JoJoStands/Sticky Fingers

Sticky Fingers (Tier 1):

 * Damage: 15
 * Use Time:12
 * Alt attack: None
 * Special: None
 * Passive: Inflicts Zipped! For 3 seconds

Sticky Fingers (Tier 2):

 * Damage: 37
 * Use Time: 11
 * Alt attack: Zipper Punch
 * Special: None
 * Passive: Inflicts Zipped! For 4 seconds

Sticky Fingers (Tier 3):

 * Damage: 60
 * Use Time: 10
 * Alt attack: Zipper Punch
 * Special: Zip 30 tiles in the direction of your mouse
 * Passive: Inflicts Zipped! For 5 seconds

Sticky Fingers (Final)

 * Damage: 76
 * Use Time: 9
 * Alt attack: Zipper Punch
 * Special: Zip 30 tiles in the direction of your mouse
 * Passive: Inflicts Zipped! For 6 seconds

Abilities
Primary Ability: Ari Ari Ari!!!

"While zippers may seem like quite the mundane ability to have, Sticky Fingers is a stand that lets you use them to their absolute maximum potential. Figure out how to use the zippers, and your enemies will be saying Arrivederci, very quickly. At first, Sticky Fingers isn't the most powerful of Stands though it does allow you to unzip your enemies as it punches. Keep it going, don't let your resolve waver, and power up further." -- Jotaro the Marine Biologist Passive: after your barrage hits someone the victim will receive damage every 1 second (or less) with 20 damage

Secondary Ability: Zipper Punch

Now, you can unzip your own arms to throw out an extended reach punch. Think of it as a flail, because your fists do have mass, remember."

Unlocked at tier 2. Special Ability: Zipper Travel

"Now, you can unzip your own arms to throw out an extended reach punch. Think of it as a flail, because your fists do have mass, remember. Ah, you can also now throw a zipper in the direction of this thing called a 'cursor' is and zip 30 tiles in that direction"

Unlocked at tier 3.