1 boss
 * Removed all modded Enchantment and Soul support
 * Music removed and transferred to Fargo’s Music Mod

Additions

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 * Added the Champions
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 * Most recipes changed
 * critters self destruct shortly after releasing them, no more souls are released. In Force of Timber, the damage is 5x higher and there is a 50% chance to not consume critters.
 * hooks will no longer shoot at enemies in the Jungle. Hook bonuses reduced to 1.5x from 2x. In Force of Timber, the bonuses are 2.5x.
 * always shoots 3 snowballs, no bonus snowballs in the Snow biome. Snowball spread is tighter. In Force of Timber, shoots 5 snowballs.
 * sentry attack rate up, no longer gains bonus attack speed in the Desert. In Force of Timber, attacks even faster.
 * aura has increased range, no longer gains bonus range in the Corruption. In Force of Timber, the aura is even larger and also inflicts Cursed Flames.
 * rework: Now gives you an aura similar to Ebonwood. While in the aura, enemies will spill out blood when attacked. In Force of Timber, enemies struck in the aura are also inflicted with Ichor.
 * no longer works on Super Dummy
 * Rework: No more fire, no more pumpkin pie heal. You will grow pumpkins every 5 seconds while walking on the ground, 5 max. Once they fully grow after 5 seconds touch them to heal 15 HP. Enemies that touch them will destroy them and take damage, bonus damage if fully grown. In force the heal and damage is doubled.
 * now has the effects of Angler Tackle Bag
 * Halved the amount of damage you have to deal to spawn a rain cloud, rain drops have a higher damage ratio, lightning deals 2x more damage than the projectile it is spawned by. Any projectiles will affect the cloud, not just 'wet projectiles'. Lightning spawns at the edge of the cloud instead of the center. The cloud will not rise higher than intended now. In Force of Nature, the rain cloud spawns more often.
 * lightning is smaller visually, there's no more bonus if the enemy is wet, the chance to proc is 4x higher. In Terra Force, the effect can hit 2x as many targets, deals 5x damage and has a cooldown less than half
 * now has a cooldown of 1 second between crit gains, half a second in Terra Force, a quarter of a second in Soul of Terraria, no limit in Soul of Eternity. Fixed a bug that let minions crit with Tin Enchantment alone instead of with Spider Enchantment
 * guard reworked: fixed an issue where it didn’t block attacks on alternative cooldowns, increased parry window to 30 ticks, changed invulnerability on successful parry to 1 second, and increased cooldown to 2 seconds.
 * In Terra Force, always inflicts Lead Poisoning as opposed to 20% chance to and deals 3x damage.
 * Rework: Crits performed by enlarged items or projectiles deal 15% more damage, only one projectile every half second will become enlarged, minions will not become enlarged anymore, In Terra Force, cooldown is halved. Now has separate toggles for big items and projectiles.
 * now has a cooldown debuff. No hotkeys will allow for items to be used anymore, except the rod hotkey which will end the buff. Duration reduced to 5 seconds from 10. In Force of Will, duration is back to 10 seconds. The player is now invisible when encased in gold.
 * no longer has bonus loot when the enemy is inflicted with Midas. Loot bonus chance from 10% to 20%, loot bonus from 4x to 2x. With Force of Will, the bonus is 5x
 * spears fall twice as fast and deal half as much damage
 * smoke bombs will now teleport you correctly onto platforms making it much better to use. First Strike no longer multiplies projectiles and the next attack will deal 3x damage, same as melee’s bonus. Smoke bombs disappear shortly after teleporting you. Fixed potentially teleporting you diagonally through several blocks (or going into the temple). Also no longer has a cat pet.
 * Rework: Revive amount down to 1 HP from 20. Spawning damaging bones is removed, now you spawn bones when revived that heal you when collected. In Force of Spirit, more bones spawn and your base revive is 50 HP.
 * Rework: You have normal gravity and movement in lava, you can swim in lava. While in lava attacks spawn iframe ignoring explosions on hit. In Terra Force, lava is not required for the explosions.
 * Spore sprite updated. Damage increased to 25 from 15. In Force of Nature, damage is up to 100 from 50.
 * stinger damage now scales with the original projectile's.
 * Damage scales with all damage instead of just magic. In Force of Cosmos, meteor showers occur more often
 * Orbs are further away from the player, orbs will despawn the attack that hits them, and they will disappear when hit. They will respawn on the same cooldown of 5 seconds. Damage for shadow balls starts higher and scales now. In Force of Shadow, 3 orbs spawn, in Soul of Terraria 4 spawn.
 * Rework: After taking a hit, regen is greatly increased until the hit is healed off. If you take another hit before it's healed, you lose the heal in addition to normal damage. In the Force of Life, the heal speed is doubled.
