Fargo's Mod/Abominationn (boss)

Abominationn is a post-Moon Lord. It must be defeated before the player is able to battle with the of Fargo's Mod. In addition, the Abominable Scales it drops are required to craft the final tiers of equipment and weapons that the mod makes available; both things making this boss necessary for progression.

See below for the Abominable Presence debuff inflicted by Abominationn.

Summoning
Abominationn does not spawn on its own and must be summoned by the player by using an. Abominationn Town NPC will transform into the boss if present.

Attacks
Abominationn attacks the player with moves reminiscent of other event bosses. His attacks inflict a wide variety of Eternity Mode debuffs.

Attempting to go too far from Abominationn (indicated by a purple aura) will inflict the player with God Eater until they return.

Expert Mode
Upon reaching 50% of its maximum health, Abominationn will create a large Abominable Seal as it enters its second phase. All players outside the seal are dragged back in.

Eternity Mode
In Eternity Mode, all of Abominationn's attacks inflict several debuffs including Abominable Fang, which applies the effects of the following debuffs:

Once the battle begins, all nearby players are afflicted with the Abominable Presence debuff for the duration of the fight. Abominable Presence reduces defense and damage reduction, lowers life regeneration and disables life steal.

Abominationn also heals back to full life while entering its second stage. In its second stage, it will begin using its strong paired attacks.

First stage
Abominationn follows a set pattern, repeating after completing the final attack:
 * Summons a trio of invincible mini-Martian Saucers that orbit the player and fire spreads of lasers four times, with the aim of the lasers being indicated by yellow crosshairs. While the saucers are orbiting, it will remain level with the player and throw scythes at them five times, each one splitting into bursts of 6 accelerating sickles. The sickles' trajectories are marked with an indicating beam. Once the attack ends, the saucers will continue orbiting and firing, but can now be shot down.
 * Slows down and creates three sets of six large flaming scythes around itself, before shooting them at the player after a short delay.
 * Dashes at the player five times, leaving a trail of accelerating sickles that fly in the same direction of the dash.
 * Picks one of the following attacks to perform, cycling through them in order every attack cycle:
 * Abominationn sprays three sets of eight sickle mines around itself three times in a diamond formation. Each sickle mine explodes into another spread of eight accelerating sickles.
 * Creates a swarm of Super Flockos that rain down ice shards from above and fire rapid frost waves above themselves. The area directly beneath the boss is safe.
 * Fires a rapid stream of lasers at the player while shooting five pairs of homing rockets.

Second stage
Abominationn continues using the attack cycle in the first stage, but all of its attacks are upgraded.
 * Summons 5 mini-Saucers.
 * Thrown scythes split into 8 sickles.
 * Flaming scythes shoot out much further before flying at the player.
 * Dashes leave additional sickles that fly out perpendicular to Abominationn's dash.
 * Moves more aggressively during sickle mine spray.
 * During ice shard rain, creates two additional Super Flockos that hover on either side of the player, shooting five spreads of ice waves.
 * Fires two laser streams, trapping the player in between them while shooting five triplets of homing rockets.

In Eternity Mode, Abominationn additionally gains a new set of attacks that are used consecutively as pairs. The first pair is used after the first attack cycle is completed, and they alternate from then on.


 * Pair 1:
 * Creates a and swings it in a wide arc, leaving behind trails of accelerating sickles. This attack is used twice in succession.
 * Flies to the top of the arena, summons its sword, and drags it down the height of the arena, leaving trails of sickles that accelerate downwards. The area at the far end of the arena where Abominationn is and the very top of the arena are safe.
 * Pair 2:
 * Shoots two lines of scythes that rotate in both directions, with gaps in the rows for players to dodge with. Once the scythes have completed one full revolution, they will transform into sickles and accelerate towards the player. Both the scythe rows and sickles are indicated by warning beams.
 * Flies back and forth across the arena, firing extremely large deathrays in its wake. It will pause between the two charges.

Tips

 * is very useful for its dash utility and damage reduction in Solar Shield, life regen and damage boost in Nebula Boosters, and the ability to attack Abominationn with impunity for a short period by stopping time.
 * is also extremely useful due to its Tin Crit effect granting highly increased critical strike chance by attacking the boss. Its Iron Magnet synergizes with Force of Cosmos by allowing collection of Nebula Boosters from very far distances.

Trivia

 * The song that plays during Abominationn's battle is Stigma by Sakuzyo.
 * While the Abominationn is in its second phase, the screen will be tinted yellow.
 * Abominationn's sweeping deathray attacks resemble Flandre Scarlet's spell card "Taboo 'Laevatein'" from Touhou Project: Embodiment of Scarlet Devil.
 * The Super Flocko attack and its manner of dodging are a reference to Cirno's spell card "Ice Sign 'Icicle Fall'" (Easy) from : Embodiment of Scarlet Devil.
 * Abominationn's sprite was temporarily changed to Yrimir, the NPC that he originally replaced, for April Fools 2020.
 * If the player has the Yet Another Boss Health Bar Mod installed, Abominationn's health bar will be identical to those used by the bosses from the Old One's Army, reflecting its relationship with events as a whole.
 * If the player has the Boss Checklist Mod installed, his despawn message will say "Abominationn has destroyed everyone."