Fargo's Mod/1.1.0

Fargo's Soul Mod v1.1.0 served to improve parts of, support Thorium Mod's 1.6.1.0 update, as well as various other improvements and balance.


 * Added

Other Additions

 * Added ,
 * Added
 * Added ,


 * All Enchantments now have custom tooltip colors.

Vanilla

 * Updated recipes for:
 * With Thorium:, , , , , , ,
 * effect no longer multiply boss-spawning projectiles from Mutant Mod.
 * 's effect now works with Wasp projectiles as well.
 * can no longer spam snowballs.
 * duration increased and cooldown decreased.
 * now consumes Smoke Bombs from the player's inventory, and cannot be used while attacking.
 * now has its own custom fireballs and they deal 25 damage instead of 10
 * Fixed spawning more fireballs than intended.
 * palm tree sentry now deals summon damage, and no longer disappears when another sentry is placed after it.
 * 's effect now counts for multiple kills for enemy banners, and no longer drops multiple banners whenever the effect activates.
 * and effects now synergy.
 * effect no longer affects traps, yoyos, or the Arkhalis.
 * effect now works for all damage types, but is less effective for projectiles. Valhalla Knockback in general is weaker now.
 * lightning no longer deals damage for tick.
 * lightning no longer deals damage for tick.

Thorium

 * Fixed all Thorium compatibility issues including projectiles dealing no damage, some accessories freezing, and recipes being incomplete.
 * Renamed: "Balladeer Enchantment" to, "Conductor Enchantment" to
 * Updated recipes for:, , , , , , , , , Folv's Ancient Enchantment, , , , , , , ,
 * effect updated: Your symphonic empowerments will last an additional 3 seconds.
 * effect updated: While in combat, a rainbow of damaging symphonic symbols will follow your movement and stun enemies.
 * effect updated: Inspiration notes that drop are twice as potent and increase your symphonic damage briefly.
 * no longer displays the Shield of Cthulhu while equipped.
 * The Gravity Control toggle now toggles the Valadium effect as well

Calamity

 * Fixed all Calamity compatibility issues including freezing with accessories and some effects not working
 * Updated sprites for:, , , , , , , , , , , , , , , ,
 * Added toggle for Fabled Turtle Shell effect

Vanilla

 * Renamed: "Force of Wood" to

Calamity

 * Updated sprites for:, ,

Shadows of Abaddon

 * Renamed: "Force of Syran" to

Vanilla

 * Renamed: "Sharpshooter's Soul" to
 * Updated recipes for: *
 * Fixed tooltip error.
 * Removed ability to place Gold Coins or Platinum Coins with enabled, preventing easy infinite money.

Calamity

 * Updated sprites for:

Dragon Ball Terraria

 * Updated sprites for:

Other Changes

 * Updated sprites for:
 * All now have custom tooltip colors.
 * Renamed: "Sniper's Essence" to
 * Updated recipes for:, , *
 * Fixed and  tooltip errors.
 * and now deal summon damage.
 * now shares the same behavior as
 * and recipes now properly use  and  respectively.
 * Nerfed damage from 16 to 12.
 * Rebalanced -tier weapons.
 * Using Mutant's Gift to enable Eternity Mode also spawns.
 * now grants an omnidirectional fireball dash.
 * True Mutant Armor's Phantasmal Ring disappears when disabled.
 * can now be used to summon town NPC.
 * now grants normal gravity in space and liquids.
 * Moved Hexed immunity from to.

General Changes

 * Fall damage always inflicts Dazed for 2 seconds
 * Falling Dazed is now prevented with fall damage immunity
 * Fixed vanity wings giving immunity to falling Dazed
 * A now generates near the player's spawn in newly-created worlds.
 * Breaking Shadow Orb immediately triggers Goblin Invasion if possible and haven't beat Goblins.
 * Breaking an Altar immediately triggers Pirate Invasion if possible and haven't beat Pirates.


 * All debuff inflictions are now always for the same amount of time, no more randomness
 * Reduced stun lock by only allowing enemies to inflict stunning debuffs every other hit


 * Lethargic only lowers attack speed by 25% instead of 50%
 * Lethargic can affect enemies and reduces their movement speed by 25%
 * Antisocial now forcibly kills all minions and sentries
 * Hallowed Flipped can be cleared at nurse


 * Enemies in The Underworld are ignited, native enemies are immune
 * Enemies in Space are suffocated, native enemies are immune
 * Enemies in biome waters are affected, water enemies are immune
 * Cacti now deal 20 damage (40 when in spreading biome)
 * Jungle water only inflicts Poisoned (no more Venom in Hard Mode)
 * Removed Frostburn and it takes longer to Freeze in Snow water
 * Removed Desert, Dungeon, Marble, and Granite water debuffs
 * Removed Shadowflame in The Underworld lava
 * Removed lightning in rain
 * Removed hostile Falling Stars
 * Removed all instances of enemies spreading Corruption, Crimson, or Hallow

Enemies

 * Demon Eyes flash before dashing and shouldn't go through walls
 * Beetles no longer have auras of Lethargic
 * Salamander’s stealth has been reduced
 * Reduced Medusa’s spawn rate in pre Hard Mode
 * Demons shoot 6-ways instead of 8-ways, and it’s no longer random
 * Dark Caster’s attacks no longer inflict Flipped
 * Giant Flying Fox no longer inflicts Mutant Nibble
 * Vampire no longer inflict Darkness
 * Reaper no longer inflicts Rotting
 * Basilisks no longer inflict Poison or Venom