 * All bees become Mega Bees instead of 50% chance to. Mega Bees no longer have 50% more damage. In Force of Life, Mega Bees also move faster.
 * Rework: Kill enemies to make them drop a bone pile, touch the pile to spawn a friendly baby guardian that will attack enemies, damage scales with the killed enemy's max HP. In Force of Shadow, graves can spawn more often.
 * Aura damage now procs more often as enemies get closer instead of higher damage procs only once per second, effective dps from 80 to 200. Aura damage scales with highest damage type instead of just melee damage. Damage is doubled in Force of Nature.
 * stars no longer have rainbow trails in the Hallow. There is now a half second cooldown between star spawns. In Force of Timber, the cooldown is halved.
 * minion crit lowered to 15% from 20%. In Force of Life, the chance is 30%.
 * shard damage now scales with the original projectile's. Cooldown is reduced in the Force and Soul of Terraria. No longer stacks with Ancient Cobalt’s effect.
 * Rework: Grants much less buff time, dependent on damage dealt (caps at 5 seconds, always 5 seconds in Force). Every 80 life recovered, you spawn an orb of damaging homing energy
 * Rework: No longer spawns fireballs. Petals inflict On Fire, Cursed Inferno, Shadowflame, or Frostburn on hit. All DoTs deal 3x damage, 5x damage in the Force. Petals also reset iframes.
 * Rework: projectiles split on a timer rather than on a projectile count with cooldown of 1 second, .75 seconds on Force, .5 seconds on Soul of Terraria, every projectile splits in Soul of Eternity. Projectile spread is also tighter and non piercing projectiles deal half damage when split. Split projectile now synergize with Tungsten Enchantment’s effect.
 * Rework: The icicles move twice as fast when launched. Damage now scales. Icicles rotate slower. Max icicles increased from 3 to 30. Icicles are launched when you attack no matter how many there are. The longer you don't attack the faster they spawn. If 10 or more connect with an enemy, the enemy, bosses included, is frozen for one second and they take 20% increased damage from you for 5 seconds. The more icicles that hit, the longer the freeze duration. Also gained a Grinch pet.
 * storm boosted projectiles last longer and deal 30% extra damage down from 50%, in Force of Spirit, they deal 60% more damage.
 * now works with melee weapons and does not continuously fire while holding down on non auto swing weapons. Fireballs fire at constant speed instead of speed based on your held item.
 * Rework: No longer reduces knockback reduction, now reduces iframes like Valhalla to a lesser degree
 * can now rain whatever arrow type is found first in your inventory instead of always Wooden Arrows, arrow rain lasts much longer, arrows fall faster, arrow rain covers a slightly wider area, cooldown is now 30 seconds
 * dash now charges while not attacking, instead of while standing still. Charge time doubled
 * sword damage is higher in Force of Spirit.
 * In Force of Nature, leaves damage is doubled.
 * Rework: You must stand still for half a second to gain the shell hide buff now. While in the shell, you gain 90% DR and reflect all projectiles. After taking 10 hits the shell is broken for a minute. In Force, the shell will recover HP every 4 seconds while not using it
 * 'infinite' max minions increased to 999 from 100. In Force of Spirit, minions last 8 seconds.
 * Rework: All minions directly attack with scythes instead of throwing them out randomly. The scythes no longer have infinite pierce and will die shortly after hitting the first enemy, scythes have special immune frames, they no longer split into smaller scythes, scythes are much smaller. In Force of Shadow, minions fire the scythes even faster.
 * Rework: While in stealth all attacks gain a trail of mushrooms. In Force of Nature, shrooms are produced more often.
 * now caps at 15% damage reduction.
 * Rework: After charging up and releasing, the Flameburst minion will travel to where you had your mouse at the time, upon reaching the destination it acts as a sentry. You can spawn up to 3 at once, 4 in the force, 5 in Soul of Terraria.
 * wall teleport should work better in multiplayer
 * arrow rain now follow the cursor, fires the double the arrows of Huntress, and has a half the cooldown of Huntress
 * Rework: Now grants a buff after continually attacking an enemy that makes you reduce iframes of all enemies for 5 seconds. Effect only worked on one enemy for 2 seconds before. The cooldown is removed, was 15 seconds. In Force of Will, the buff lasts longer
 * has reduced damage reduction. Solar Flare debuff no longer dies in Soul of Terraria and all damage types can inflict it.
 * caps at two booster stacks.
 * Rework: Vortex damage now scales. The vortex lasts much longer. The Vortex now additionally pulls in all projectiles. The suck range is much larger. While stealthed your projectiles will not be sucked in. When the vortex runs out any non boss nearby is wiped from existence. The cooldown to spawn a void is much longer and there is a debuff for it.
 * now has a cooldown debuff. When it runs out, a dust ring appears around your Stardust Guardian

