Orchid Mod/Bonds

Bonds are a mechanic associated with the class in the Orchid Mod. When dealing damage with s, the player will gain bonds based on the weapon used, which give access to bond abilities. The max level for new effects is 12, and past that you only gain stat buffs.

Bonds, aside from giving bond abilities, also may augment the stats or effects of certain shamanic weapons, or trigger the activation of certain shamanic ' effects.

Fire
The Fire bond loads over time and shoots a powerful fireball. At level 3 the fireball pierces up to 2 enemies. At level 5 the fireball explodes on first hit. At level 8 the explosion releases damaging embers. At level 12 hit enemies will take heavy damage after a delay.

Water
The Water bond loads by activating bonds and releases homing water bolts. At level 3 the bolts have knockback. At level 5 the bolts restore 5 health on hit. At level 8 hit enemies take 5% increased damage. At level 12 hit enemies have a chance to release more bolts.

Air
The Air bond loads by moving and releases piercing tornadoes in both directions. At level 3 hit players receive a movement speed burst. At level 5 hit enemies are slowed for a duration. At level 8 hit enemies are stunned for a duration. At level 12 stunned enemies take heavy damage over time.

Earth
The Earth bond loads by staying immobile and heals the player. At level 3 nearby players get a defensive buff. At level 5 a totem is summoned, boosting nearby players defensive stats. At level 8 the buff increases life regeneration. At level 12 dying close to the totem revives you.

Spirit
The Spirit bond loads by using orb weapons and increases all bonds' active duration by 1.5 seconds base + 0.5 seconds per level. At level 3 it gives a damage buff to nearby players. At level 5 a spirit is summoned, boosting nearby players' offensive stats. At level 8 the buff increases resource regeneration. At level 12 bond duration timers are paused while near the spirit.