 * Clowns inflict Hexed for less time and Fused for more
 * Harpies no longer inflict Clipped Wings on touch
 * Harpy feathers always inflict Clipped Wings and for longer
 * All Celestial Pillars take zero damage unless you are within a specific distance
 * Nymphs have a maximum distance at which they will use their heart attack
 * Crimeras and Eaters of Souls no longer slow down when in front of platforms or intangible objects
 * Eater of Souls no longer try to attack from within walls
 * Face Monster aura range reduced
 * Nerfed Flying Dutchman to only fire bullets every few seconds
 * Pumpking no longer inflicts Slow
 * Splinterling drops no loot until Plantera is defeated
 * Evil critters spawn less frequently until Eye of Cthulhu is defeated
 * Lihzahrds only produce one spiky ball on death
 * Frost Legion mobs no longer spawn naturally
 * Umbrella Slimes inflict Wet
 * Ice Slime inflicts Slimed/Frostburn
 * Jungle Slime inflicts Slimed/Poisoned
 * Spiked Jungle Slime no longer inflicts Venom
 * Fixed Present Slimes not inflicting Slimed
 * Fixed Red Devil tridents not inflicting Marked for Death
 * Fixed Illuminant Bats not also inflicting Feral Bite always
 * Illuminant Bat clones now have reduced HP
 * Fixed Goblin Scout not inflicting Living Wasteland in hardmode
 * All Zombies can break doors
 * Mushroom biome enemies drop 1-5 Glowing Mushrooms, 20% chance to drop Mushroom Grass Seeds
 * Moth dust inflicts 5 debuffs per hit and no longer inflicts debuffs per tick


 * Demon has a 2% chance to drop Blindfold
 * Piranha has a 2% chance to drop Adhesive Bandage
 * Derpling has a 2% chance to drop Trifold Map
 * Dark Mage drops 5 Defender Medals
 * Ogre drops 10 Defender Medals
 * Reduced Water Bolt drop rate to 2%
 * Reduced Nymph's Perfume drop rate to 10%
 * Reduced Mystic Skull drop rate to 10%

Bosses

 * All bosses will prevent other bosses from naturally spawning, except during a blood moon.
 * Removed potion drops from bosses.
 * Bosses drop more crates.
 * Eye of Cthulhu drops Wooden Crates.
 * Golem and Betsy drop Golden Crates.


 * King Slime will only stun you while moving
 * King Slme no longer inflicts Clipped Wings
 * King Slime enrage text now appears correctly in single player
 * King Slime's enraged stats have been reduced severely
 * King Slime's enraged stats have been reduced severely


 * Reduced Eye of Cthulhu's scythe speed slightly
 * Slightly adjusted scythe trail
 * Servants/scythes now inflict brief Obstructed/Berserked instead of previous debuffs
 * Teleport is slower and emits dust, but Eye of Cthulhu is now invulnerable during teleport
 * Teleport is slower and emits dust, but Eye of Cthulhu is now invulnerable during teleport


 * Removed guaranteed forever Weak on hit
 * Removed guaranteed forever Weak on hit


 * Brain of Cthulhu and creepers no linger inflict Feral Bite
 * Brain and clone will NEVER telefrag you ever
 * Brain/Creeper/clone now do Poisoned, Darkness, Bleeding, Slow, Weak, Broken armor on hit instead of maso debuffs
 * Brain/Creeper/clone now do Poisoned, Darkness, Bleeding, Slow, Weak, Broken armor on hit instead of maso debuffs


 * Nerfed Royal Subject speed
 * Replaced Venom in the Queen Bee fight with Infested and reduced duration
 * Queen Bee no longer spawns bees while Royal Subjects are alive
 * Queen Bee no longer spawns bees while Royal Subjects are alive


 * Nerfed skull projectile Cursed duration but increased chance
 * Throws Skeletons when spinning
 * Throws Skeletons when spinning


 * Being hit by a Hungry no longer spawns Wall of Flesh
 * Reduced Wall of Flesh's maximum speed, no longer accelerates drastically at critical life
 * Wall of Flesh eyes always shoot deathrays
 * Wall of Flesh has a new p2 where it alternates between spewing ichor down the arena and firing jets of cursed inferno back up the arena
 * Wall of Flesh has a new p2 where it alternates between spewing ichor down the arena and firing jets of cursed inferno back up the arena


 * Removed Retinazer's phase 3 speed buff
 * Phase 3 Spazmatism shoots cursed fireballs much more aggressively and accurately
 * Phase 3 Spazmatism's charging flamethrower damage buffed to match contact damage, but nerfed range slightly
 * When both are in phase 3:
 * Spazmatism always dashes while Retinazer is in normal AI
 * Spazmatism always breathes fire while Retinazer is deathray spinning
 * Spazmatism always breathes fire while Retinazer is deathray spinning


 * The Destroyer resists Jester Arrows by 50%
 * The Destroyer resists Jester Arrows by 50%


 * Won't shoot rockets while spinning in phase 2
 * Second set of limbs always attacks by swiping at you diagonally
 * Main limbs will stretch out and spin when Prime spins in phase 2
 * Main limbs will stretch out and spin when Prime spins in phase 2


 * Will turn back into town NPC if player dies to him
 * Nuke safespot has a cosmetic ritual around it
 * More immunities
 * Nerfed Mutant Fang duration from 5s to 3s
 * Has pink afterimage in phase 2
 * Attempted to fix crystal leaf attack not spawning sometimes
 * Rotates his laser in the opposite direction if the player gets behind it during his last stand
 * The following toggles are also allowed in phase 2:
 * Tin Crit
 * Stabilized Gravity
 * Tabi Dash
 * Tabi Dash