Force Accessories

 * Most Enchantment effects are upgraded in Forces
 * nerfed, now receives Disrupted Focus debuff when hit

Soul Accessories

 * Most soul recipes changed
 * Removed Slinger's Essence and Olympian’s Soul due to the throwing class being removed in 1.4
 * Added Magma Stone, Yoyo Bag, Rocket Boots, Magic Carpet, and Extra Jumps toggles
 * Supersonic Soul's No momentum mode is now less severe and more usable, 5x more momentum as before (which is still 10x less than normal)
 * Supersonic Soul’s Magic Carpet lasts much longer
 * Trawler’s Soul extra lures are now spread out more and have a toggle
 * World Shaper Soul and upgrades can now be used to return to spawn like the Cell Phone
 * Soul of the Universe and Soul of Eternity are better animated in the inventory
 * Soul of Eternity gives you 5% damage and 5 defense per stack down from 10% and 10, max stacks lowered from 20,000 to 950 (Now Max is 5000% increased damage)
 * Soul of Eternity now has Bionomic Cluster effects in inventory

Weapons

 * Reworked, now fires several slime spikes per swing
 * Reworked, now pierces and shoots slime balls that can change trajectory once in mid-air
 * Slime Rain now only requires one Slime Slinging Slasher to craft
 * Reworked, now shoots slow homing eyes by default and makes a burst of fast eyes on hit
 * Renamed The Twins to, boomerangs accelerate as they return to the player to prevent excessive stacking but all projectiles do full damage (previously did 50% damage)
 * Fixed lasers and fire, they now deal melee damage as intended
 * Nerfed number of eaters spawned by rockets, but rockets can spawn eaters without hitting an enemy
 * Rockeater Launcher’s mini eaters now deal ranged damage
 * Hive Staff no longer drops from Queen Bee
 * Reworked, now shoots a large spread of piercing stingers
 * Bone Zone fires a shadow skull every 3 shots instead of randomly and the shadow skull now deals ranged damage
 * Reworked, reduced dust, reduced flamethrower homing, and shoots additional homing skulls
 * Hell Zone inflicts Hell Fire again, but it no longer deals HP percent based damage
 * Reworked, firing it charges a single Hungry that does more damage as it grows
 * Fixed texture bug that made Spectral Abominationn not work
 * Buffed targeting and homing
 * Removed Dark Star Cannon
 * Reworked, much longer range, secondary yoyos circle the main yoyo, thorn balls are only produced when hitting an enemy, they no longer split into even more thorns, and all components pierce.
 * The Landslide has been renamed to The Rockslide and its explosions now deal magic damage
 * The Landslide EX has been renamed to The Landslide
 * Fish Stick sharks aim for the target the stick hit, not the spot the stick landed, sharks now deal summon damage and they move faster. Sharks now pierce and deal lower base damage, the tornado itself deals 2x damage. The Sharknado height now scales with minion slots, up to 5. Fixed Fish Stick rarity and sprite updated.
 * Nuke Fishron now only requires one Fish Stick to Craft
 * The Guardian’s projectiles look better while rotating
 * Reworked

