WeaponOut/Fists

Fists are a new type of melee weapon introduced in WeaponOut. Fists are focussed on the player becoming the hitbox and gaining brief periods of invincibility by dashing into enemies. Fists can be acquired mainly from crafting, but a few can also be obtained as semi-rare drops from enemies. There are a total of 46 fists added by the mod.

There are a few dedicated and  that affect the abilities of fists.

Fists are able to receive modifiers that affect weapon size, but instead of modifying size, they will reduce the combo cost for the fists' bonus effect (see below). A Legendary modifier has slightly better crowd control than a Demonic one, but the increased knockback may make enemies slightly harder to keep near enough to combo off. Both modifiers can be regarded as the best.

Fists can be used with any class as a sort of utility weapon to move faster, can be useful when exploring.

Combo
All successful attacks with fists build up combo, which completely resets after not hitting anything for 2 seconds. This reset duration can be increased with certain armor and accessories. Upon reaching the combo power of a fist weapon, its bonus effect occurs until the combo resets or drops below the combo power. This is also indicated by a large blue number above the player.

History

 * 1.6.3: Parries now reduce rather than block damage, if the damage taken was at least twice powerful as the weapon's base damage.
 * 1.6.2: Allows fists to get size modifiers as combo cost modifiers
 * 1.6: Divekicks all consistently drop downwards at half current speed when not input with a movement key. All parry times have been reduced to roughly 1 second cooldown after a successful parry.
 * 1.5: Mechanics almost completely reworked. Related accessories and armors, as well as hardmode fist weapons added.
 * 1.4: Removed during port to tModLoader 0.10.
 * 1.3: Parry, dash and Pre-hardmode fist weapons added.
 * 1.0: Introduced.