Fargo's Mod/1.3.0

Fargo's Unfiltered Unrated Deviations of Abominable Mutant Souls: Apocalypses Unleashed (REMASTERED) v1.3 is finally out of its CBT (Closed Beta Testing). This update serves to move the mod in its new direction, implement three brand new bosses, break the balance of the game yet again, and generally continue to ruin Terraria.

Vanilla

 * Reworked shield to reflect projectiles more reliably but only on a cooldown.
 * Added a toggle for proximity on hit effect.

Vanilla

 * Added another toggle for Supersonic Soul’s no momentum
 * Fixed effects missing from  and

Other Changes

 * cannot summon a Martian Probe pre-Golem or any of the Celestial Pillars pre-Lunatic Cultist.
 * Reworked - removed graze but grants increased loot from weak enemies but no coins.
 * Updated sprites:
 * Adjusted damage and piercing mechanics of ’s Phantasmal Ring.
 * Reworked damage and piercing mechanics to be used as a pure summoner weapon instead of multiclass support.
 * Removed Chaos State immunity from and upgrades.
 * Changed recipe of various accessories to require.
 * Nerfed damage, speed, and crystal shard rate.
 * Buffed by allowing it to be affected by Hive Pack as well as giving spawned bees their vanilla damage bonuses.
 * Rebalanced weapons crafted using s.
 * Replaced with s in all recipes.
 * Added.
 * Adjusted scythe trail to have reduced damage and spawn rate but no random spread.
 * causes Diggers to drop Wormhole Potions because Giant Worms do not spawn in Hardmode.
 * Removed from  and  recipes.
 * gives immunity to Oceanic Maul.
 * Fixed recipe not including Optic Staff.
 * Added.
 * Adjusted scythe trail to have reduced damage and spawn rate but no random spread.
 * causes Diggers to drop Wormhole Potions because Giant Worms do not spawn in Hardmode.
 * Removed from  and  recipes.
 * gives immunity to Oceanic Maul.
 * Fixed recipe not including Optic Staff.

General Changes

 * Rebranded to Eternity Mode.
 * Added sprites:
 * debuff icon
 * buff icon
 * on player model
 * gives 16 Storage Units instead of a Terra Storage Unit and gives Storage Crafting Interface again.
 * Nerfed Holy Arrow star production rate to 4 times per second.
 * Buffed Crystal Bullet shard production rate to 4 times per second.
 * Buffed Daedalus Stormbow by reducing nerf to only -50% (was -66%).
 * Nerfed Phoenix Blaster damage by -33%.
 * Nerfed The Bee's Knees damage by -33%.
 * Nerfed Handgun damage by -25%.
 * Nerfed Beenade damage by -25%.
 * Nerfed Hellwing Bow damage by -25%.
 * Nerfed Demon Scythe damage by -25%.
 * Doubled drop rate of and  materials.
 * Vortex lightning portals do not do increased damage until post-Golem.
 * Vortex lightning portals do not do increased damage until post-Golem.

Enemies

 * Added dust rings before spiders shoot webs and Eater of Souls shoot fireballs.
 * Goblins despawn properly when all players are dead.
 * Goblins always drop 10 Spiky Balls (the item) when killed during the first invasion.
 * Certain enemies drop.
 * Sand Elemental summons more sandnados.
 * Jungle Mimic always produces fake hearts when it jumps.
 * Derpling aura is much larger but no longer reversed.
 * Illuminant Bat clone cap reduced to 10 and can only produce clones with line of sight to the player.
 * Headless Horseman throws swords more slowly and swords produce 4 pumpkins (was 6).
 * Angry Bones only spray bones with line of sight to the player.
 * Ice Golem drops Ice Crate.

Bosses

 * Changed implementation of damage scaling to fix certain attacks scaling exponentially.
 * Added.
 * Added.
 * Added.


 * Increased teleport delay.
 * Increased teleport delay.


 * Reduced bee resist to -25%.
 * Reduced bee resist to -25%.


 * Removed cursed fireballs from cursed wall attack and adjusted hitboxes of cursed wall to prevent running directly through it.
 * Removed bee resist.
 * Increased life to 16800.
 * Has a third phase below 10% life:
 * Stops firing regular lasers entirely.
 * Shoots deathrays much more quickly.
 * World evil attacks are twice as fast.
 * World evil attacks are twice as fast.


 * Fixed coil attacks doing over 200 damage, now inflicts 93.
 * Nerfed coil arena to only trap Destroyer’s current target instead of all players.
 * Removed coil star enrage.
 * Removed coil star enrage.


 * Removed contact damage from Plantera's Hooks.
 * Only shoots seeds and thorn balls in phase two when player is envenomed.
 * Dicer mines no longer deal damage until explosion.
 * Dicer mines no longer deal damage until explosion.


 * Inflicts with all attacks (contact damage is -50 life, all other attacks are -10 life).
 * Inflicts with all attacks (contact damage is -50 life, all other attacks are -10 life).


 * Removed damage resistance.
 * Fixed fake socket ray telegraphs in multiplayer.
 * Fixed vulnerability phases in multiplayer.
 * Fixed vulnerability phases in multiplayer.


 * Abominable Presence no longer forces permanent Chaos State.
 * God Eater aura only affects the current player target in multiplayer.
 * Always inflicts Abominable Presence.
 * Removed Abominationn (boss).
 * Removed Abominationn (boss).


 * Removed Duke Fishron EX.
 * Removed Duke Fishron EX.


 * Mutant Presence no longer forces permanent Chaos State.
 * God Eater aura only affects the current player target in multiplayer.
 * Fixed certain attacks not working.
 * Increased hitbox size.
 * Changed aura trail colour.
 * Reduced damage resistance to 10%.
 * Fixed multiplayer glitch that caused final deathray to spawn on top of the target.
 * Adjusted AI to not ram through you during spear spins in phase 2.
 * Adjusted boomerang attack.
 * Removed Mutant (boss).
 * Removed Mutant (boss).

Other Other Changes

 * Updated icon to properly reflect the mod’s new direction as an intense high-skill psychological slow-burn lore-focused video game.
 * Removed prototype name and changed the mod name to its final name.
 * Made Lumberjack boss 100% more less real.
 * Nerfed Fargo’s Mom.
 * Reworked Legendary items, adding back their scaling properties.
 * Reworked boss battles by making all bosses take zero damage from all sources. Their health gradually depletes over time, guaranteeing proper balance no matter what weapon is used.
 * Added ech cat boss that is unlocked by defeating Yharim 100 times consecutively without taking damage.
 * All Throwing alternates to certain weapons have been changed to be Ranged instead, to prepare for Journey’s End.
 * Everything that does Throwing damage has also been changed to Ranged. This includes weapons from other mods.
 * Megalovania replaces the default Skeletron theme.
 * Masochist EX is now merged with the vanilla Eternity Mode.
 * This includes Earth Lord.
 * Added Nearcomebloomz, the opposite of Fargowilta.
 * Fixed the glitch that caused King Slime to not teleport randomly per tick while spraying hundreds of projectiles per second.
 * Added #rules.
 * Moved Duke Fishron EX to Calamity.
 * Buffed Fargo’s Mom.
 * Removed Herobrine.