Other Changes

 * Added a marker to Patreon item tooltips, added toggles to make each patreon item obtainable
 * Removed Plantera's Fruit, Bloodied Skull, Lunatic Sigil, and Fleshier Doll
 * Removed Cracked Gem and Volatile Energy
 * Deviantt's Curse and Abominationn's Curse recipes now only give 1 instead of 5
 * Reduced Galactic Reformer cost to 500 dynamite from 999
 * Reduced Universal Collapse cost to 100 Galactic reformers from 999
 * grants a 20% graze cap bonus
 * graze cap bonus reduced to 50%
 * Curse of the Moon decreases defense, damage, critical strike chance, and damage reduction
 * Reverse Mana Flow applies Hexed effect on magic weapons and damage formula reworked
 * Fixed Betsy Dash tooltip
 * Fixed death warp not working
 * Fixed not granting Cute Fishron buffs
 * now makes you respawn with full health (effect works in inventory)
 * now works on enemies with up to 2000 life
 * Affected enemies drop 1 copper instead of no coins to hopefully fix a bug where things such as spawning Dungeon Spirits didn’t occur
 * creepers no longer destroy certain strong attacks and have reduced life but take reduced contact damage from enemies
 * no longer gives permanent Honey buff, instead gives 5 seconds of Honey when damaged
 * autofire probe no longer targets enemies through walls
 * causes Fake Hearts to instead heal 1 life
 * and upgrades grant effect of Binoculars by right clicking while Ordinary Carrot is in inventory
 * no longer affects fishing rods
 * Dragon’s Fang renamed to
 * Sprite updates:
 * Queen Bee
 * Golem
 * Deviantt (boss)
 * Abominationn (boss)
 * Mutant (boss)
 * Mind Break buff icon
 * Magical Bulb buff icon
 * Big Brain Buster minion and buff icon
 * Deviantt Presence debuff icon
 * Pungent Eyeball
 * Sparkling Adoration
 * Abominable Wand
 * Mutant Eye
 * Deviating Energy
 * Heart of the Eternal
 * Wyvern Feather
 * Frigid Gemstone
 * Lihzahrd Treasure Box
 * Hive Staff and sentry
 * The Big Sting
 * The Blender
 * Deviantt’s Curse
 * Abominationn’s Curse
 * Mutant’s Curse
 * True Mutant Armor
 * The Landslide
 * Necromantic Brew
 * Sands of Time
 * Sinister Icon
 * Lump of Flesh
 * Pungent Eyeball
 * Mystic Skull
 * Tribal Charm
 * Slime Slinging Slasher
 * Magical Bulb
 * Destroyer Gun projectile
 * Destroyer Gun EX
 * Galactic Reformer
 * The Twinrangs
 * Supreme Deathbringer Fairy
 * Pure Heart
 * Eternal Energy
 * Golden Dipping Vat
 * Mutant Discount Card
 * Galactic Globe

General Changes

 * Removed enemy regeneration
 * Removed boss stat scaling
 * Most Eternity Mode AI changes are disabled during swarm summons
 * Nerfed number and duration of countless debuffs
 * Added 4 Mana Crystals to Deviantt's starter pack
 * Fake Hearts are slightly off color
 * Jungle Temple now inflicts Lihzahrd Curse, preventing wire/trap manipulation until the Lihzahrd Altar is reached
 * Removed money drop changes
 * Removed meteorite blast resistance
 * Defeating a Goblin Invasion no longer spawns a meteorite
 * Recovering debuff duration doubled
 * Adjusted vanilla weapon balance. Aside from stat changes:
 * Nerfed speed of Chlorophyte bullets
 * Spectre healing orbs move much slower and despawn quickly
 * Triggering Shadow Dodge inflicts the Holy Price debuff, severely reducing damage output
 * Vampire Knives chance of lifesteal reduced by 50%

Enemies

 * Frogs will no longer be poisoned in Jungle water
 * All thieving enemies have a short cooldown after successfully stealing an item
 * Skeletons are much less likely to spray bones sideways when killed
 * Angry Bones bone spray velocity reduced but they can now shoot Baby Guardians, faster when hit
 * Dark Casters shoot sprays of Water Bolts
 * Piranha, Shark, and Arapaima emit particles while jumping
 * Wyvern no longer hordes in pre-Hardmode
 * Wyvern light orb speed and density reduced
 * Increased safe zone of Rune Wizard’s auras
 * Poltergeist no longer shoots lost souls
 * Selenian no longer chains dashes when hit
 * Brain Sucklers always contribute to pillar shield when killed and can no longer become Nebula Floaters
 * Pirates can now steal items on contact
 * Lowered the probability of bees becoming Hornets
 * Hornets are no longer replaced by Moss Hornets in Hardmode
 * Hornets glow while their target is affected by Swarming
 * Goblins no longer drop increased Spiky Balls during the first invasion
 * Goblin Thief speed reduced
 * Goblin Warrior knockback resistance reduced to 99%
 * Goblin Sorcerers capped at maximum 2 alive at a time until post-Eye of Cthulhu or Hardmode
 * Lihzahrd no longer drops a spiky ball when killed
 * Sand Elemental can no longer spawn infinite sharks
 * Hoppin Jack greek fire damage fixed
 * Chaos Elemental is immune to Confused
 * Slimes will always be hostile
 * Bunny Mask Slime now inflicts Slimed
 * Red, Yellow, Black, and Spiked slimes will spawn during the Slime Rain. Pinky as well rarely
 * Raincoat Zombies now swim across water
 * Slimed Zombies may spawn a Blue Slime on death
 * Armored Skeletons fire sword beams
 * Vultures shoot feathers twice as often
 * Umbrella Slimes fall slowly through the air on their umbrella
 * Wraiths fly instead of hover
 * Removed Swamp Thing's ogre snot attack
 * Flying Fish shoot water streams at you
 * Derplings are much smaller, aura is much smaller, aura is bleeding instead of confused, and they drain life while you're inside
 * Harpies fire rings of feathers
 * Pinky bounces constantly
 * Antlions shoot faster, with greater velocity, and from a wider angle, and their attacks no longer drop sand blocks
 * Giant Shellies spew spikes out if attacked while spinning, no more thorns effect if you hit them with melee
 * Ichor stickers explode into ichor
 * Big mimic coin guns attack slower and they no longer fire while they're invincible
 * Snatchers, Man Eaters, and Angry Trappers lunge for you
 * Unicorns only leave rainbows when travelling at max speed
 * Lac Beetles have an aura that gives nearby enemies 25% DR
 * Cochineal Beetle have an aura that gives nearby enemies 25% more damage
 * Cyan Beetle have an aura that gives nearby enemies the ability to Freeze you
 * Sand Sharks and Ghouls can spawn in as any variant
 * Creatures from the Deep can spawn at the Ocean at night in Hardmode
 * Town NPCs will become a Zombie if killed by a Zombie
 * Rainbow Slimes spawn a Pinky, Gastropod, Crimson, and Corrupt Slime on death
 * Eater of Souls and Harpies only go through walls when they can't reach you
 * Wither Beast auras are now regular and not reversed
 * Jammed no longer teleports projectiles to the corner of the map
 * Armored bones can replace each other
 * Parrots spawn in the jungle in Hard Mode
 * Blazing wheels are 50% larger
 * Desert Spirit spawns in non corrupt deserts
 * Removed evil mimics having a chance to swap to the other one
 * Hallowed Cactus inflict Flipped instead of Confused
 * All slime splitting nerfed to only have a chance of occurring
 * Hardmode enemies that spawn in pre-Hardmode drop more gold and have a chance to drop various other items, but have full max life and only halved defense:
 * Medusa drops Pocket Mirror
 * Wyvern drops Sky Crate and Dragon Fang
 * Red Devil drops Demon Scythe
 * Ichor Sticker drops a Crimson Heart item
 * World Feeder drops a Shadow Orb item
 * Mimic drops any regular Mimic drop except Magic Dagger
 * Angry Nimbus drops Sky Crates
 * Dune Splicer drops Sandstorm in a bottle
 * Pigron drops Bacon
 * Dungeon Guardian is completely reworked
 * Mothron always spawns with 2 babies at its side
 * Flying Dutchman bullets no longer bounce
 * Pumpking greek fire replaced with large rings of homing scythes
 * Ice Queen frost shard spam replaced with Super Flocko minions while attacking normally, shoots rings of Ice Waves while spinning
 * Pumpking and Ice Queen can drop their items outside of their event
 * Removed Celestial Pillar life bonus, they instead have 33% damage reduction against all attacks

Bosses

 * When a boss is summoned and has not been beaten yet, you will be given a free summon for it to reduce grinding and compensate for the drastically increased difficulty of Eternity Mode. Summons will not be given if the boss is fought when it should not be possible, such as by using Pandora’s Box.


 * Total rework, jumps now cause slime balls to fall instead of spike spray
 * Spike spray only occurs when enraged
 * Below 50%, now causes an even spread rain of spikes
 * Below 50%, now causes an even spread rain of spikes


 * Servants of Cthulhu health bonus reduced to x2 (was x5) but they move much faster
 * All attacks inflict Curse of the Moon
 * All attacks inflict Curse of the Moon


 * Body and tail damage doubled
 * Contact damage inflicts Cursed Inferno
 * Contact damage inflicts Cursed Inferno


 * Reworked ichor shots
 * Spams harmless illusions in phase 2
 * Brain clone no longer teleports
 * Brain clone no longer teleports


 * Bee spray attack has homing
 * Stops shooting stinger rings below 50% life
 * Throws hives at you below 50% life that burst into bees and Hornets, faster when no Royal Subjects alive
 * Throws hives at you below 50% life that burst into bees and Hornets, faster when no Royal Subjects alive


 * Has a brief startup while entering Dungeon Guardian phase
 * No longer revives hands
 * Enters phase 2 at 75% life
 * Shoots extremely wide spreads of Baby Guardians when not spinning
 * Shoots spreads of homing Baby Guardians when spinning
 * Shoots spreads of homing Baby Guardians when spinning


 * Slightly reduced max life
 * No longer inflicts Deviant Presence, instead several attacks ignore Gutted Heart Creepers
 * Nerfed contact damage hitbox (hurtbox is unchanged)
 * Visual updates to some attacks
 * Fixed certain attacks overlapping
 * Teleports above the player when beginning Baby Guardian attack
 * Updated map icon
 * Updated map icon


 * Divine deathrays no longer freeze you
 * Visual update to deathray
 * Has a telegraph denoting the safe range of cursed flame wall
 * Emits a light ring when switching vulnerabilities
 * Divine deathray telegraph lasts longer
 * Eyes have longer delay after phase 2 attacks before they can fire again
 * Fixed phase 2 attacks not covering the full range they should during desperation attack
 * Fixed phase 2 attacks not covering the full range they should during desperation attack


 * Become invincible when the player dies to prevent them from dying while attempting to despawn
 * Spazmatism phase 3 gains a new attack while Retinazer is using deathray, spins beside Retinazer while firing a wheel of cursed flame
 * Deathray damage reduced, inflicts Ichor and On Fire
 * Deathray damage reduced, inflicts Ichor and On Fire


 * Reduced max dark star fire rate
 * Dark stars gain increased speed as life decreases
 * Coil shoots more lasers as life decreases
 * Buffed damage of coil attacks
 * No longer immune to Time Freeze or Chilled
 * No longer immune to Time Freeze or Chilled


 * Has a brief startup while entering Dungeon Guardian phase
 * Adjusted contact damage of secondary limbs in phase 2
 * Reduced phase 2 head speed bonus from 33% to 25%
 * Reduced spread of rockets
 * Fixed desynced limbs in phase 2
 * Removed flaming sword
 * Buffed dark star cannon damage
 * Shoots rings of dark stars instead of rockets while spinning in phase 2
 * Limbs are invulnerable, head always takes full damage
 * Limbs self destruct when Dungeon Guardian form begins at night
 * Increased max life by 20%
 * Increased max life by 20%


 * Crystal Leaves have a small telegraph before firing
 * Nerfed Crystal Leaf contact damage to 110 (was 180, plantera has 114)
 * Nerfed Dicer mine spawn rate, explode rate, range of blasts
 * Nerfed phase 2 Crystal Leaf ring undulation rate
 * Nerfed phase 2 speed when the player is not envenomed
 * Buffed phase 2 Crystal Leaf size
 * Buffed phase 2 Crystal Leaf size


 * Reduced damage reduction to 10%
 * Reduced life regeneration
 * Boulder fall is more spread out
 * Geyser startup reduced and telegraph changed to solid lines
 * Geyser startup reduced and telegraph changed to solid lines


 * Drops Angler quest items
 * Nerfed phase 3 life recovery from 50% to 33%
 * Sharknados are not destroyed by Creepers from Gutted Heart and upgrades
 * Sharknados are not destroyed by Creepers from Gutted Heart and upgrades


 * No longer spawns Dark Mages
 * Shoots a circular barrage of Sky Dragon Fury when roaring
 * Sprays much more fire during flame breath attack
 * Rains down Phantom Phoenixes during fireball attack
 * Has a phase 2 at 50% life that makes her attacks more aggressive
 * Minor enemies despawn during wave 7
 * Fixed Eternia Crystal taking full damage during Betsy fight
 * Fixed displaying defeated message twice
 * Received an Eternity Mode recolor
 * Received an Eternity Mode recolor


 * Cultist, clones, and Ancient Doom no longer deal contact damage
 * Nebula spheres move faster
 * Ancient Vision now only spawns alongside Phantasmal Dragon
 * Pillar deals no damage until fully opaque
 * Reduced pillar velocity and buffed damage of fragments
 * Emits light to prevent distinguishing the real Cultist during rituals by using Hunter Potion
 * Ritual:
 * Is no longer unskippable
 * Causes the cultists to spin
 * Tracks the player
 * Deletes lingering spectre bolts to prevent easily revealing the real Cultist
 * Deletes lingering nebula spheres
 * Clones persist even on successful rituals
 * Phase 2 below 50% now changes several attacks:
 * Shoots a slow-moving ring of fireballs instead of fast homing ones
 * Lightning orb support is vortex portals that rain down bolts
 * Ice Mist support is an extremely fast burst of Frost Waves on both sides
 * Ancient Light support is a rain of Flow Invader shots
 * Ancient Light support is a rain of Flow Invader shots


 * Inflicts Curse of the Moon with all attacks
 * Removed damage bonus
 * Removed nerf to head life
 * Nerfed movement speed extremely hard
 * Adjusted homing bolts
 * Hand phantasmal spheres accelerate slower and have a trajectory telegraph
 * Core phase solar fireballs have a delay when firing out
 * Ring of celestial fragments counts down each vulnerability phase
 * Drops additional Luminite Ore
 * Drops additional Luminite Ore


 * Adjusted life and defense
 * Removed damage reduction
 * Nerfed contact damage hitbox (hurtbox is unchanged)
 * Visual updates to some attacks
 * Reworked scythe spread attack to be more distinct from Mutant
 * Styx Gazer attacks occur much faster
 * Updated map icon
 * Updated map icon


 * Nerfed contact damage hitbox (hurtbox is unchanged)
 * Nerfed damage on various attacks, mainly phase 3
 * Spiral ring phantasmal sphere attack buffed
 * Nerfed phantasmal eye attack from 6 spokes to 5
 * Massively reduced attack rate of predictive dashes
 * Massively increased tracking when throwing predictive spears to improve dodging consistency
 * Visual updates overall
 * Adjusted damage reduction
 * Mutant Presence life regen cap increased (you can heal more)
 * Reduced Calamity life to 277 million
 * Updated map icon
 * Updated map icon